Arena:Main Quest

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For centuries different factions battled in petty wars and border conflicts, until 2E 896 Tiber Septim crushed all those who opposed him and took control, proclaiming himself as Emperor. Still, the bitter years of war had its affect on the populace. The name Tamriel, Elvish for 'Dawn's Beauty', seldom fell from anguished lips and was soon forgotten. In a place where life and death were different sides of the same coin tossed every day, the people of the world began calling the land of their sorrow, the Arena... Now, 492 years after Tiber Septim took control and kept the peace, the land of the Arena has a new threat. The Emperor, Uriel Septim VII celebrates his forty-third birthday. But jealous hearts desire the throne and plot his downfall. It is said that hope flies on death's wings. Prepare then, for as the Elder Scrolls foretold, it will be here that your adventure begins.

Uriel Septim IV, Emperor of Tamriel, stands with Talin, leader of the Imperial Guards. They have been summoned by Jagar Tharn, Imperial Battlemage of the Empire on rumors of treachery... The Emperor is betrayed... And transported to a dimension of Tharn's choosing... After months of preparation, Jagar Tharn takes the throne... Ria Silmane, once Jagar Tharn's apprentice, is captured before she can warn the Imperial Council of the Imperial Battle Mage's treachery. Manipulating the essence of magic, Tharn prepares to take the true Emperor's place as ruler of the known land... The Imperial Wizard takes no time in gathering his servants and turning them into twisted counterparts of the Emperor's Guard.

These words are the first ones you'll see when you first start the game. They show you the history of Tamriel and present the main quest that you will be following in your journey. You will be guided through it by Ria Silmane, ex-apprentice to Jagar Tharn. She will visit you in your dreams, so it is advised to sleep often so that she has the means of reaching you. You start out in a dark prison cell, where you are visited by Ria for the first time. She helps you escape, and then sets you upon a quest to reclaim the 8 pieces of the Staff of Chaos that Jagar Tharn broke and scattered all over the Empire.

The Main Quest of the Arena is very linear, but completely optional. You will have to visit some of the most famous landmarks in the Empire. Famous not only for their beauty, but for their inherent danger as well. Once you collect all 8 pieces of the Staff of Chaos, you will have to travel to the Imperial City, into the lion's den, and destroy Jagar Tharn with your own power. Only then can the world of the Arena achieve the peace it so desperately needs.

Quest Walkthrough Legend
Quest Giver - The person who asks you to do the quest.

Location(s) - The various locations that the quest takes place in.

Prerequisite Quest - Any quest that needs to be previously performed. Note that there are some quests that can be done in any order and will be noted as such.

Next Quest - The following quest in the series.

Reward - What you get for doing the quest.

[edit] Quests

  1. Escape From Prison: Escape from your prison cell to begin your adventure.
  2. Fang Lair: Find the first piece of the Staff of Chaos in this abandoned Dwarven ruin.
  3. Labyrinthian: Retrieve the second piece of the Staff from this giant maze of a ruin.
  4. Elden Grove: The Elden Grove, where the first tree is said to have come from, holds a piece of the Staff.
  5. The Halls of Colossus: Travel to Elsweyr, land of the Khajiit, to retrieve another piece of the Staff.
  6. Crystal Tower: Find the fifth piece of the Staff of Chaos in this ancient stronghold of sorcery.
  7. Crypt of Hearts: Recover the sixth piece of the Staff of Chaos from this graveyard.
  8. Murkwood: Within this dark forest lies a piece of the Staff. You must retrieve it.
  9. Dagoth-Ur: The final piece of the Staff is within grasp...inside a fiery volcano.
  10. The Imperial Palace: You thought it would end with the Staff, but no. There's still one more piece of the puzzle left to reclaim.

[edit] Note

In the walkthroughs, you will often see paired numbers (e.g., 32,47). These represent coordinates on the map where a quest object or other item can be found. To see your current coordinates in-game, press the F2 key. Coordinate 0,0 represents the northeast corner of the map. As you go west, the first coordinate increases; as you go south, the second coordinate increases. There are no negative coordinates.

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