Daggerfall:Custom Class 1

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The following post was found on the DAGGERFALL Mailing List and contains good information on creating a powerful custom class.

For all new guys out there and for any who want to know how I created my awesome custom character (Void Knight now at Lv 12) and enabled it to survive in the Empire of Tamriel (also a few tips/cheats). BEWARE this a misc. between fairplay and cheating, read-on at your own risk...

I started by selecting Summerset Isle as my province of origin thus becoming a High Elf therefore immune to paralysis, chose my class name and later a face and name to go with it.

Province of Origin  : Summerset Isle home of the High Elfs
Race (from province)  : High Elf (Immune to Paralisys)
Class Name  : Void Knight (this a demi-good character)
Character Name  : Phoenix

Next I added 10 points to both INT and WIL thus allowing for a easier improvement in Languages/Lockpicking (by means of INT) and Magicka Schools (by means of WIL), and subtracted an equal amount from PER and LUC (this are very important too, but in time I boosted them up magically) so my base status looked like this:

STR  : 50
INT  : 60
WIL  : 60
AGI  : 50
END  : 50
PER  : 40
SPD  : 50
LUC  : 40
Primary Skills  :
Destruction
Long Blade
Critical Strike
Major Skills  :
Restoration
Short Blade
Stealth
Minor Skills  :
Alteration
Illusion
Mysticism
Thaumaturgy
Backstabbing
Dodging
HP/Level  : 12

As you can see this character is set out to be both a good fighter and also a very powerful magician.

Now keeping in mind that this is a mixture between a Battlemage (my character in Arena) and a Knight, there was some class adjustment to do, therefore I added the following Disadvantages to my class:

Critical Weakness to Paralysis (this is a small cheat to get that darn dagger down)
Can't Use Iron (useless and good to get the dagger down)
Can't Use Axe (useless and good to get the dagger down)
Can't Wear Leather (Knights can't wear it)
Can't Use Buckler (Knights don't use them)
Can't Use Kite (Battlemages can't use them)
Can't Use Tower (Battlemages can't use them)

The armor, weapon and material restrictions are really only used in conjunction with Critical Weakness to get the dagger down enough so I won't cripple my characters level raising and at the same time allow him to be a good mix between my two chosen classes.

Next I decided to give my character some special advantages:

Expertise in Long Blade (any good knight should have it)
Increased Magery 3x INT in SP (any good mage should have it)
Regenerate Health in Darkness (to help me along dungeon crawling, I like dungeons)

This leaves the Skill Improvement Dagger just a little above Average thus effectively allowing me to create a good but balanced character, it can be very powerful but it go up in levels completely unprepared.

For the questions I usually chose (in any particular order),

  • Mysticism for the longest school of magicka I've studied (good for Recall)
  • Restoration for the other two question about Magicka (good for Heal/Stamina)
  • I saved a book from my childhood (good income)
  • I got an Ebony Dagger from the Emperor (good for my Short Blade skill)
  • I have a Warrior as my best friend (good for my fighting skills)
  • My nickname is Quicksilver (good for my jumping/running skills)
  • In my spare times I do a lot of sparring (good for my fighting skills)
  • I have trouble getting along with others (going along with my PER stat)
  • I don't like sanctimonious priests (I really don't)
  • My god of election is Julianos (I'm a Application Developer)
  • I enjoy Daedras (preferably dead, good for Daedric skill)

When it cames the time to distribute status bonus I wait until I can get something like this:

STR  : 60
INT  : 70
WIL  : 70
AGI  : 60
END  : 60
PER  : 4?
SPD  : 5?
LUC  : 4?

as for distributing skill attributes, it should look like this:

Primary  :
33
33
33
Major  :
27
22
22
Minor  :
16
16
16
16
16
17

I think this leaves me with 165 points for the 'starting' field in the level formula: (current - starting + 28) / 15 Which means I will need a 2 point increase in my skills in order to raise to level 2, this easily accomplished in the starting dungeon so I always left the dungeon with a Lv2 Void Knight, I got 6 points to distribute, which went into my SPD attribute that should now be in the 6? or nearing it.

The first thing I do is go to the largest town near the startup dungeon (as a traveling tip I recommend traveling in Cautiously when going to towns and recklessly when going to dungeons, unless you require healing/spell regeneration) I then go into *cheat* mode for a while, it's not a big *cheat* but it's a good one, I get into a general store loiter until it closes and empty it of books and armor/weapons, I also take a horse and a cart to hold my loot and any cloths I find suitable for my character, then I just go into every Armor/ /Weapons/General/Pawn shop in town and empty of the same type of stuff, I take whatever suits me for Armor (weapons are no better than my Ebony Dagger at this time) and equip my character with it, then I go into a Pawnshop and sell everything I got one piece at a time, up to 20-25 on each go, then loiter for 3-9 hours to improve my Mercantile skill, I do this until i'm out of items to sell, i get pretty unencumbered so I go into a bank and deposit every gold piece. I do this for the next 2-3 big towns (including Daggerfall), by then I have about 200K gold credits, so I just take a letter of credit for say 100K and go joining the Fighters Guild, do 3 quests for them (no Dungeons involved) to get Journeyman status and a little time slack and then I go into training.

This are the guilds/temples I've joined and what I train in each:

  • Fighters Guild: Archery (it's possible to shoot animals and other unintelligent monsters through unlocked doors and all monsters through locked doors, this will effectively improve this skill)
  • Blunt Weapon (great to break doors and smash skeletons)
  • Giantish and Orcish
  • Swimming (you can train this by not avoiding underwater areas in dungeons)
  • Short Blade up to my lowest skill in its group
  • Mages Guild : All my magic schools in my Minor Skills group up to my highest current skill in this group, and if need arises my Restoration up to the lowest of its group and Destruction (this last one sometimes makes me gain a level)
  • All of the languages skills that are taught by this guild.
  • Any Temple of Zen : Centaurian, Etiquette, Streetwise
  • Any Temple of Arkay : Climbing (you can also train this one by climbing city walls instead of just going through the door, and of course in dungeons)
  • Backstabbing up to my highest skill in its group (not too hard to gain after you've developed Stealth, just sneak up to monsters and attack them from they're back)
  • Any Temple of Kynareth : Dodging up to my highest skill in its group (its also possible to train this one by standing still while fighting monsters namely low level monsters like Rats, Bats, Bears, Tigers and Spiders)
  • Stealth (never needed to train it, just walk slowly in dungeons)
  • Any Temple of Mara : Nymph Lockpicking (you can also train this one by trying to lockpick every locked door that's not magically held in dungeons)
  • Knights of the Dragon, just for the quests, I rather like them, when you're high enough they'll give you a house (at the rate I'm climbing that'll be never :(
  • I also do some quests for Merchants / Townsfolks / Nobility, this will improve your REP with each one of them.

When I've improved my character enough, that's when I get all of my miscellaneous skills up to 20-30, I'll start doing quests for the guilds I belong to, and going up in levels, I keep training in the various guilds in between quests, when my character reached level 10 I was already rich from dungeon loot (I stopped looting shops when I started training), I had already access to the Daedra Summoning at the mages guild and had enhanced my character attributes via enchanted cloths/armor and I'm also carrying a few items of Reparation (enchanted with Repairs Items), I'm currently going for the Artifacts (via Daedra Summoning) I plan to get them all if possible (I like to collect them), I hope to be able to finish by going through all of the main quest plus any sub-quests that are presented to me without my character getting too powerful for me to loose interest in the game...

If you were patient enough to read this I hope it'll help you somehow, good crawling...

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