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Morrowind Main Quest Walkthrough
17 August 2007
The main quest walkthrough is finished, although I may still go through and create better maps. Feel free to
Send Me any corrections or suggestions on the walkthrough.
Notes on Quest Walkthroughs
- Prerequisite Quest: Any quest that needs to be perviously performed. Note that
there are some quests that can be done in any order and will be noted as such.
- Next Quest: The next quest which follows after the current one. Again, some
quests can be done in an arbitrary order, not nessecarily in the order given in the walkthrough.
- Location: The various locations that the quest takes place in.
- Minimum Level: The lowest possible level that you can complete the quest at. Some
quests have level restrictions imposed by the game.
- Recommended Level: The reccommeded level to do the quest. This value was obtained
from the point of a Redguard Warrior and other classes may need to be higher to achieve success.
- Required Items: Any items or spells that are nessecary to complete the quest.
- Suggested Items: Any items or spells that are helpful, but not required, to perform the quest.
Often having these items will result in extra loot and items.
- Difficulty: A general degree of quest difficulty taking into account the kinds of
battles, amount of travelling, and dialogue choices.
Quest Map (click on a topic below to jump to walkthrough)
Quest Map (click on a topic above to jump to walkthrough)
| Caius Cosades Quests |
- 1. Starting Out - 17 August 2007
- Starting out on the main quest from character creation.
- 2. Arkngthand, Dwemer Ruins - 17 August 2007
- Your first assignment from Caius in Balmora to retrieve some information on two secret cults.
- 3. Andrano Ancestral Vault - 17 August 2007
- Another small errand for Caius has you running for a local tomb.
- 4. Travel to Vivec - 17 August 2007
- Yet another fact finding mission for Caius has you running all over Vivec this time.
- 5. Ashlander Informant - 17 August 2007
- A short trip to Ald'ruhn to gather some information from an Ashlander merchant.
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- 6. Urshilaku Camp - 17 August 2007
- Travel to the Northern coast to find out more about the Nerevarine Prophecy and how it relates to you.
- 7. Sixth House Base - 17 August 2007
- Caius asks you to dispose of a Sixth House base recently discovered near Gnaar Mok.
- 8. Curing the Corprus - 17 August 2007
- The last quest got you the dreaded Corprus disease, now you must find a way to cure it.
- 9. Rescuing Milo - 17 August 2007
- Caius has left and has sent you off to find Mehra Milo once again in Vivec.
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| Third, Forth, and Fifth Trial Quests |
- 10. The Third Trial - 17 August 2007
- You visit the Urshilaku Camp once again and must complete the Third Trial of the prophecy.
- 11. Ahemmusa Tribe - 17 August 2007
- 12. Zainab Tribe - 17 August 2007
- 13. Erabenimsun Tribe - 17 August 2007
- To satisfy the forth trial you travel to the three Ashlander Camps and have them to
recognize you as the Nerevarine. The exact order you do the tribes in is not important.
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- 14. House Redoran - 17 August 2007
- 15. House Hlaalu - 17 August 2007
- 16. House Telvanni - 17 August 2007
- Visit to the three Great Houses and have them pronounce you as their Hortator.
The exact order you do the houses in is not important.
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| End Game Quests |
- 17. Meet Vivec - 17 August 2007
- Make the arrangements to meet the god Vivec and receive the plan to defeat Dagoth Ur.
- 18. Ash Vampires - 17 August 2007
- Destroy the seven Ash Vampires to weaken Dagoth Ur and receive powerful magic items to aid you in your assault.
- 19. Keening Artifact - 17 August 2007
- Acquire the magical short blade needed to defeat Dagoth Ur.
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- 20. Sunder Artifact - 17 August 2007
- Acquire the magical hammer needed to defeat Dagoth Ur.
- 21. Assault Dagoth Ur - 17 August 2007
- Your final assault on Dagoth Ur's Citadel to destroy the god of the Sixth House.
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