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 Post subject: Astrum: A World Divided
PostPosted: Fri Jan 04, 2013 7:38 am 
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Legend:
Orchid: Deandra (Nitiy control)
Red: Visaga (Eltee)
Yellow: Sprandriia (JV)
Dark Blue: Hagard (POMC)
Turquoise: Tarmargar (Imp)
Cream: Val Anun (Frost)
Orange: Ululula
Brown: Orethus
Blue: Arakesh
Pink: Heljen


Geography:

Westernmost continent: Norstwin
Upper east continent: Veyna
Lower east continent: Aryvas
North Pole: Inanvol

Light green: Grassland and forest
Dark green: Rainforest
Light blue: River
Blue: Water
White-Blue: Tundra
Black: Mountain ranges (Just symbols, more than appear in world)
Grey: Rocky, barren area
Tan: Desert area

World Info




Getting Re-Started

This RP is open only to the players of Astrum: A World at War.
Please post your nation sheet and your leader sheet. Feel free to make any adjustments you feel are necessary to bring it up to date. Also, please post a coprehensive summary of events that have happened in the past five months within your nation. I will utilize your summary, word for word, in the OP.


Nations:




Nitiy

Val Anun
Heljen

Summary

After the Royal Wedding in Hagard, Astrum has gone through a period of incredible change. Realms and regimes have fallen, and new power bases have formed.

Ulululan Confederacy
The Brothers of Oten joined with Ululula in the Ulululan Confederacy, and quickly and brutally took both Ulanvarh and Aenyah. There is indiscriminate looting and widespread violence occurring in both of the rich, but militarily weak nations. Adrianna, Inherent Queen of Aenyah, blew half of the capital of Edenspring into a smoking crater. No-one knows exactly what happened. In Ulanvarh, the Katha were treated more leniently because of their lower average intelligence and aptitude for physical labour. The Nymphs, Andyls and Katha were enslaved in both nations, and many were killed. Ululula is now leering across the sea at the other two regional powers... Nitiy and Orethus.

Orethus
Meanwhile, the Otian kingdom of Faylia was overthrown by it's Casilan neighbour, Orethus. The nation has put into place policies of religious, sexist and racist persecution. The large Casilan minority of Faylia welcomed the regime change, and the passive Otians accepted it without much objection. The Nymphic majority of Demma and the Andyl minority of Faylia and Orethus face extreme persecution, with rich temples of Nuba being looted and the Nymphs, being women, being entirely deprived of rights. Any priests or priestesses of Nuba who did not swear negligence the Casilan religion and to King Vrantius were publicly tortured. The entirety of Demma was repossessed as Crown land, diminishing the local Nymphs to something less than serfs... As they were legally without rights, as females. Orethus is fervently building up arms against blatantly hostile Ululula and fanatical Nitiy.

Arakesh
The nation of Arakesh was defeated and halved in size by a fatal mixture of factors from within and without. A slave revolt sparked in the southwest, in which centuries of repressed hate exploded into fiery magical retribution. A Mapo surgical strike slaughtered the nation's leaders, including Lord Valens Creox, at a gala. A Sonas surgical strike at the border opened the way for a joint Visagan and Hagardian invasion. In a fit of vengeful rage, slaveowners in Arakesh, who accounted for a large percentage of the population, were slaughtered by the freed Velannan Nymphs. The remaining Arach and loyal Casilans fled to the north and east of Arakesh, outside of the boundaries of historical Velanna. There was scarcely a single Nymph left in the hands of the Arakesh by the end of the month-long operation. The leaders of the slave revolt elected to join Visaga as the seventh tribe, taking one seat at the council. Meanwhile, what remains of Arakesh is an unordered, chaotic mess of refugees. The Arach have operated with slaves for long enough that they are more or less crippled without them. Humans are leaving the region by the boatload in search of a better life in Sprandriia, Hagard and Orethus.

