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Daggerfall Custom Class

15 February 2011

The following post was found on the DAGGERFALL Mailing List and contains good information on creating a powerful custom class.

For all new guys out there and for any who want to know how I created my awesome custom character (Void Knight now at Lv 12) and enabled it to survive in the Empire of Tamriel (also a few tips/cheats). BEWARE this a misc. between fairplay and cheating, read-on at your own risk...

I started by selecting Summerset Isle as my province of origin thus becoming a High Elf therefore immune to paralisys, chose my class name and later a face and name to go with it.

	Province of Origin  : Summerset Isle home of the High Elfs
	Race (from province): High Elf (Immune to Paralisys)
	Class Name          : Void Knight (this a demi-good character)
	Character Name      : Phoenix
Next I added 10 points to both INT and WIL thus allowing for a easier improvement in Languages/Lockpicking (by means of INT) and Magicka Schools (by means of WIL), and subtracted an equal amount from PER and LUC (this are very important too, but in time I boosted them up magically) so my base status looked like this:
   	STR: 50
	INT: 60
	WIL: 60
	AGI: 50
	END: 50
	PER: 40
	SPD: 50
	LUC: 40
Primary Skills: Destruction, Long Blade, Critical Strike
Major Skills: Restoration, Short Blade, Stealth
Minor Skills: Alteration, Illusion, Mysticism, Thaumaturgy, Backstabbing, Dodging
HP/Level: 12

As you can see this character is set out to be both a good fighter and also a very powerful magician.

Now keeping in mind that this is a mixture bettween a Battlemage (my character in Arena) and a Knight, there was some class adjustment to do, therefore I added the following Disadvantages to my class:

	Critical Weakness to Paralisys (this is a small cheat to get that darn dagger down)
	Can't Use Iron     (useless and good to get the dagger down)
	Can't Use Axe      (useless and good to get the dagger down)
	Can't Wear Leather (Knights can't wear it)
	Can't Use Buckler  (Knights don't use them)
	Can't Use Kite     (Battlemages can't use them)
	Can't Use Tower    (Battlemages can't use them)
The armor, weapon and material restrictions are really only used in conjunction with Critical Weakness to get the dagger down enough so I won't cripple my characters level raising and at the same time allow him to be a good mix bettween my two chosen classes.

Next I decided to give my character some special advantages:

	Expertise in Long Blade (any good knight should have it)
	Increased Magery 3x INT in SP (any good mage should have it)
	Regenerate Health in Darkness (to help me along dungeon crawling, I like dungeons)
This leaves the Skill Improvement Dagger just a little above Average thus effectively allowing me to create a good but balanced character, it can be very powerfull but it go up in levels completely unprepared.

For the questions I usually chose (in any particular order),

When it cames the time to distribute status bonus I wait until I can get something like this:
  	STR: 60
	INT: 70
	WIL: 70
	AGI: 60
	END: 60
	PER: 4?
	SPD: 5?
	LUC: 4?
as for distributing skill attributes, it should look like this:
	  Primary: 33,33,33
	  Major  : 27,22,22
	  Minor  : 16,16,16,16,16,17
I think this leaves me with 165 points for the 'starting' field in the level formula: (current - starting + 28) / 15 Which means I will need a 2 point increase in my skills in order to raise to level 2, this easilly accomplished in the starting dungeon so I always left the dungeon with a Lv2 Void Knight, I got 6 points to distribute, which went into my SPD attribute that should now be in the 6? or nearing it.

The first thing I do is go to the largest town near the startup dungeon (as a travelling tip I recomend travelling in Cautiously when going to towns and recklessly when going to dungeons, unless you require healing/spell regeneration) I then go into *cheat* mode for a while, it's not a big *cheat* but it's a good one, I get into a general store loiter until it closes and empty it of books and armor/weapons, I also take a horse and a cart to hold my loot and any cloths I find suitable for my character, then I just go into every Armor/ /Weapons/General/Pawn shop in town and empty of the same type of stuff, I take whatever suits me for Armor (weapons are no better than my Ebony Dagger at this time) and equip my character with it, then I go into a Pawnshop and sell everything I got one piece at a time, up to 20-25 on each go, then loiter for 3-9 hours to improve my Mercantile skill, I do this until i'm out of items to sell, i get pretty uncumbered so I go into a bank and deposit every gold piece. I do this for the next 2-3 big towns (including Daggerfall), by then I have about 200K gold credits, so I just take a letter of credit for say 100K and go joining the Fighters Guild, do 3 quests for them (no Dungeons involved) to get Journeyman status and a little time slack and then I go into training.

This are the guilds/temples I've joined and what I train in each:

When I've improved my character enough, that's when I get all of my miscellaneous skills up to 20-30, I'll start doing quests for the guilds I belong to, and going up in levels, I keep training in the various guilds in between quests, when my character reached level 10 I was allready rich from dungeon loot (I stopped looting shops when I started training), I had already access to the Daedra Summoning at the mages guild and had enhanced my character attributes via enchanted cloths/armor and I'm also carrying a few items of Reparation (enchanted with Repairs Items), I'm currently going for the Artifacts (via Daedra Summoning) I plan to get them all if possible (I like to collect them), I hope to be able to finish by going through all of the main quest plus any sub-quests that are presented to me without my character geting to powerfull for me to loose interest in the game...

If you were patient enough to read this I hope it'll help you somehow, good crawling...

Original Text Written by Lord Phoenix, Scribe of High Rock - gozer@esoterica.pt


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