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 Post subject: Re: Morrowind mods
PostPosted: Fri Feb 25, 2011 11:03 pm 
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Layman
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Joined: Fri Feb 25, 2011 11:00 pm
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Cussing just has a sweet allure I cannot deny.~ You'll both have to forgive me.

I'm glad you've found my guide helpful, at least.

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 Post subject: Re: Morrowind mods
PostPosted: Sat Feb 26, 2011 11:16 am 
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Grand Master
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Welcome to the Forum, Knots. Go say Hi in the Welcomes and Goodbyes topic, a lot of nice people there.

And, I do think we have bigger problems in the world than your taste for certain words... :wink: No persistent problems here. :)

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 Post subject: Re: Morrowind mods
PostPosted: Sat Feb 26, 2011 10:07 pm 
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Initiate
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ES Games: Morrowind (GotY)
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Scozzar wrote:
Uhh I found this here

It looks more official than some others I've seen. Watch out though, it has some profanity on it...You have been warned


I followed that Guide Step by Step and installed about 80% of the suggested Mods. Now Morrowind looks like a new High-End Game which drops FPS to an amazing 5-8 :lol:
My Pc (obviously) isn't really new, but it still is amazing to see how far Modding can improve this Game, making it perfect story-wise AND graphic-wise :shock:


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 Post subject: Top 3
PostPosted: Mon Apr 11, 2011 5:59 pm 
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Associate
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Joined: Sun Apr 10, 2011 5:32 pm
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ES Games: Morrowind GOTY Tribunal Bloodmoon
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What is your Top 3 Mods?
1: Dremora Race
2: Golden Saint Race
3: Magic regenerator


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 Post subject: Re: Top 3
PostPosted: Mon Apr 11, 2011 6:01 pm 
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Warder
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ES Games: Arena, Daggerfall, Morrowind GOTY, Oblivion, Skyrim
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1. Fair Magicka Regen (half percent)
2. N/A
3. N/A

I only use one, so yeah...

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 Post subject: Re: Top 3
PostPosted: Mon Apr 11, 2011 6:06 pm 
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Journeyman
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So this magicka regen does what i think it does? Meaning it restores magicka like in Oblivion?

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 Post subject: Re: Top 3
PostPosted: Mon Apr 11, 2011 6:07 pm 
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Goatmom/Moderator
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MCP :lol:
Vanilla is good enough for me.

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 Post subject: Re: Top 3
PostPosted: Mon Apr 11, 2011 6:11 pm 
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Warder
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deadknight wrote:
So this magicka regen does what i think it does? Meaning it restores magicka like in Oblivion?

Yeah, kinda. But at a very slow pace. With the version I'm using (half percent) I regenerate magicka equal to 0.5% of my Willpower every second. Which means that with 100 Willpower I will regenerate 1 magicka point every 2 seconds.
So it's not like it's overpowered.

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to leave the Undead Asylum, in pilgrimage
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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Tue Apr 12, 2011 2:16 am 
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Initiate
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Platform: PC, what else?
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34 - The Imperial Legion Badge (takes out the need to wear imperial armor when talking to a guard, instead all you need is a .1pound badge... one of my favs)
35 - abot - where are all birds going?
36 - abot - take my place
37 - No more "Escuse me Nerevarine"

Just to make the list go on


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Tue Apr 12, 2011 6:45 am 
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Journeyman
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38. Senmoth Legion Fort - Awesome mod!
Spoiler:
I lol'd so hard when I saw the conversation happing under spoiler tabs! :mrgreen: :mrgreen: :mrgreen:

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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Tue Apr 12, 2011 3:16 pm 
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Grand Master
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Location: Helsinki, Finland
ES Games: Morrowind GOTY, Oblivion GOTY, Skyrim
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I noticed we had 4 (!) topics about "best Morrowind mods", so I decided to join them, as they were in fact double topics to each other. Topics Top 3, Best Mods, and Morrowind mods have been merged to one, Best Mods for Morrowind V1. Some minor editing has also been done.

