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The World of Tamriel - Monsters: S
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This page lists the various monsters and creature which inhabit the World of Tamriel. Please feel free to send any comments and suggestions, just Contact Me.
One of the lesser sentient beings in Oblivion, the Scamp is easily defeated except in large numbers.
A weak and corwardly servant of Mehrunes Dagon.
The larval form of the Kwama which is not very aggressive but can paralysis anything that attacks it.
Usually refers to common Giant Scorpion found in most arid regions of Tamriel. The bite of the scorpion
can paralyze the unsuspecting adventurer so extreme caution is advised.
A large and slightly aggressive beetle which uses magical fire to attack. Immune to fire and weak to frost.
A named Centurion Sphere. Resistant to fire, shock, poison, and frost.
An undead creature found anywhere that evil lurks. Although not requiring a magical weapon to be damage,
any edged weapons (swords, axes, etc...) do only about half their normal damage. Adventurers are advised to
used blunt weapons (maces, hammers, flails, etc...) when fighting these creatures.
A common form of undead found guarding graves and tombs throughout Morrowind. Immune to disease, frost and poison and
resistant to shock.
Same as the common Skeleton but uses a bow and arrow to attack. Immune to disease frost, and poison and resistant to shock.
A powerful form of the Skeleton found in tombs throughout Morrowind. Immune to disease frost, and poison and resistant to shock.
A slightly more powerful form of the Skeleton found in tombs throughout Morrowind. Immune to disease frost, and poison and resistant to shock.
A very powerful, and rare, form of Skeleton found in tombs throughout Morrowind. Immune to disease frost, and poison and resistant to shock.
The Slaughterfish attacks with its many rows of razor sharp teeth and should be avoided or dealt
with cautiously. A common and aggressive fish found in the waters surrounding Morrowind.
A small form of the common and aggressive fish found in the waters surrounding Morrowind.
Slug like creatures dwelling in the corel kingdom of Thras, a set of islands southwest of the
Chain in the Abecean Sea. The Sload released the Thrassian Plague in 1E 2200 which killed more than
half of the population of Tamriel. This resulted in Bendu Olo, the Colovian king of Anvil, leading
the All Flags Navy destroying the Sload and sinking the islands.
The Sload begin as small amorphous grubs which mature to soft octopus like creatures which cannot yet reside on the land. As they mature to adults they enlarge and the older adults can be seen on land. There is no known age to their age or size. Younger adults are rarely seen on land due to their lack of land survival skills and older adults due to their frequenct collasping under their own weight. The Sload excel as merchants due to a common trait of greed. They have a perfect memory, remembering everything they see or hear which makes up for the fact that they cannot read or write. They are quite adept at magic and almost all Sload know the Recall spell as a minimum, using it frequently to aid their travels on land as well as a their best defense. The Sload has very limited grasping ability with its short arms, explaining its inability to write, and they have poor use of other hand tools. Sload can adapt their outer body to fit the surface and surrounding objects, allowing them to pick up things and move much like a slug. They are slow, but delibrate creatures, who tend to think much more quickly than it appears. They could answer questions quickly if they so choose to, which they rarely do.
Sload are very cautious creatures due to their delibrate mannerisms. They have no word in their language for adventure with their closest equivalent meaning tragic disaster. All Sload heroes are known for sitting around for years and years, thinking and consulting with other wise Sload until a decision is reached and they act, which always succeeds. Conversly, their heroic villans tend to act quickly and always fail. Unfortunately, most Sload seem to be very self-interested and only that and do not appear to display any familiar human emotions. They have little thought about performing hideous deeds and break the law whenever it fits their purpose. The adult does not apparently reproduce and shows no interest in the fate of its offspring.
The giant spider is a dangerous foe, not only for its damaging attack, but as it can also paralyze
its victim so it can feed on them later.
A rare version of the Spider Centurion.
A more powerful Daedra from Oblivion with good weapon and spellcasting ability.
The Spriggan is a slightly intelligent creature which is closely related to a tree, for which it
is often confused. It attacks with both arms as well as its teeth and has a surprisingly fast
regeneration rate which results in adventurers often having to kill it several times before it
stays dead.
A named Golden Saint. Immune to normal weapons, resistant to fire and shock, can dispel and reflect spells.
A magical and mechanical Dwemer artifact designed in the form of an armoured warrior. They can be found guarding
many Dwemer ruins throughout Morrowind. Resistant to fire, frost, poison, and shock.
A named Steam Centurion. Resistant to fire, frost, poison, and shock.
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