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The UESP: Redguard Features
Note: This page has been moved to the new UESP-Wiki. The same content, just a different presentation.
This page very likely contains outdated information (last updated in 2005).
Redguard Features
17 August 2007
Ship date was current the 4th Quarter of 1998 (Released Mid-December).
A new form of the Elder Scrolls CRPG which is closer to an Adventure/Action game with still some RPG elements
(described as "Arena meets Aladdin, with a pirate twist").
Windows 95 required and a 3DFX graphics card is recommended.
The world is much more detailed than in previous Elder Scroll games.
Flags wave, ships roll, birds fly and bells chime.
Polygonal characters and everything else (no sprites!)
A small number of detailed and interactive NPCs with digitized audio and redbook music.
Action scenes such as jumping across deep chasms, swinging from ropes and sword fighting! Also includes
puzzles which must be solved intelligently.
Non-linear story line.
Set in the familiar world of Tamriel at the time of the 2nd Era on the small Island of Stros M'Kai belonging
to the province of Hammerfell.
You play the Mercenary Cyrus, born in 2E 831 and currently 33 years of age.
You are in search of your sister, lost the wake of the Empire's invasion. Although you once vowed never to
return to Hammerfell (having killed your sisters husband ten years hence), you feel you have no other choice.
The game is done in the 3rd person perspective, that is you will see your character move from cameras positioned
around him. I for one am interested in how this will work and look.
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