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Arena
Daggerfall
Battlespire
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Morrowind

Chapter 3 - Hardware/Software

19 February 2011

Please feel free to Contribute a Suggestion...

Automap
I'm not quite sure how to implement an effective 3d automap (with layered floors, etc...). This might be the best possible - but the automap in Daggerfall is almost more confusing than not having one at all. I'm developing some skill with it, but this kind of automap could easily scare away many newcomers to the genre, which would be the ultimate tragedy. Make the entry marker a cube instead of a square. Be able to write on the dungeon automap. Show switches. Some sort of large scale automap for outside (give us something!). Make it like a book where you can flip pages to different areas. Would be arranaged in chapters and sub-chapters. The automap in Battlespire looked great, but could use some improvements in 3D. The names of places on the city map shouldn't overlap. Improve the map search routine, perhaps using wildcards and showing any location that matched your criteria. See the whole dungeon at once option, not just a little bit of it. Save the auto maps to places I've been.
*********************** ( 23 Received )

Stable Release
More stable release version (more ALPHA/BETA testing). Less bugs, less patches.
******************** ( 20 Received )

Super VGA
High resolution, High color, like in Battlespire, with optional low-res mode.
************** ( 14 Received )

Polygon Objects
Enemies, NPC's, and objects (no 'cutout' trees). Let things crush you ffor traps etc...)
************** ( 14 Received )

Scenario/Expansion Packs
How about an add on scenario package that would have short adventures on them for more than one player. More quests, monsters, items, etc... Make the usual upgrades that would be expected in a sequel...better combat engine, more spell effects, enhanced movement, better graphics, more locations (not necessarily a requirement, all things considered), and more variety of quests. Quest editor and character editor. Release _unsupported_ editors or file specs to allow hordes of 3rd party (free) addons. Such a feature, or even the possibility of it, MUST be implemented from the very beginning of the project... else, you won't get it to work! A scenario editor.
********* ( 9 Received )

Autopilot
Do an autopilot - that is, one can look on the map, click on where you'd like to go and the autopilot feature will take you there. This would be good for navigating large cities. Make the maps in towns scroll much faster. In a large town it takes forever to look around. When in town, bring up the map, click where you want to be, and your there (allowing for sufficient time and checking for any hostile encounters). Make it so you must have been there first for it to have worked (ie: for dungeons).
******** ( 8 Received )

Inventory Screen
The treasure/item/inventory screen is cumbersome. Having to select INFO prior to clicking on an item, then clicking EQUIP and then clicking the item again is silly. Have right click be info and left click be equip or something more user-friendly. Allow actual scrolling, not just down click one item at a time. Also, wouldn't it be possible to have a counter with the object? Instead of 12 different clovers, you would have 12 clover . This would be identical to the way arrows are stored. The daggerfall inventory was hard to look through and find things in. It'd be better to have less useless items like weeds and sticks and a more Diablo like inventroy, just drag and stick, I mean, it's a very well that a Strength 100 warrior could life 20 sets of full plate mail, but where are they going to put them in their back pack. The horse should be able to carry saddle bags which have more room to pick up and place items onto. This would be a lot more convienient for finding things, because the daggerfall inventory could take ages to scroll through. Also in Diablo the bar which could hold a set of health potions and lightning scrolls which can be used by pressing numbers 1-8 for convenience. These changes to the inventory etc would mean that the game doesn't nessesarily have to pause when ever anyone goes into thier inventory to drink a potion etc. bacause easy access to items in the inventory means there will be very little time spent getting things from the inventory. This would make multiplayer duels or dungeon adventures would be more fesable
***** ( 5 Received )

Music
Keep the music as MIDI since it takes much less space than digital. A game such as DF needs a large variety of music. More variety of music. Do NOT use midi music beacouse it only sounds good on some sond cards that many don't have. I would suggest either CD sound (I would rather have the game on two CDs than have tinny music) or some other form of sound file.
**** ( 4 Received )

3D Accelerator Support
Preferably in Win95 so Direct 3D can enable all the extras to be on if you have the hardware. 3DFX! Make use of transparencies.
*** ( 3 Received )

Customizing Gameplay
If I do not want characters to speak, or I do not want to worry about falling off a cliff or being harangued because I am an ugly Argonian, let me set these in a master options screen along with Opponent Reflex Speed and other Global Parameters. Make more speed-setting options (like turn off sky, turn off ground, etc...). More choice in game-play difficulty. Auto tilt view when going up/down slopes or stairs.
*** ( 3 Received )

