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 Post subject: Sound on TES travels
PostPosted: Fri Mar 08, 2013 3:28 am 
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Associate
Associate

Joined: Fri Mar 08, 2013 3:22 am
Posts: 12
Location: Catania --> Sicily --> Italy
ES Games: Arena, Daggerfall, Battlespire, TES travels, Morrowind, Oblivion, Skyrim
Platform: Pc
Other Profiles: TrveRadius on xbox360
UESPoints: 0
Hi, I'm an hardcore tes gamer, as much of you here :D

I simply want to complete every tes chapter in ALL their potential.

So I play TES travels on a Java mobile phone's emulator, the "KEmulator".
I've already found Stormhold and Oblivion mobile, but I noticed that they're lacking in sound.

Is this an emulator's bug or they where conceived without any music?

Please answer this poor tes fanatic how to solve this doubt! :D


[Sorry for my eventual bad english :( ]


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 Post subject: Re: Sound on TES travels
PostPosted: Fri Mar 08, 2013 8:50 pm 
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Journeyman
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Joined: Mon Feb 20, 2012 4:11 pm
Posts: 216
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I think Oblivion mobile doesn't have sound based on some YouTube videos I watched, same thing with Stormhold.


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 Post subject: Re: Sound on TES travels
PostPosted: Fri Mar 08, 2013 9:21 pm 
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Joined: Sun Sep 13, 2009 2:02 pm
Posts: 2499
Location: Ireland
ES Games: All
Platform: PC, Switch
UESPoints: 420
They don't have sound.

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 Post subject: Re: Sound on TES travels
PostPosted: Sat Mar 09, 2013 2:01 pm 
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Associate
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Joined: Fri Mar 08, 2013 3:22 am
Posts: 12
Location: Catania --> Sicily --> Italy
ES Games: Arena, Daggerfall, Battlespire, TES travels, Morrowind, Oblivion, Skyrim
Platform: Pc
Other Profiles: TrveRadius on xbox360
UESPoints: 0
Maybe not that is the emulator lacking?


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 Post subject: Re: Sound on TES travels
PostPosted: Sat Mar 09, 2013 3:07 pm 
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Journeyman
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It could be the emulator because most Nokia N-Gage games had sound.


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 Post subject: Re: Sound on TES travels
PostPosted: Sat Mar 09, 2013 6:57 pm 
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Location: Ireland
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thamoirthegreat wrote:
It could be the emulator because most Nokia N-Gage games had sound.

Shadowkey was the only N-Gage game, and it did have sound. We're not talking about Shadowkey.

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 Post subject: Re: Sound on TES travels
PostPosted: Sun Mar 10, 2013 9:50 pm 
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Associate
Associate

Joined: Fri Mar 08, 2013 3:22 am
Posts: 12
Location: Catania --> Sicily --> Italy
ES Games: Arena, Daggerfall, Battlespire, TES travels, Morrowind, Oblivion, Skyrim
Platform: Pc
Other Profiles: TrveRadius on xbox360
UESPoints: 0
So I'll play them without complaint the sound absence, thanks Lego :3


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 Post subject: Re: Sound on TES travels
PostPosted: Tue Mar 12, 2013 7:49 am 
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Associate
Associate

Joined: Fri Mar 08, 2013 3:22 am
Posts: 12
Location: Catania --> Sicily --> Italy
ES Games: Arena, Daggerfall, Battlespire, TES travels, Morrowind, Oblivion, Skyrim
Platform: Pc
Other Profiles: TrveRadius on xbox360
UESPoints: 0
Another ask: how to save the game in KEmulator? It seems that the game cannot normally save my progress.


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 Post subject: Re: Sound on TES travels
PostPosted: Sun Mar 17, 2013 1:29 pm 
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Joined: Sun Sep 13, 2009 2:02 pm
Posts: 2499
Location: Ireland
ES Games: All
Platform: PC, Switch
UESPoints: 420
KEmulator can't save for Dawnstar and Stormhold, sadly. I think Oblivion Mobile works fine.

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 Post subject: Re: Sound on TES travels
PostPosted: Fri Apr 26, 2013 5:03 am 
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Layman
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Joined: Thu Apr 25, 2013 1:48 pm
Posts: 1
UESPoints: 0
It's not working anymore..I just wonder about it's internal configurations and features also.


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 Post subject: Re: Sound on TES travels
PostPosted: Wed Dec 17, 2014 12:49 pm 
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Layman
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Joined: Sat Nov 22, 2014 9:47 am
Posts: 3
Location: Australia
UESPoints: 0
I have same problem..


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