This page very likely contains outdated information (last updated in 2005).
7 February 1999
More General Combat Strategies
7 March 1997
The first thing you want to do is determine whether or not you want to kill the sucker. If you don't have to or don't want to, let it chase you into a room with a hole. Run around to the other side of it and the idiot will walk and fall right into it! Or, position it between you and the hole, take a few whacks at it and it just may go flying back into the hole. Just remember that it'll still be down there when you get to the room it fell into. They don't seem to take any damage from the fall either. They don't die from drowing if there's water at the bottom of the shaft too. Go figure! Also, if you have open and lock spells, run away, close the door, and cast the lock spell. Be sure you have either open or recall or you'll be screwed if you want to go back. You CANNOT pick a magically held lock.
If you're on a quest for a guild, let's say you're after some mummy wrappings or werewolf blood, 99 times out of 100 you're looking for the only monster in the dungeon of that type. I was crawling thru this maze that had bears, tigers, and bats looking for werewolf's blood for the mage's guild. I came across a lone werewolf, slayed it, and found the blood I needed. When you find the beasty and slay it, search the body and pick up the item. Don't forget to do this, especially with werewolves because I tend to ignore searching them as they never have any loot. As with most quests, a message will appear confirming that you found the item you needed. As a side note, if you're on a quest to slay monster X, make sure you slay monsters Y and Z as well along the way. One time I was supposed to slay a werewolf and this bear got in my way. I whacked him and to my surprise the message appeared "This looks like the beast everyone thought was a werewolf...".
Take advantage of the Xngine's problem with corners and stairways! You know that annoying problem in the game when you round a corner and can't move as if you're "stuck" on it? Well, the monsters can have that problem too. The only exception is that they are usually so intent on you that they want to walk a straight line to get at you and don't try to move off the corner. Some monsters can't even climb stairways! I can't tell you how many times my weak little elf has picked off giants with a bow. This works with zombies too. I just see it as they're too big to get up the stairs (then how'd they get down there in the first place?!?). Hey, you powerful guys just remember that you had to start somewhere too!
OK. Another thing you can do if you're up against something that's too powerful is let it chase you until it gets "stuck" like I mentioned, or until you backtrack into a large chamber. Make sure the path is clear, because if you ran away from something prior to it'll get a crack at backstabbing you! I'm using a custom class, so I have a natural spell absorbtion ability. Just for that little extra, I cast reflection if I'm up against something really nasty. In the large room/chamber I save the game just in case, swing, take a step back, swing, take a step back. As most of you know, that usually works, but not against a real tough one. One time my level 4 (at the time) character was up against an Ancient Vampire. Ooh boy! With absorbtion/reflection cast, I just pummled the jerk by casting fireballs down at my feet! Burn, baby, burn! Invisibility works well too. Sometimes if you back away about 5 to 10 paces it forgets about you completely. You can tell by watching it and waiting for it to start dawdling around and it'll turn it's back to you. Then you can sneak up and backstab. If you run away far enough after the backstab and the spell is still in effect, you can do this repeatedly!
Which reminds me. One time I was in a room where there was a mummy and a wereboar in on their own cage. I backed away just out of harms reach and PICKED THEIR POCKETS! Yes, you can actually pick a monster's pocket. So now, I go into steal mode and slam the space bar as I'm fighting any monster. My pickpocket skill has skyrocketed. Sure beats training for it or ticking off town guards by going after the peasants.
Original Text Written by Dan Cordeiro - DCordeiro@tylink.com
Strategies Against Tough Monsters
7 March 1997
I have collected a small set of strategies on how to cope with some of the tough spell casting monsters/enemies. Note that the fact that I'm using a standard warrior (level 13) means that I cannot rely too much to spell casting myself, but on the other hand I'm quite good in close combat.
A *very* nice thing to have (almost a prerequisite) when fighting these guys is some means to cope with their paralysis spell: immunity , an 'Unrestrainable' (sp?) magic item (I have at least five of these), etc.
Original text Written by Michael Wraa-Hansen - firstname.lastname@example.org
Ancient Lich/Vampire Strategies
I'm sure most of us have had the unfortunate luck of encountering an ancient lich or ancient vampire in a dark dungeon hall. If one is well prepared, these monsters can pose little threat. If caught off guard however, the encounter can be deadly (most of the time involving your character's death). The following is the best strategy I have evolved so far against these enemies. Please post any improvements you may have.
Currently against Ancient Vampires I am using a custom Continuous Damage fire based single target ranged spell that does
50(HP) X 9(mylevel) = 450(HP) damage per round for 5(rounds) X 9(mylevel) = 45 roundsThis would result in a total of 20250 hit points of damage against the target....IF IT WORKED. Unfortunately the Ancients just shrug the blast off as if it were but a minor annoyance approx. 65% of the time.
The Vampire Ancients seem to be handicapped with a lack of ranged spells, fortunately for us all. However, and this is a big however, they move fast and if they reach you and you have no magical protection, YOU ARE DEAD. Count on it. I have rather potent magical protections and I too have seen much floor. Therefore I have for you the following recommendations.
Original Text Written by Pisimmon - email@example.com
If you have any problems, suggestions or comments on this page or website, please
feel free to use the Contact Form to send
a message to the WebMaster.
This document was last modified on: Saturday, 19 February 2011, at 09:55:51 and has been accessed 301034 times ( /print.shtml ).
Please note that this site is Completely Unofficial and is in no way connected to Bethesda softworks or Zenimax. Bethesda Softworks, Battlespire, XnGine, Morrowind, Redguard, Daggerfall, Arena and The Elder Scrolls are trademarks of Media Technology Limited, Copyright © 1994-2001 Media Technology Limited.