Shortcut Keys
Allow the movement keys to be turned off. Also allow complete customization of all the various keyboard shortcuts. Allow multiple keys for one event, or many events to one key. Key configurations which can be saved.
*** ( 3 Received )

Notebook
To be able to write and edit in your own notebook, not just save comments people make.
*** ( 3 Received )

Climbing Mode
Make climbing mode require a separate keystroke. It is annoying to be navigating a dungeon and enter climbing mode when you get too near a wall (I've been thrust into the void a few times because of this). Climb down key.
** ( 2 Received )

Sleeping
Sleep at your own risk. Drop the Enemies are nearby --more realistic. If you do get caught let the monster get a free attack like a backstab. Have a 'rest' mode where you regenerate health/stamina/sp more slower but will notice if a monster is close enough to attack you. Do a more advanced check to see if monsters are all behind locked doors etc...
** ( 2 Received )

ChildGuard
Childguard is a great idea (kids should be able to play a great game like this too) but it need work. How about turning of gore and nudity separately? And why couldn't they replace nude people with some other person instead of just hacking them out with a daedric claymore? (i.e. naked women with yellow towel = woman in gold dress playing flute).Require the purchase of a patch to see any nudity, or access any brothels. The child guard could be to easily circumvented.
* ( 1 Received )

Saving Games
Only allow saving once per day, encouraging people to continue rather than reload.
* ( 1 Received )

Thunder
The rain and storms are great, but where's the rumbling and snap of the thunder? Have an option to turn the thunder on/off.
* ( 1 Received )

Media
Release it on DVD CDROM as well as the usual CD. Multiple regular CDs are fine (don't try to cram it all on one).
* ( 1 Received )

Win95
Windows95 native mode, with full SVGA, using the Win95 enhanced DirectX drivers (DirectSound, DirectAudio, etc..).
* ( 1 Received )

Shadows
I noticed that in daggerfall you could not see your own shadow. I think it would be cooler if you could at the right time of day and if the houses also have shadows (Note: If it supports 3DFX items can have shadows).

Pixelation
The bitmaps are far too coarse, especially when at close distances. If I walk too close to someone, I should NOT be able to see squares on their forehead (Note: Something that 3DFX would fix).

Redbook Audio
Would be very cool, but also very hard to do.

3D View
It would be cool if there was a 3D view from the outside...something like Die by the Sword and you could see the damage being dealt. (as in Redguard I believe).

Cinematic Clips
More and better cut scenes between major parts of the game.

Save Games
Allow more than 6 save game slots. Perhaps have different directories for different characters.

Travelling Map
When playing the game and travelling the overland map, it has a crosshair to let you know where you were. But when you zoom in the cross hair is gone. Also, the zoom mode should be enhanced, ie, better graphics and the ability to scroll around the province.

Updates
Bethesda should keep potential morrowind players interested by giving regular updates about the game now that redguard has gone gold.

Voxel
...

Volumetric Shadows
Volumetric shadows might be an option. I've heard that wonderful things can be done with the RivaTNT's stencil buffer . . .

Screensaver
A built in screensaver. Boss screen for playing at work...:)

Wrapping Numbers
Fix the way values wrap back to a negative when they get too high. E.g. fatigue and strength can wrap when wearing a regenerating magical item. Similarily with other values.

1st/3rd Person Views
Morrowind should include a feature like Jedi Knight, where the player can switch between first person views and third person. Since many like the first person view, that should be the default setting, but I would personally like to see the character that I created in a third person view, as a second feature ... showing armor, weapons, race, hair color, cloths...etc..you get the idea!

Cut Scenes
For realistic cutscenes use 3D in game cutscenes, where the players loses control of the character, this way they will be wearing the right clothes, holding the right weapon, and in the right place (like in Redguard).

Polymorph
More polymorph possibilites, like in ShadowCaster.

Total of 152 Suggestions, 34 Unique

Please feel free to Contribute a Suggestion...

This file automatically generated by the UESP Suggestion Database program created by Dave Humphrey, 8 June 1998
If you have any inquires, problems, or suggestions related to the program or its output, please direct them to the WebMaster, Thank-You.


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