Visaga
Mainstream Visaga is in a state of shock at the sudden change in the world around them. The best news that had been heard on Norstwin in seven hundred years came in the form of the liberation of Velanna. At the same time the worst news experienced by Nymphdom for a long, long time came from the east. The other two Nymphic realms, Demma and Aenyah, had been subjugated under the Humans of Orethus and the Minotaurs of Ululula. For the first time in hundreds of years, Visagans don't need to fear the power brooding to the north of them... But there are also powers building in the east, powers that might one day consume them. As the Casilans of Orethus and the Minotaurs of Ululula persecute and slaughter Nymphs, there is a call to end the alliances with Tarmargar, Hagard and Sprandriia on ethnic grounds from the conservative elements of Visaga, especially the tribe of Chirka in the mountainous north-central region. However, the other tribes, liberally-minded Lonke, intellectual Riulu, military Targa, economic Rishi, rural Terrall and newly-free Velanna all favour continued relations. The Targan leader, Captain of the Muster and commander of the Sonas, Khanna, is hailed as a heroine around Visaga for her actions on the frontier, breaking the Arach lines in the single decisive battle of the short war. Queen Junna is being hailed as one of the greatest Inherents of all time, and is running herself ragged trying to integrate the horribly mangled region of Velanna into Visaga. The Visagan ambassador to Tarmargar, Orna, is six months pregnant and living with To'Takka in Tarmargar. The Mäpo liaison in Sprandriia is travelling the country with Princess Utsuho.

Heljen
The Casso-Arach of Heljen withdrew further into their own affairs, becoming even more isolationist.

Sprandriia
The wedding being the first major sign of a break in the ice of isolation upheld by many generations of royalty visible to the populace of Sprandriia, who immediately began hoping for a softening of the Queendom's strict and sometimes nonsensical policies. This, however, has not happened, making Koishi the first ruler in more than 5 centuries to suffer from bad popularity in the society where the royal family are traditionally viewed is demigods.
Koishi having retreated to the Palace in Scinthimira as her pregnancy ran its course, the newly healed Utsuho took over most of the populace's popularity, her recovery being hailed as a miracle and spawning less inherent antipathy towards nymphs once the truth emerged. Utsuho didn't spawn any outer reactions to this, and made her preparations for going on her country trip with the Mapö liaison, Fox.
At the same time, the entire fleet lies mobilized and ready off the eastern coasts of Uhijishi, Sfinix and Gergela, the only response from Sprandriia to the Minotaur growth in the East. Minor parts of the fleet lie in wait to guard the southern approach to the capital, too, but as of yet, the army is not at ready, and the Sprandriians will likely rely on the peculiar traditions of walls everywhere crossing the landscape at irregular intervals to keep them safe should they get invaded.
Two weeks before the six month period of silence ran out, the Sprandriian Princess Utsuho left on the island-hopping trip as Queen Koishi retreated from public view entirely, likely to give birth, but no news has been heard since.

Hagard
Not long after the wedding, disaster struck Hagard. The city of Nærdédh was besieged by the Borgen rebels. After a lengthy siege, the city was captured by the rebels and was converted into their base. Along the west side of the river, the cities were slowly captured or besieged by the rebels. Many of the clans that comprised Hagard were reluctant to act (many of them agreed with the rebel's policies) and, as a result, the army of Hagard had few troops. Hope finally came when Chieftain Brevéch gave his troops to the cause of the king. At the Battle of Inchæn Forest, the rebel army was routed and crushed. An uneasy ceasefire came over the kingdom of Hagard. The rebels are in negotiations with King Cormag over an end to the war.


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 Post subject: Re: Astrum: A World Divided
PostPosted: Fri Jan 04, 2013 7:38 am 
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Eltee


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 Post subject: Re: Astrum: A World Divided
PostPosted: Sun Jan 13, 2013 6:24 pm 
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OK, Astrum WILL be going ahead! :)


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 Post subject: Re: Astrum: A World Divided
PostPosted: Sun Jan 13, 2013 7:02 pm 
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Nation's Name: Tarmargar
Home Species: Minotaur
Capital City: Berca
Leader(s): To'Takka
Nation's History and Background:

Tarmargar was brought together by the loosely organized tribes of the Northern Mountains. These tribes have been at war for years during T.T. Coincidently, right after the marking period from T.T. to O.T, they began offering eachother peace treaties. As the tribes joined together, they stupidly went to war again, fighting over which name their nation would go by. After a five year war, the victor was the Tarmargar tribe, and that is what their name was. The influence of multiple tribes has been slowly dissapearing throughout time. Though, occasionally, one former tribe believes things that another one doesn't, and breaks out another civil war, because no council has been created. The civil wars they have are never allied. Each tribe has their own army, even if another tirbe has their same view.

