Arena:The Halls of Colossus

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Travel to Elsweyr, land of the Khajiit, to retrieve another piece of the Staff.edit


Halls of Colossus
Halls of Colossus


[edit] Quick Walkthrough

  1. Go to sleep and be visited again by Ria.
  2. Travel to the Mages Guild in Corinth, Elsweyr.
  3. Go to the Temple of Agamanus and retrieve a stone tablet.
  4. Return the tablet to the Mages Guild in return for the location of the Halls of Colossus.
  5. Travel to the Halls of Colossus and recover the fourth piece of the Staff of Chaos.
  6. Survive an attack from Jagar Tharn's minions.

[edit] Detailed Walkthrough

[edit] Go to Sleep

As before, go to sleep and see Ria in your dreams. She will say:

"You have done well. I had thought you lost to me. The third piece of the Staff is yours. Rumors have been whispered about in the Empire. I think Tharn senses that the pieces come together. You must take care to not be discovered by him-your death would be most unpleasant. I have divined the location of the fourth piece of the Staff. It lies in the Halls of Colossus, a structure built to honor a race of Giants, though none have been seen in the land for ages. It is said that the Halls of Colossus sat perched on a cliff overlooking the Great Divide, which is along the southern edge of Tamriel. Perhaps the Halls are near that coastline. I only wish I could offer you more. Fare thee well my friend, and find this place, for the sake of our loved ones..."

[edit] Corinth, Part 1

Asking around about the Halls of Colossus leads you eventually to the Mages' Guild in Corinth, Elsweyr. There you are told they used to have a tablet that would tell them where the Halls of Colossus is, but it was stolen by someone who knew that the tablet was valuable. That someone took the tablet to the Temple of Agamanus. Most unfortunately, the battle over the tablet left the Guild in a weakened state, too weak to go get it back. But you could try. If you agree to do so, the location of the Temple of Agamanus is marked on your map. It is just south of Corinth.

[edit] Temple of Agamanus

This is a tri-level dungeon. The levels are not large, though. It is full of flame-throwing monsters and other assorted ill-wishers.

On the first level, the way down is in the southwest corner of the dungeon. It's regularly laid out, so just head south and west and you'll get there.

On the second level, you enter in the southwest and go down in the north center. The way is indirect. If you don't have Passwall, you'll initially find yourself threading a little maze. When you emerge, you can then head more or less directly to the way down.

On the third level, you enter in the north center. The tablet is in the southwest. Passwall can be a big help, as can levitation. Without Passwall, the way is tortuous, and you will have to do some always-dangerous swimming to get where you want to go.

When you get to the room with the tablet, answer the obligatory riddle, grab the tablet (46,38), and make the long trip back out to Corinth.

[edit] Corinth, Part 2

Back at the Mages' Guild, hand in the tablet for your reward: the location of the Halls of Colossus.

[edit] Halls of Colossus

The first level of the Halls of Colossus is a very large dungeon that is strewn with keys (and of course monsters). The keys open magically-locked doors on the second level. Obviously, the idea is to hunt for the keys so as to get by all the second-level doors. The monsters on the first level aren't really that bad. The ones on the third level can really put a charge into you, though.

The easiest keys to get are the gold and iron keys. The gold key is on a raised surface just north of the entrance (8,27). The iron key is on a raised surface west-southwest of the entrance (27,58).

The remaining keys are harder to get. If you do not have Passwall, you will have to go down to the second level and take the stairs up to enter a section of the dungeon you couldn't otherwise get to. Take the closest way down at 32,52.

The second level is a huge, empty hall (empty except for rats, that is). Assuming you went down the aforementioned door, the magically-locked doors are directly in front of you to the west. If you have the iron and gold keys in hand, you can go unlock them if you wish, although you needn't yet. More to the point are the other six doors up: three on the north, three on the south. The eastmost and northeast doors lead to the first section of the first level, the one you're in when you first enter. The other doors lead to widely-spaced ways up behind the wall that separates the first section off. The quickest way to the next key is to go through the door in the southeast (37,68).

The sapphire key is on some stairs just north-northwest of where you came up (42,51). You can from there quickly travel southeast and pick up one of two amethyst keys on a raised area at 22,74. There's another one, though, so you can skip this one if you wish. Either way, there's a flooded area in the extreme southeast that you should explore; there's an inscription you would do well to read (7,76). From there it's a long swim along the south wall to get to the raised area on which sits the ruby key (69,83).

The two remaining keys are in the far north section, a very long way away from the south section of the dungeon. You can either make your way there whilst remaining on the first level, or you can go down to the second level and come up in a closer location. Going down is recommended because it is more direct. If you do go down, pick either the north central or northwest door to re-emerge on the first level. If you don't want to go back down, make your way back to where the sapphire key was and swim west under the walls.

The diamond key is on the floor in an area by a very large pit (72,9). The other amethyst key is on a raised platform a tiny bit southwest of it as the crow flies, but you can't get there directly without Passwall. If you haven't already gotten it, make your way around by heading west, then south and back north (79,16).

Now you're done with the first level. Go down to the second level, open the magically-locked doors (78,52; 82,52; 86,52; 89,52; 93,52), and go down to the third level.

You have one key left; use it to open the first door (94,57). The next door presents you with a riddle. If you explored the first level thoroughly and remember what you saw in the southeast flooded area, you will be able to answer it. If you have Passwall, you can avoid the door and the riddle altogether. Either way, make your way to the main door. There is a puzzle. Solve it to enter the room containing the Staff piece (70,51).

[edit] Notes

  • If you have the artifact Skeleton's Key, you can avoid traversing the first level of the dungeon for all the keys. Just go down to the lower levels and open the doors using the artifact.
  • To deal with the homonculi on the third level, you may want to bring Potions of Shock Resistance.


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