Category talk:MMods

The UESPWiki – Your source for The Elder Scrolls since 1995

 
Jump to: navigation, search

[edit] Category organization

The following is a list of the proposed subcategories for the Category:MMods category. Only a few of these categories have been implemented. Note that mods may belong to more than one category.

MMods-Alchemy
Alchemy and herbalism.
MMods-Armor
MMods-Balancing
Balancing, realism, class, gameplay enhancers.
MMods-Bodies-Better
Better Bodies and clothing.
MMods-Bodies-Smoother
Smoother Bodies and clothing.
MMods-Clothing
MMods-Combat
Weapons and other fighting enhancements.
MMods-Companions
MMods-Creatures
MMods-Dialog
LGNPC and generic dialog enhancers.
MMods-Factions
MMods-Fixes
Mods that fix errors in other mods.
MMods-Graphics
Enhances the graphics of existing items.
MMods-Hacks
Programs that hack into Morrowind's executable to add new functionality.
MMods-Heads
MMods-Houses
Mainly houses for players.
MMods-Innovative
Mods that provide new abilities that are simply unavailable in the stock game. E.g. Cortex's Scripted Spells.
MMods-Landscape
Landscape and vegetation.
MMods-Lights
Mainly light enhancers.
MMods-Magic
Spell, enchantment and mage focussed mods (other than Alchemy).
MMods-Massive
Total conversions (TCs) and other mods that make massive additions to the game. E.g., LGNPC.
MMods-NPCs
Mainly NPC replacers and enhancers. E.g., Morrowind Comes Alive.
MMods-Quests
Mods with non-trivial quests. (E.g., more than "Buy the house from Joe.")
MMods-Races
MMods-Sounds
Sounds, voices and music.
MMods-Stealth
MMods-Towns
MMods-Travel
MMods-Undead
Necromancy, enhanced tombs, etc.
MMods-Vampire
MMods-Werewolf
(This information was moved here from a previous article at [[Tes3Mod:Mod Categories]], in case there is any future need for this information) --NepheleTalk 18:43, 22 October 2008 (EDT)

[edit] Category:Morrowind-Mods

There's MMods and there's Morrowind-Mods. That's needlessly redundant. MMods is the older category, but Morrowind-Mods fits better with the conventions used for all other categories (Category:Morrowind-Places, Category:Morrowind-NPCs, etc. rather than MPlaces, MNPCs, etc.). There aren't that many articles anyway so recategorizing could be done quickly enough even without setting a bot on the task. Speaking of which, the subcategories MMods-Massive and MMods-NPC don't seem really useful... What do you think? --Gez 06:26, 10 March 2009 (EDT)

I think the need for MMods has passed since other sites to a better job of providing brief listings of particular types of mods. I created the Morrowind-Mods category for in-depth mod documentation rather than overviews. Since I had nothing to do with the previous categories, I'll leave the keep/kill decision up to people like Wrye who set them up. –RpehTCE 13:41, 10 March 2009 (EDT)
Sponsored Links
Personal tools