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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Mon Jun 13, 2011 3:05 pm 
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Layman
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Joined: Mon Jun 13, 2011 1:33 pm
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Location: Scotland
ES Games: Daggerfall, Morrowind, Oblivion
Platform: PC
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Well, I can't post links but, here goes:

Morrowind Graphics & Sound Overhaul

This is a large collection of visual and aural enhancement mods set up for one (relatively) easy install. It also includes much needed stuff like EXE optimiser and the Code Patch. I won't go through the entire list of mods this beast adds but better bodies, clothes, better heads, all of Vality's stuff and whatnot are included. It's a must use in my view.

BTB's Game Improvements

What the above does for the game's audio-visual experience, BTB has done for gameplay balance.

Personally, I think Morrowind vanilla is broken, it's class system is useless and most elements of it greatly unbalanced. Birthsigns and racial powers are useless, alchemy, enchantment and spell making are full of exploits and in general, it almost feels like Bethesda didn't playtest a lot of aspects of the game.

I can't really describe here everything that BTB has edited because his mod is vastly more broad in scope than the likes of Wakim's Game Improvements. Go check the mod out on Planet Elder Scrolls, download it and read through the very entertaining readme included which contains amusing justifications for all the changes.

MADD Leveller

If you abhor the attributes multiplier set up, and I hate it like it kicked my puppy, then this is the mod for you. Basically ties attribute gains directly to skill gain, includes easilly editable scripts to tweak it to your liking.

Really, I use a lot of mods, but I feel these are the ones I couldn't play the game without.


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Wed Aug 17, 2011 5:11 pm 
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Champion
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Joined: Mon Jul 11, 2011 10:47 pm
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ES Games: Morrowind Game of the Year Edition (PC), Oblivion Game of the Year edition
Platform: Playstation 3, PC
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Greater Dwemer Ruins mod

PAX Redoran (full set)

Antares's Big Mod

Morrowind Overhaul Graphics and Sounds

(Optional; Clerical Robes for Tribunal Players)

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ArchMaster of The Great House of Redoran
"The Red Party of Redoran maintains Temple Traditions"
For a new Redoran in Solstheim, For Morrowind, Ancestors and Resdaynia!

High Lord of the Great House of Indoril and Lord of Almalexia

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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Thu Aug 18, 2011 8:04 am 
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Grand Master
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ES Games: Arena, Daggerfall, Morrowind, Oblivion, Skyrim, ESO, Legends, Blades
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I've been trying out Great House related mods in my more recent playthroughs.

Grandmaster of Hlaalu
PAX Redoran
Rise of House Telvanni

Are all well acclaimed and ones I will continue to playthrough when I have more time on my hands.

I've also been looking at:
Great House Indoril, although it's still Beta, contains a few bugs and errors - nothing that has made it unplayable as of yet, and will probably never be finished, it's a good enough mod for anyone interested in the House.

And also:
Great House Dagoth and Sixth House

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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Thu Aug 18, 2011 4:01 pm 
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ES Games: Morrowind Game of the Year Edition (PC), Oblivion Game of the Year edition
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Note: If you have any problems with PAX Redoran(LGNPC Mods), simply join the forum and ask your question. (If it is a quest problem with Journal Issues, be sure to tell them.)

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ArchMaster of The Great House of Redoran
"The Red Party of Redoran maintains Temple Traditions"
For a new Redoran in Solstheim, For Morrowind, Ancestors and Resdaynia!

High Lord of the Great House of Indoril and Lord of Almalexia

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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Fri Aug 19, 2011 3:10 pm 
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Grand Master
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They also have a walkthrough, although that doesn't cover the technical side of things.

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To trade fairly and freely is to honour the Three.

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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Fri Aug 19, 2011 11:49 pm 
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Champion
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Yes because there are multi-paths to completing/failing said quests.

It also tugs at the concept of honor, especially a particular Molag Mar quest.

Though I can assure you, the mod-creators can surely help you with any technical problems. (As they made it dynamic to avoid such technical problems with other mods. So little changes in land-scale; but in script and journals, yeah.)

EDIT: Also Redesigned Vivec (http://www.btinternet.com/~pirates.retreat/Vivec.htm) is also a great mod. But if you had changed Vivec (city) in any way; obviously the mods will conflict in textures. Every character is still where they'll be but it makes Vivec not only better to look at but also different design.

