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The UESP: Morrowind - Main Quest: Erabenimsun Tribe
Note: This page has been moved to the new UESP-Wiki. The same content, just a different presentation.
This page very likely contains outdated information (last updated in 2005).
Medium, Lots of travelling again, a few close-quarter fights
Quick Walkthrough
Talk to Nibani in the Urshilaku Camp (27000,150000) to find out the location of the Erabenimsun Camp
(109200,-3000), South West of Tel Fyr.
Talk to Manirai in the Wise Womans' Yurt.
Kill Ulath-Pal and his supporters, Ahaz, Ranabi, and Ashu-Ahhe.
Talk to Manirai and Gulakhan Han-Ammu.
Give Gulakhan Han-Ammu the items War Axe of Airan-Ammu, Sanit-Kil's Heart of Fire, and the
Robe of Erur-Dan the Wise, along with a speech.
Be named as the Nerevarine for the Erabenimsun Tribe.
Detailed Walkthrough
The Erabenimsun Camp
If you haven't found out the location of the Erabenimsun Camp yet, return to the Urshilaku Camp
and find out from the Ashlanders. The camp is located a little South West of the village of Tel Fyr,
near Tel Aruhn. The quickest way would be to grab a boat to Tel Aruhn or a teleport to Wolverine
Hall and then head South East to the camp. Once you reach the camp, enter the Wise Woman's Yurt
and speak to Manirai.
Kill Ulath-Pal and Supporters
In order to be named Nerevarine
of the Erabenimsun, you must first kill Ulath-Pal and his supporters, Ahaz, Ranabi, and Ashu-Ahhe.
All four are in the camp, Ranabi is alone in his Yurt and can be easily taken down if you hit him hard
and fast to prevent him from casting spells. He has some handy magic items that you may wish to take.
Ashu-Ahhe is next door in his Yurt, and takes much more hits, and deals out a good deal, before he goes
down. Ulath-Pal and Ahaz are in the Ashkan's Yurt together, and are the toughest to take out. Ahaz might
be the easiest to take out, but both cast spells and and hit pretty good.
Presuading Gulakhan Han-Ammu
Once all four are taken care of, visit Manirai again. Now that the troublemakers are out of the way,
all you need is to presuade Gulakhan Han-Ammu to become the ashkhan of the Erabenimsun. She warns
that he may be difficult to presuade. It appears the he lacks three basic attributes of a warrior:
strength, courage and wisdom. Talking with Han-Ammu it is obvious he doesn't want the job. If only
he had some magical items to make up for his lack of attributes....hmmm, if you recall during your
recent massacre of the camp, you came up with several magic items that fit the bill: War Axe of Airan-Ammu,
Sanit-Kil's Heart of Fire, and the Robe of Erur-Dan the Wise. Go and grab these items if you don't already
have them.
Named as Nerevarine
Once you give Han-Ammu the three items (and make a little speech), he will agree to make you ashkhan of
the Erabenimsun (if you have a high speechcraft or disposition, you can just give a speech and keep the
items). Visit Manirai again to receive the tribe's enchanted symbol, Seizing of the Erabenimsun.
Continue on with the House Redoran portion of the main quest
or return to the Main Quest page.
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