Bloodmoon:The Siege of the Skaal Village
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[edit] Quick Walkthrough
- Return to Skaal Village and speak with Tharsten in the Great Hall. Before you exit the building you will be informed that werewolves are attacking the town.
- Exit the Great Hall and help the villagers kill the seven werewolves that attacked.
- Reenter the Great Hall and kill the two werewolves inside. Note that Tharsten is now missing.
- Speak to the Shaman Korst who is now outside.
[edit] Detailed Walkthrough
[edit] Return to Skaal Village
After dealing with the Draugr Lord, Korst Wind-Eye on the Northern shore of Lake Fjalding tells you to meet up with him again in the village after a time. You can head up right away and enter into the Greathall to speak with Tharsten. Before you leave the hall, you are told that the town is under attack by werewolves. Exit the Greathall and help out the villagers to kill the seven attacking werewolves (the guards do a pretty good job by themselves). After the seven are dead you will be told that some werewolves got into the Greathall. Enter and take care of the two in there to find that the Honor Guard is dead and Tharsten is missing (much like the Captain of the fort strangely enough).
[edit] Korst Wind-Eye
Exit the Greathall and you'll find the shaman has returned just outside. Korst thanks you for helping to protect the town, but informs you that you've contracted the terrible disease yourself. In three days you will turn into a werewolf yourself, though a simple Cure Disease spell can be used during the three days to cure yourself. Until you are cured, you are banned from the village in order to prevent others from being infected.
At this point you have two choices: find a Cure Disease potion or spell (or visit a shrine and get the appropriate blessing) within three days to cure your Lycanthropy, or do nothing and become a werewolf. If you have cured your Corprus disease and become immune to common disease, this is the most convenient time to become a werewolf. If you later decide to become a werewolf, it is possible to counteract your 100% resistance to disease with a spell of Weakness to Common Disease 100% on self (this also works for Vampirism).
[edit] Become a blood friend of the Skaal
Once cured, return and speak to Korst who names you a blood friend of the Skaal, giving you the name Blodskaal. He also gives you Rigmor Halfhand's former residence.
[edit] Notes
- One seemingly logical but ill-fated way to handle this battle is to cast a mass-effect Calm Humanoid spell on the werewolves. The spell will work, but if you then attack them before it wears off, you will, bizarrely, be charged with a crime for attacking a peaceful NPC in town and the guards will try to kill you. Also, you cannot enter the talk screen with the calmed werewolves, thus precluding taunting them into attacking so that you can legally kill them.
[edit] Quest Stages
These Codes can be used along with the Journal Console Command and Quest ID given above the chart(s) to update the quest to a certain point.
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