Their council was finally formed, and they slowly became for civilized. A representatives were picked one from each tribe. Another war broke out, (hold on here) the nation broke apart, and each tribe broke into multiple parts, to decide which representative would be chosen. Each of the seven tribes chose a representative and the nation formed together again. Between the seven representatives, an arena battle broke out, to decide who would lead the council, To'Takka won, and killed all the others. There is no council, and the tribes have finally all faded away. There is one nation, Tarmargar.

Their mountains have usually provided them isolation, which they preffered, unless they need supplies. They usually enjoy attacking the tribes that have not accepted peace for resources. There are still a few who never accepted the treaty. These tribes have either been joining Tarmagar, or being wiped out by Tarmargar.

The mountain's caves used to provide them homes, and was a large interconnected tunnel of homes and shops and military bases. To'Takka changed that, and had all the tunnels filled in. He wanted to try to match other nations a little bit.

Berca was recently created, as their nations capital. Next city built was Demorto, and then Frechi. After that, To'Takka was created. To'Takka named it after himself to show the little compasion he had.

Other cities have been created, and all but few places have been turning more civilized. This includes indoor plumbing and more obedient Tarmargarians.

Additional Information: Tarmargar is now currently ruled by To'Takka, and To'Takka only. He is even their General. He is a feared warrior, at an abnormal size. The other tribes are now all gone, and the mountains are only ruled by Tarmargar. They have large tunnels in the mountains, connecting caves. They aren't exactly cities. Each cave could be a home, shop, and sometimes a military base, depending on the size. They have a few farms South of the mountains, for the weak. Tarmargar minotaurs believe in a law system called To'Takka's code, which is an eye for two eyes. For example, you kill somebody, the military kills you and your family. You steal a piece of bread, the military take all your food.

The city called Berca was named after To'Takka's murdered mother. It is a port and trading hub. It is the largest city, and the nation's capital. They use it as a naval base also. It is located as far South as the territory allows.

The city called Demorto was named after To'Takka's murdered father. It is a military base, filled with training soldiers. It is the military capital, and used for mlitary purpose only. This is located as far north as the territory allows.

The city called Frechi is the religous capital. It is the name of the man who killed his parents. It is hidden away in the mountains, and used for housing and religon. It is as far West as the terriotry allows.

The city called To'Takka is the city that holds most of the elderly and young population. The ones who cannot fight, or work. It is small, and as far East as possible.

There are also little hamlets ant Thorps located around the mountains. There are still cave homes, but they aren't connected to others.

Each child in given to the elders at birth. They are never told who their real parents are. They are taken care of until the age of ten, where they are recruited into the military. At the age of fifteen, they are awarded with being allowed to choose two people to be their parents.

Tarmargarians enjoy the use of heavy weapons, along with heavy crossbows. They heavily decorate themselves with armor.

Tarmargarians enjoy the use of smaller ships, not much of making large ships. They enjoy the small ships to avoid enemy targeting and sight. They like to get close, and sink the ship from the bottom.

Place on Map: (Please describe your nation's borders so the DM can draw you into the map): Northern Mountains, and the bit of land connected to it.

Name: To'Takka
Sex: Male
Age: 50
Species: Minotaur
Appearance: To'Takka is an abnormally large minotaur, with one horn on the left side of his head, the right side of his head consisting of a cracked horn. His fur is one hundred percent black, and those who haven't seen him have heard rumors of his eyes being bright red, although, they are a nice shade of black. His nose has a ring, made of the bones. His tail is like a bulls. He stands straight. He has a large scar going down his bare chest.
Personality: To'Takka is a man that gets things done. He is violent, but respectful. He solves everything he can through violence. He is not the most intelligent person in Tarmargar, he is most likely the least intelligent. He relys on more tactical experienced people to make big decisions for himself. He is too confident for the nation's being.
Background: To'Takka was born into the Tarmargar tribe, and became a warrior as soon as he could. He was the best fighter against the other tribes in the mountains. When they merge began, To'Takka was the first to try to become a leader. He demanded power, and he got it. Soon, the many civil wars broke out, and To'Takka fought in each one, always being victorious. He chose his military trainer as his father, along with his wife, a recruiter. To'Takka experienced the murder, of his parents. The second best warrior was the culprit. Here was born To'Takka's code, an eye for two eyes. To'Takka captured the murderer, and got a bag over his head. To'Takka killed the seeing deprived minotaur's parents, and then took the bag off, showing him the ugly carnage. To'Takka then took the murderer's legs, and put him through a series of tortures, that ultimately led to his death.
When To'Takka became leader, he proposed the building of the cities, instead of underground caves, which he had filled in. He wanted to be more like the rest of the world. That was To'Takka's most recent project.


