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The UESP: Bloodmoon Main Quest: Starting
Note: This page has been moved to the new UESP-Wiki. The same content, just a different presentation.
This page very likely contains outdated information (last updated in 2005).
Travel to Khuul and speak with the Khajiit S'virr on the docks to travel to Solstheim.
Speak with Basks-In-The-Sun on the Solstheim docks and be directed to Captain Carius
and Carnius Magius.
Explore around the area as desired before finding the Captain.
Detailed Walkthrough
Travelling to Solstheim
When you first run with the Bloodmoon expansion, there will not be any immediate difference
obvious. You can see the new island of Solstheim on your world map (scroll by holding
down the left-mouse button and dragging). To travel to the new island you can either
take a long swim (or walk with Water Walking or a flight with Levitate), or you can
simply travel to Khuul on the NorthWestern corner of Vvardenfell and speak with
the Khajiit S'virr on the Khuul docks. Select the travel option as with any other
NPC who offers travel options and select the his one destination, Solstheim.
Arriving on the Island
The trip is short and uneventful and you arrive on the docks on Solstheim. Speak with the
Argnonian Basks-In-The-Sun on the docks who will welcome you to the island and suggests
that you speak with Captain Carius in Fort Frostmoth or with Carnius Magius at the Imperial
Cult Shrine. Use the lovely map provided with the expansion to find your way around. You
arrived at the docks on the Southern end of the island and the fort is just to your North.
The Argonian will also give you some basic info on the island and warns you about the
Bears and Wolves found about. Basks-In-The-Sun also offers travel back to Khuul as well
as to Raven Rock, a harbour West of the Fort where the Empire wishes to build a new mine.
Exploring
Take your time and explore the area around the dock and the fort itself to become familiar with it.
The three people near the dock have nothing useful to say or do, yet anyways. Likewise, the
guards in the fort are all tight-lipped. The Fort itself holds a few areas of interest such
as the Prison, Armory, Imperial Cult Shrine and the General Quarters. The prison is small and
empty but does contain an Evidence chest should you ever need to reacquire certain items.
The General Quarters leads to the Upper Quarters as well as Captain Carius' chambers and
a supply room. Carnius Magius can be found upstairs in the Shrine area. Most people will not
speak regularily to you until you visit the Captain or Magius.
Other Helpful Tips
As usual, be careful when poking about in the various crates, chests, barrels, sacks, etc...
Sometimes you can take things without people minding, and other times they will most
obviously object.
If you cannot seem to get the required information out of someone, try raising their disposition
by persuasion or bribery. Some NPCs won't divulge important information unless they really
like you.
If you have any problems, suggestions or comments on this page or website, please
feel free to use the Contact Form to send
a message to the WebMaster.
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