Note: This page has been moved to the new UESP-Wiki. The same content, just a different presentation.
This page very likely contains outdated information (last updated in 2005).
[the Unofficial Elder Scrolls Pages, 227x71, 4.2kb] UESP Main Page
Arena
Daggerfall
Battlespire
Redguard
Morrowind

Redguard Bugs

19 February 2011

Well, I'm sad to say I have to create this page, but I suppose its next to impossible for any program to be completely perfect. Please feel free to Contribute any 'Undocumented Program Feature' to be included here.

  1. The Void (v1.0.1.0): Yes folks, the void is still around. I discovered it in the Harbour Town down by the docks (not the one with Prnell and the telescope). I was coming up the stairs from the 1st floor and my momentum carried me into the door. I was half-in and half-out of the wall for a second or so before everything went black and I started to fall. After a few seconds I got the 'Reload last save game' bit. Interesting... I've noticed the void in a number of other places too, in the Goblin caves while bouncing off a mushroom for one.
  2. Auto-Defend (v1.0.1.0): I've noticed some interesting things while using auto-defend. Sometimes, in my haste to kill my opponent, I think I am pressing both defend and attack at once. Afterwards holding down auto-defend no longer works (Cyrus does not defend himself). I have to attack a few times for it to restart or something. This has caused a number of reloads since my opponent usually gets a few hits in while I'm trying to figure it out.
  3. Map Marker (v1.0.1.0): I've noticed that the red 'X' map marker is too high by about 10-20 pixels or so, at least on the island of N'Gasta.
  4. Shark Freeze (v1.0.1.0): Three times in a row my computer has frozen when I've fallen into the water while trying to get to the Isle of N'Gasta. I fall in, a shark gets me, I press ESC to get the main menu page to reload. The game accesses the hard-disk for a while but nothing happens and I cannot return to Windows forcing me to reset.
  5. Combat/Talking (v1.0.1.0): There's a bit of a problem while talking and people trying to kill you. For instance, I starting talking to Trithick but the guards noticed me just after I started. They came over and began pummeling me but I took no damage. As soon as I exited the the conversation I began to take damage, and by the time I could actually move I had lost 50-60 health. Another problem arises when you try to attack your opponent and a bystander is too close...you'll get that 'They aren't armed message'. You would think they would be smart enough to not walk into the middle of a sword fight.
    Evidently, someone brought this up in the Redguard forum and one of the developers mentioned that this was done on purpose (unconfirmed). Still, you gotta wonder why...
  6. Erasmo (v1.0.1.0): A few strange things about this fellow (well, other than the obvious...;). If I stand just inside the entrance I see him 'jump' from one place to another. That is, he moves spontaneously from one position to another. Also, one time when I attempted to talk with him the game froze because he kept trying to come closer to me with his buggy (the wheels kept turning and nothing happened for a long while).
  7. Missing Kotaro (v1.0.1.0): After you defeat N'Gasta and return to town, Kotaro is missing but you will still see the 'Talk to Kotaro' option when you approach his table. If you do the action Cyrus will just stand there, waiting to talk to him. The only option is reload a game since you are stuck. This happened a few other times to people that were there. Cyrus just stands there and the conversation is never started. On a possible related note, after I reloaded from this event I could no long enter any building. The text 'Enter Building' never appeared as I approached the door. I had to quit and restart the game to correct this.
  8. Picking up Items (v1.0.1.0): You know how you backup or move forward to pick up an item? The problem with this is that if there is an object blocking Cyrus's path he will sometimes continually attempt to back up with no effect. Your only option is too reload a previous game.
  9. Beetle Bug (v1.0.1.0): I first notice this "Bug" when I was on the beetle. I would get stuck and start to go into a spasm. I eventually got out of this mess but when going to the next level, the pipes, I would immediately slide down to the pillar on the slope and get stuck permanently. I have tried to restore on the previous level with no luck in sight. I always get stuck.


[Print] Display this document for printing (some pages may not display properly).

If you have any problems, suggestions or comments on this page or website, please feel free to use the Contact Form to send a message to the WebMaster.
This document was last modified on: Saturday, 19 February 2011, at 09:55:52 and has been accessed 7120 times ( /redguard/redbug.shtml ).

Please note that this site is Completely Unofficial and is in no way connected to Bethesda softworks or Zenimax. Bethesda Softworks, Battlespire, XnGine, Morrowind, Redguard, Daggerfall, Arena and The Elder Scrolls are trademarks of Media Technology Limited, Copyright © 1994-2001 Media Technology Limited.