Flag


The flag of Tarmargar is the color of blood. There is a black circle in the midde, with six lines pointing at it, making it look like a sun. There is a thick horizontal red line in the center of the black dot, not attached to the flag's background. The circle is representining a cave, and the six lines pointing to the cave represent the six tribes that have joined first. The line in the center represents the Tarmargar tribe.

RANKS


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 Post subject: Re: Astrum: A World Divided
PostPosted: Sun Jan 13, 2013 7:31 pm 
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-blinks- oh my.. Er.. A lot of.. stuff... To add.. err...


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 Post subject: Re: Astrum: A World Divided
PostPosted: Fri Feb 01, 2013 2:19 pm 
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Sorry, I completely missed that this was going up...

I've updated my ruler's sheet.

Nation's Name: The Sprandrii Islands (Or Sprandriia)

Home Species: Casilan humans.

Capital City: Scinthimira

Leader(s): Queen Koishi XXVII Moratichi

Nation's History and Background: The Queendom of Sprandriia, located of the four islands between Norstwin and Veyna/Aryvas is one of the most ancient human realms in Astrum. Records exist of a Queen sitting on the throne in Scinthimira in the year 78 O.T., when one Utsuho Moratichi took the title Queen after subjugating a neighbouring town.

As such, the Queendom is over two millennia old, and has from its capital, situated on a narrow, jutted peninsula, expanded to include all fours islands. 283 Queens have come and gone, and the Islands’ renown as a military power is only topped by its infamy as being notoriously dangerous to rule. Of all their rulers, only 5 have managed to die without the help of an assassin.

Sprandriia is a powerful naval force, specializing in shipcraft to protect the waterways from invaders, and their military is strong, but not overly large, specializing mainly in heavy artillery and ranged combat behind very large walls.

The Sprandriian society is matriarchal, and inheritance in the royal family is placed upon the strongest. The society is very feudal, with four duchesses reigning beneath the Queen, and each Duchess having a score of lower nobles, and so on.

Everything else the Sprandriians like to keep secret, to the point of it being impossible to buy a map of anywhere in the Queendom, people instead relying on homemade ones to get around.

Additional Information: Due to a peculiar cultural tradition, the Royal family is exempt from punishment for murder, so long as it is towards another member of the royal family, which is the main cause of the high mortality rate of the rulers of Sprandriia.

They also have a strange set of mythology that has transcended into part of their religious beliefs.

The worst insult you can make towards a Sprandriian would be giving them a yew branch.

Important Localities in Sprandriia:
Scinthimira: The capital and largest city of the Islands, Scinthimira lies on a jagged peninsula jutting out into the sea on the eastern coast of the biggest of the islands. It is the center of government as well as the home of the Duchy of the West, one of the four highest subdivisions of the country.
Balasian: The fortress of Balasian serves as the capital of the Duchy of the South, and lies as the only larger Sprandriian city inland, on the plains of Southern Norstwin, where the Sprandriian hold a small swat of land. It is not large, but it is a formidable fortress.
Nenavesa: The second-largest city, located on around a small mountain on the northern island. It is also the Capital of the Duchy of the North.
Sfighi: The capital of the Duchy of the East, Sfighi lies on a large sand dune perpetually flooded under, depending on the tide, between 4 and 8 feet of water. It sits as a large naval fortress, and is home to the Sprandriian Navy as it lies between the two Eastern Islands, and governs the Duchy of the East.

The islands are named (Counter-clockwise, starting in the west): Biban, Gergela, Sfinix and Uhijishi.

Major towns of Sprandriia (Map courtesy of Deandra. Thanks.)


Place on Map: (Please describe your nation's borders so the DM can draw you into the map) The yellow.


Name: Koishi XXVII ‘Aerinoseti’ Moratichi
Sex: Female
Age: 19
Species: Bibanese Human (Casilan religion)
Appearance: Normal heigth with scarlet eyes and black hair with grey spots intermittently placed. Wears the metal-crystal wings off royalty and has, as of starting a very pregnant belly.
Personality: Koishi is secure in her faith that Caedin will protect her from her siblings, and is currently awaiting te birth of (hopefully) a daughter and heiress. She is easy-going on the surface, but hides a very manipulative mind underneath her innocent outer looks. she is unusually peaceful of mind for a Casilan.
Background: Koishi has only been Queen for a little short of 7 months, and has been pregnant for all of them. As such, she has been exempt for the usual attempts on her life that usually follows a change in ruler in Sprandriia. She is by all accounts close to birth, but no one has seen her for the last two weeks.