I like this more than the Pyramid style Vivec, especially how the Temple is changed.

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ArchMaster of The Great House of Redoran
"The Red Party of Redoran maintains Temple Traditions"
For a new Redoran in Solstheim, For Morrowind, Ancestors and Resdaynia!

High Lord of the Great House of Indoril and Lord of Almalexia

VVV


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Fri Sep 16, 2011 6:55 am 
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Novice
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ES Games: Morrowind
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Among my top 3, two haven't been mentioned.
1)Better Bodies which has been, and is a must do first mod IMO
2)BB Clothiers of Vvardenfell
3)Dark Angel's Illuminated windows


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Wed Nov 23, 2011 1:25 pm 
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Associate
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Location: Next to the coffee machine
ES Games: Morrowind GOTY
Platform: PC
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I didn't notice the few following mods I`m about to share:

1.) Mori Mountain Estate - Amazing house mod. Quite possibly my favourite. Adds many different rooms as well as whole underground level where you can find tons of enemies to fight with and cells of underground corridors to discover.

2.) Akavirian Armour - Amazing make of the Japanese samurai and ninja armour. Has light, medium and heavy variants, each and every variant with different cuirass, padrons etc.

Can't post links to them, I`m sorry, but you can find them on Planet Elder Scrolls.

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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Wed Nov 23, 2011 8:48 pm 
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Grand Master
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UESPoints: 4
Anyone like TR?


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Wed Nov 23, 2011 9:20 pm 
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fortune 500 mods........ i read this ten minutes ago and im still laughing! :lol:

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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Thu Dec 08, 2011 8:08 pm 
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Layman
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ES Games: morrowind, oblivion
Platform: pc
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My top ten at the moment.
1. better bodies/heads
2. Morrowind crafting
3. NOM
4. latest greatest housing mod! (ocean view properties)
5. vampire embrace/ vampiric hunger/ vh extended.
6. fallen weapons pack with clean ninja weapons.
7. ravenloft (exclusively for the teleport room)
8. mwe (active journal writing)
9. TR map 1&2 with GS tribute to the community (totally compatable!)
10. almillias daughters. he he.

my 2 cents... i just spent it.


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Sat Jun 16, 2012 3:39 pm 
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Layman
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ES Games: Morrowind
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Balmora DomeHome by Grumpy is a pretty awesome house-mod. It adds a House in Balmora (No S***) that has an Armoury, Maids, A whole lotta beds and a terrace (Well, it has a Hammock). If you have Tribunal installed It adds more maids that can do Various things. (e.g One of them can dance ballet and is a skilled armorer, works free of charge. I think)


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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Tue Jul 24, 2012 12:08 am 
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Journeyman
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ES Games: Morrowind (and expansions), Oblivion (and expansions), Skyrim
Platform: PC, always.
Status: Back to Skyrim for the fifth time.
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The Morrowind Sound and Graphics Overhaul should be on the top of everyone's list. It's so high-tech that when I first exited the ship into Seyda Neen, it crashed on me! I had no idea why it did, until I realized that the graphics were actually TOO good. Considering I can play Skyrim on Ultra-High and the Witcher 2 nearly maxed-out, this was a huge surprise to me. After a couple tweaks I had it running like a charm, and it remains my favorite mod.

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 Post subject: Re: Best Mods for Morrowind V1
PostPosted: Thu Jul 26, 2012 12:12 am 
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Journeyman
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Posts: 291
Location: On my computer, usually.
ES Games: Morrowind (and expansions), Oblivion (and expansions), Skyrim
Platform: PC, always.
Status: Back to Skyrim for the fifth time.
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I can't install pictures of the Overhaul from my game because I uninstalled it since I'm waiting for version 3.0 over the overhaul (so excited!). But here are some pictures from Planet Elder Scrolls from Version 2:

Pelagiad: http://planetelderscrolls.gamespy.com/fms/Image.php?id=102068

Vivec:http://planetelderscrolls.gamespy.com/fms/Image.php?id=102066

Ascadian Isles: http://planetelderscrolls.gamespy.com/fms/Image.php?id=102067

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