legoless wrote:
Exploits involve taking advantage of existing gameplay mechanics.
This is true, but the emphasis is on "involve." (Note that I'm not trying to quibble with your comment.)
That is to say, all exploits are by definition cases of taking advantage of existing gameplay mechanics, but all cases of taking advantage of existing gameplay mechanics are not necessarily exploits.
In some cases it's clear that something is an exploit; but it isn't always clear-cut, and that's when players can get into heated arguments.
As long as people are talking about a single-player game and no competitive title is involved, such as the highest score or the fastest win, it generally isn't an issue whether a player is exploiting existing gameplay mechanics to attain an unintended advantage-- and that's a large part of the reason why it can be so hard to identify whether something is an exploit or not, because the game designers don't always come out and say in unambiguous terms whether some resulting advantage was intended or unintended. Players might decide to use exploits or not depending on their own personal goals in playing the game, and might decide to use some exploits but not others.
But when people are talking about a multi-player game, or some kind of competitive title in a single-player game, then the fur can fly as they argue whether something is an exploit or not.
Case #1: In my newest game of Arena, I was trying to acquire enough gold to buy an ebony torc and an ebony bracelet, because my character is a healer who can't use any armor heavier than chain mail, so it's vital for her survivability that I improve her Armor Rating as much as possible and as soon as possible. So when I found a fortress just outside of town, I decided to make use of the exploit where you can go back and forth between two floors several times to increase the gold and items in the loot piles. I'd go into the fort, run to the stairs, go up and down numerous times, clear the second floor, go back down and clear the first floor, exit the fortress, reenter and repeat, over and over until I had enough gold to buy the desired items. It's clear that I was exploiting something about how the game works, but the only person affected was myself, so it came down to whether I wanted to play the game more leisurely and amass enough gold "honestly" no matter how long it took, or whether I wanted to hurry up so I could get on with the game.
Case #2: In my just-completed playthrough of Arena, I was taking as much time as necessary to explore every nook and cranny of every dungeon. I decided not to do that on the first level of Murkmire due to how incredibly annoying it is to try to map every pixel of a level that has so much open space, and also decided to cut short my exploration of the Imperial Palace due to the number and difficulty of the enemies on each floor; but aside from those two instances, I took my time and explored at my leisure. I also did not refer to any maps, either in the Codex Scientia, in the UESPWiki, or anywhere else; and even when I already knew the location of a quest item, or of the stairs to the next level, I still explored every iota of every level of (nearly) every dungeon. But in my new game, I've already chosen to cut my explorations short in certain situations. For instance, I heard a rumor about the Ring of Khajiit, so I decided to fast-track the dungeon containing the map to its location, then fast-track the dungeon containing the ring, by making use of my knowledge of how the random dungeons are constructed-- where the stairs are, what the floor plans of the various building blocks look like, where the map is located, etc. This is a gray area in terms of whether I was using an exploit, because it really involves knowledge more than mechanics. Is it an exploit to refer to a map that someone else made and published in a book or on a website? Is it an exploit to use your own knowledge gained from prior gaming sessions? I think most players would say that it isn't an "exploit" per se, but that it's still a form of cheating to a certain extent, especially if you're relying on knowledge that you didn't acquire yourself. But in terms of immersion and role-playing, is it okay for a new character to benefit from the player's pre-existing knowledge of where things are in the game, of how dungeons are laid out, etc.? Obviously this is up to each player to decide, and a given player's decision may vary depending on the specific circumstances during a given gaming session, or their mood at the time, etc.