Flag of Sprandriia


National anthem of Sprandriia

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Last edited by JVElEven on Fri Feb 01, 2013 4:44 pm, edited 1 time in total.

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 Post subject: Re: Astrum: A World Divided
PostPosted: Fri Feb 01, 2013 4:38 pm 
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Yay!!

OK, you've been added to the OP. Can you post the events that have occurred in the past 6 months?


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 Post subject: Re: Astrum: A World Divided
PostPosted: Fri Feb 01, 2013 4:47 pm 
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Perhaps we should message people again?

Also, should I just post it as a new post?

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 Post subject: Re: Astrum: A World Divided
PostPosted: Fri Feb 01, 2013 4:47 pm 
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Yep!


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 Post subject: Re: Astrum: A World Divided
PostPosted: Fri Feb 01, 2013 5:21 pm 
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Nation's Name: Hagard
Home Species: Human(Casilans)
Capital City: Hagard
Leader(s): King Comrag the Son of the Red Bull, Lord Vyrod, Lady Laura
Nation's History and Background: Hagard's official religion is the Casilan religion. As such, they were warlike and evangelistic, fighting many wars of religious supremacy. The nation has been razed and rebuilt many times, always coming back stronger and with a thirst for vengeance. They were originally a band of tribes hiding in the south of the most western continent, in the safety of the forests. The groups were united through a common bloodline and the same faith. Near the collection of tribes was a civilisation of Otians. With war not being in their dictionary, the Otians were quickly beaten and annexed in the Oduss-Hagard War. Lately, though, they have gradually been calming down, seeking to expand through diplomacy.

Barely a few years into Hagard's history, there was a schism. The king gave birth to a son called Borgen, however, he was crippled and classed as unfit to rule. It is unknown if he had any children but many claim to be his descendants. They form a rebellious faction in Hagard, hiding in the deserts.
Additional Information:

The Battle-House: The Battle-House is an organisation dedicated to training young boys and turning them into battle-hardened warriors. Once a huge part of Hagardian life, the Battle-House's role has shrunk over the years and is now a training place for noble's sons. It was founded by famous Hagardian warrior Canute the Cleaver over six hundred years ago. The deeds committed by graduates of the Battle-House are legendary, like Karmak the Conqueror who survived one hundred rounds of the Akrendad. At its height, there would have been fifty skilled veterans teaching at the Battle-House. Each warrior would have been in charge of ten boys, training them rigorously. Each graduate has to pass a test. This test is closely related to their religion, a key part of the Battle-House.

The Akrendad: The Akrendad is a huge arena located outside Hagard. It is one of the oldest structures in the country, made almost one thousand years ago. Budding warriors and champions must pass through gruelling rounds. Each round increases in difficulty. There is no end, only a stream of challenges until the person forfeits or dies. "Winners" are awarded a place of honour in the military and a large sum of money depending on the amount of rounds they completed.

Armed Forces: Every male between 15 and 30 is obligated to join the army. They are either trained as militia or put into the warrior sect. From the ages of 15 - 20, they undergo rigorous training. Depending on how well they are at the respective skills, they are either made footsoldiers, archers or scout. On their 30th birthday, they are awarded a large sum of money. If they die before that, their families are awarded with a smaller sum, dependant on how long they served. They can remain on for a second term, being made captains or master-veterans.

Ranks -

Recruit
Militia
Man-at-Arms
Militia Captain

Recruit
Warrior
Battle-Master
Captain
Veteran
Battle-Captain
Master-Veteran


Navy: Hagard puts a lot of emphasis on the navy, whether it is warships or the fishing boats. Naval combat is typically ramming the enemy ship, using the great speed given to them by a mixture of sails and oarsmen. They try to disable the enemy ship and then board it. Instead of joining the militia or army, citizens can request to be put into the navy.

