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The UESP: Redguard Official FAQ
Note: This page has been moved to the new UESP-Wiki. The same content, just a different presentation.
This page very likely contains outdated information (last updated in 2005).
Redguard Official FAQ
17 August 2007
This is the official FAQ on the game of Redguard as released by Bethesda. The original and most up-to-date version
can be found on the Official Redguard Site.
Q: What is Redguard?
A:Redguard is an action adventure, set in the vast world of The Elder Scrolls. A departure
from the hard-core RPG's of Arena and Daggerfall, Redguard combines elements of adventure
games with swashbuckling duels and sets them in a living 3D world.
Q: What are the system requirements?
A:
Pentium 166 Mhz
32 MB RAM
350 MB free hard drive space
Windows 95
16-bit sound card
3Dfx video card strongly recommended
4 button gamepad recommended
Q: When is Redguard shipping?
A: We're set for a release in mid-October
Q: Is Redguard a sequel to Daggerfall or Battlespire?
A: Nope. The official sequel to Daggerfall is Morrowind, which is currently in development.
Battlespire was the first title in The Elder Scrolls Legend series. The Legend series games are
smaller, more focused role-playing games, the kind that you can finish in 40 hours (unlike Daggerfall
which offered an unlimited amount of gameplay). Redguard is the first title in The Elder Scrolls
Adventures series.
Q: Is Redguard a role-playing game? Will there be character attributes, skills, etc?
A:Redguard is an action-adventure game. We're talking swordfighting, thousands of lines of dialogue, a third-
person perspective, and adventure game style puzzles. Adventure gaming is about to enter the 3D world, and Redguard
is leading the way.
Q: How does swordfighting work?
A: Much like Prince of Persia, Redguard's sword play is very simple and elegant: Attack and defend.
There are about 6 total attacks, but they are easy to learn and do not require that you have an extra joint in
your thumb to do them.
Q: Will there be a 3Dfx version?
A: Definitely! Redguard will use both Voodoo and Voodoo2 graphics boards. If you haven't purchased
a 3Dfx card yet, Redguard will be the game that puts you over the edge and makes you run out and buy one.
Q: Will there be D3D support?
A:Redguard will come in two versions: our X(n)Gine software, and 3Dfx. We are currently working on
a new engine which incorporates Direct X and more hardware acceleration besides 3Dfx. Morrowind will be
based on the new engine.
Q: Will there be a demo?
A: No playable demo is scheduled for release yet.
Q: How do I become a beta tester for Redguard?
A: Sorry, we've already selected our testers.
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