Bloodmoon:Hints

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As usual, there are always a large number of requests for hints and spoilers on lots of topics. This page contains some of those various hints in an organized fashion.

Please note: Many of these hints are based on the personal playing preferences of a wide variety of people and are included only as helpful suggestions.

Contents

[edit] Great Item locations

Great artifacts, magic weapons, armor, and clothes are listed in the Artifacts and Unique Items pages. Other helpful loot:

[edit] Stalhrim Locations

[edit] Free Ebony Exploit

After escorting the new workers to Raven Rock and reporting back to Carnius Magius with the four pieces of Raw Ebony, you will receive the assignment to help Falco with some kind of disturbance at Raven Rock. This disturbance happens to be Hroldar the Strange. Knock him about a bit and talk to Falco.

Here is where you can exploit Morrowind's progressive development:

  1. Proceed into the Ebony mine.
  2. This mine is full of ebony (crates are full too), and almost completely formed.
  3. This mine has no people in it.
  4. Steal ebony.

[edit] Easy Money In Raven Rock

At the point in the Raven Rock quest in which Falco asks you to take sides and decide which building should be constructed, choose the trader. Solstheim already has three smiths but no general merchants.

After leaving town for three days which allows for the trader to be built, enter the shop. When you access the barter menu, you will notice that the merchant has 10,000 gold which is substantially more than most merchants and a high disposition towards you. For those with high personality and speechcraft skills (or those who exploited the soultrap glitch) it is easy to sell most kinds of equipment for far more than what they are actually worth and make staggering sums of cash in very little time.

The proprietor of the smithy also has 10,000 gold available for bartering, but she only deals in armor and weapons. (Though admittedly, the most expensive items in the game do tend to be armor or weapons, so it's not that much of a drawback.)

[edit] How to be a Stealthy Nord

Nords are not a race typically known for their subtlety, but there is an item added by Bloodmoon that makes them more suited for this than any other race - the Whitewalker robe. Who can say no to permanent 50% Chameleon? Well, admittedly the robe has its downsides. It constantly does Weakness to Frost, Frost Damage and Drain Health while you're wearing it, which makes it of limited use - unless you've got a way to get 100% Resist Magicka, even for just a second or two. (If you're a fan of the Boots of Blinding Speed, you already know all about this.) Just cast the spell or use the enchanted item, whatever, and immediately open your inventory and equip the robe. The Weakness and Drain effects will be canceled out, and since you're a Nord, you're immune to the Frost Damage. And since robes like all clothing are indestructible, you'll never have to repair it. So long as you never take the robe off, you will be permanently half-invisible. (You'll need to do the same trick every time you put it on again.)

Note: If you kill King Helseth in the Tribunal expansion and acquire his magic ring it will give you constant effect 100% magicka resistance. The ring also constantly heals you at a rate of 10 pts per second so cancels out most of the negative effects of the Whitewalker robe. Also, if you enchant an exquisite amulet with constant effect chameleon 24pts (you have to use a Golden Saint or Ascended Sleeper soul to get the constant effect) and wear that as well as the robe you will be basically invisible on a permanent basis. No one will be able to see you attack.

[edit] Easy Werewolf Kills

Werewolves are weak against silver weapons, they do double damage. The formula for damage calculation is (silver weapon damage x2 + sneak bonus x4 (ranged x1.5)). Using silver arrows against them while sneaking is a one-shot kill most of the times.

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