Language (Argornarc):



Name: King Comrag the Son of the Red Bull
Sex: Male
Age: 29
Species: Human
Appearance: Comrag has the same dark hair and eyes as many of his people. He has a fat, thick nose. For the most part, however, he is handsome. He is not as muscular as his father was.
Personality: Comrag is slightly more tame that past rulers of his country. He lacks his fathers fierce and brutal methods of conquering. He believes that most outcomes can be achieved through diplomacy. This has caused much strife in the country, particularly with the conservatives.
Background: Comrag grew up in the royal household of Hagard. From a young age, he was taught how to fight and how to lead. His father's adviser, however, a philosopher, also taught him how to reach his goals through peace and diplomacy. Comrag's want for peace was strengthened when his father and older brother were slain at the hands of some bandits. He saw the bad in violence, however, he is not a pacifist and knows when to raise a blade and call for arms.

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Last edited by POMC S117 on Sat Feb 02, 2013 8:09 pm, edited 1 time in total.

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 Post subject: Re: Astrum: A World Divided
PostPosted: Fri Feb 01, 2013 6:51 pm 
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Sprandriia

The wedding being the first major sign of a break in the ice of isolation upheld by many generations of royalty visible to the populace of Sprandriia, who immediately began hoping for a softening of the Queendom's strict and sometimes nonsensical policies. This, however, has not happened, making Koishi the first ruler in more than 5 centuries to suffer from bad popularity in the society where the royal family are traditionally viewed is demigods.

Koishi having retreated to the Palace in Scinthimira as her pregnancy ran its course, the newly healed Utsuho took over most of the populace's popularity, her recovery being hailed as a miracle and spawning less inherent antipathy towards nymphs once the truth emerged. Utsuho didn't spawn any outer reactions to this, and made her preparations for going on her country trip with the Mapö liaison, Fox.

At the same time, the entire fleet lies mobilized and ready off the eastern coasts of Uhijishi, Sfinix and Gergela, the only response from Sprandriia to the Minotaur growth in the East. Minor parts of the fleet lie in wait to guard the southern approach to the capital, too, but as of yet, the army is not at ready, and the Sprandriians will likely rely on the peculiar traditions of walls everywhere crossing the landscape at irregular intervals to keep them safe should they get invaded.

Two weeks before the six month period of silence ran out, the Sprandriian Princess Utsuho left on the island-hopping trip as Queen Koishi retreated from public view entirely, likely to give birth, but no news has been heard since.

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 Post subject: Re: Astrum: A World Divided
PostPosted: Fri Feb 01, 2013 8:54 pm 
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 Post subject: Re: Astrum: A World Divided
PostPosted: Fri Feb 01, 2013 9:04 pm 
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OK, that's fine, Frost.


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 Post subject: Re: Astrum: A World Divided
PostPosted: Fri Feb 01, 2013 9:08 pm 
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Sorry about that guys, I'd really love to get back into the world of Astrum, but right now I don't have the time nor the patience to fully invest myself in it, which would lead to me half-assing is, which is fun for no one. :)


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 Post subject: Re: Astrum: A World Divided
PostPosted: Sat Feb 02, 2013 8:15 pm 
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Hagard

Not long after the wedding, disaster struck Hagard. The city of Nærdédh was besieged by the Borgen rebels. After a lengthy siege, the city was captured by the rebels and was converted into their base. Along the west side of the river, the cities were slowly captured or besieged by the rebels. Many of the clans that comprised Hagard were reluctant to act (many of them agreed with the rebel's policies) and, as a result, the army of Hagard had few troops. Hope finally came when Chieftain Brevéch gave his troops to the cause of the king. At the Battle of Inchæn Forest, the rebel army was routed and crushed. An uneasy ceasefire came over the kingdom of Hagard. The rebels are in negotiations with King Cormag over an end to the war.

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 Post subject: Re: Astrum: A World Divided
PostPosted: Sun Feb 03, 2013 12:18 am 
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 Post subject: Re: Astrum: A World Divided
PostPosted: Sun Feb 03, 2013 2:56 am 
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Hrrm... I dunno. I honestly can't remember the last time you were actually active in an RP without flaking. :/


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 Post subject: Re: Astrum: A World Divided
PostPosted: Sun Feb 03, 2013 5:59 am 
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 Post subject: Re: Astrum: A World Divided
PostPosted: Sun Feb 03, 2013 4:27 pm 
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I'm not saying you aren't going to be allowed to participate, and I am sorry for how I phrased that. I would just like a bit of an assurance that you'll make an effort, Duru. Are you sure you'll be able to do this?


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