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Tribunal Main Quest: Investigate Attacks for Helseth

19 February 2011

Prerequisite Quest: Duel with Karod
Next Quest: Missing Hand
Locations: Royal Palace, Temple, Great Bazaar, Godsreach, Bamz-Amschend
Minimum Level: None
Recommended Level: 30+
Required Items: 100 Level Lock Pick/Probe
Suggested Items: None
Difficulty: Medium

Quick Walkthrough


  1. Speak to King Helseth and receive orders to investigate the recent Plaza attacks.
  2. Speak with Lady Almalexia who will tell you to investigate the recent End of Times cult.
  3. Find and speak to Meralyn Othan in the Great Bazaar about the cult.
  4. Find and speak to Eno Romari outside the Winged Guar in Godsreach.
  5. Return to Lady Almalexia and receive a Powered Dwemer Coherer to activate the Karstangz-Beharn device deep within the Dwemer ruins of Bamz-Amschend.
  6. Enter the ruins of Bamz-Amschend in the statue in the center of the Plaza Brindise Dorom.
  7. Make your way to the Skybreak Gallery in the ruins. Use the Dwemer Satchels found in the 100 level locked/trapped room to blow the corridor blocked with rocks.
  8. Once in the Skybreak Gallery, use the Powered Coherer to activate the device.
  9. Use the three levers to change the weather until you receive a journal entry.
  10. Return to Almalexia to finish the quest.


Detailed Walkthrough


King Helseth
Once you finish the duel with Karod, speak with the King again to learn his plans for you. Helseth is interested in learning more about the previous attack on the Plaza and wishes for you to speak with Almalexia to learn whatever you can, but without divulging your alliance with himself. He suspects that the creatures are the constructs of Sotha Sil, the third and long unseen god ofthe tribunal.

Almalexia
Return to the Temple and speak with the Lady Almalexia once again. She won't have much to say but does offer you a task to perform. She tells news of a recently developed cult, End of Times, led by one Eno Romari, which concerns the goddess. Many of the members of the cult have been recently found dead in their homes, possibly victims of strong poison which no magick could cure. You are to speak with Meralyn Othan at the Great Bazaar as her brother Sevil was one of the those killed. She warns you not to kill Eno as she fears that he might become a martyr.

Meralyn Othan
Meralyn can be found at the top of the stairs on the East side of the Bazaar. She tells you that the cult is a suicide cult with no constructive beliefs and that they can be found often outside the Winged Guar in the Godsreach district. The cult believes that the Tribunal has lost their power and theat the end times are near (hence their name). She believes that Eno is simply a lunatic preaching to those that wish to listen.

Eno Romari
You'll find Eno wearing a white robe just outside the entrance to the Winged Guar in Godsreach. According to Eno, the cult is simply a peaceful group teaching those the path to enlightenment. Talk to him about the End of Times and the Cleansing to receive journal entries. Once you get this information return to Almalexia.

Return to Almalexia
Return to Almalexia with your information about the cult and Eno. The Lady is just a little tiffed over the arrogance displayed by Eno and seems very intent on making her true power visible. She tells you to travel to the ruins of Bamz-Amschend and activate the Karstangz-Beharn within it. Once activated, this Dwemer invention will cause ash storms and give evidence of her power. She gives you a Powered Dwemer Coherer to activate the device.

Dwemer Ruins
Return to the Plaza Brindise Dorom and the destroyed statue at the center of it. Climb up on it and you'll see a crack in the floor leading down to darkness as well as a ladder. Click the ladder to begin your exploration in Bamz-Amschend, Hearthfire Hall. There are 14 or so areas that you can explore in this dungeon (listed below) though you don't nessecarily need to explore them all to complete this part of the quest:
  1. Bamz-Amschend, Hearthfire Hall
  2. Bamz-Amschend, Passage of Whispers
  3. Bamz-Amschend, Hall of Winds
  4. Bamz-Amschend, Hall of Wails
  5. Bamz-Amschend, Radac's Forge
  6. Bamz-Amseched, Passage of the Walker
  7. Bamz-Amseched, Kings Walk
  8. Bamz-Amseched, Skybreak Gallery
  9. Norenen-dur
  10. Norenen-dur, The Grand Stair
  11. Norenen-dur, The Teeth that Gnash
  12. Norenen-dur, Citadel of Myn Dhrur
  13. Norenen-dur, The Wailingdelve
  14. Norenen-dur, Basilica of Divine Whispers
You'll find the usual assortment of Dwemer machinations that you'll have to deal with. The variants from the original game should prove no challenge, but watch out for the Archers who pack quite a punch in their darts (I died several times in one hit with my paltry 250 hitpoints).

The only NPC of note is the powerful Dremora Khash-Ti Dhrur within the Citadel of Myn Dhrur. There is also a Daedric Pauldron lying by the waterfall in the Wailingdelve area and a nice Dwemer soultrap axe hidden amoung the rocks and some mushrooms. There is also a Daedric Cuirass in the Wailing Delve area, near the waterfall, on a rock higher than where you previously found the Daedric Pauldron.

Radac's Forge and Blocked Passage
There is a 100 level locked and trapped door which has a good amount of treasure locked up behind it in Radac's Forge, including two Dwemer Satchel Packs which you will need. The Passage of the Walker in the same area is not accessed via a usual door but by a pile of rocks at the end of a corridor. Activate (click) the rocks and you'll be asked if you wish to place the Satchel Charge (if you don't have the satchels, nothing will happen). Place the charge and run while watching the countdown start at 5 seconds. The blast will clear the way and allow you to continue.

Once inside the Passage of the Walker you'll shortly find another pile of rocks that will ask you for a Satchel Charge, leading on to Norenen-dur.

To bypass the first rock pile (or if it is bugged) you can use the console cheat: CoC "Bamz-Amschend, Passage of the Walker".

Bamz-Amseched, Skybreak Gallery
You'll enter this large round shaped room and you will find, on the center platform, three levers beside a pile of ash (start worrying now). Assumably the levers somehow control the large door-like structure in the North wall. If you try to activate the levers now you'll receive a message that This lever cannot be used until the machine is powered on. Turn around and you'll find a Dwemer Junction Box which has a strange hole shape, evidence of a missing piece of some sort. Perhaps that powered Coherer that Almalexia gave you would come in handy here. You'll now have to fiddle with the levers behind you until you receive a journal entry about the machine causing ashstorms in Mournhold (I think I pulled the left one then the right one). The picture should be the one that looks like an erupting volcano. Once you get the right one, don't change it or Almalexia won't let you finish.

Return the Almalexia
Since her Lady's business is now complete, return to Almalexia in the Temple for her blessings. Note that although this quest originally started with King Helseth, don't return to him just yet (he gets slightly mad at you). Talk to Almalexia again for your next quest.

Continue on with the Missing Hand portion of the main quest or return to the Main Quest page.

Includes Contributuins from Guillaume Laslier.


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This document was last modified on: Saturday, 19 February 2011, at 09:55:39 and has been accessed 28734 times ( /morrow/tribunal/quest/trb_helsethinvest.shtml ).

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