Daggerfall:Diseases

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The following list of diseases was taken from the TEXT.RSC file in the ARENA2 directory. Vampirism and Lycanthropy are not listed.

Disease Description
Blood Rot You have contracted Blood Rot, which will adversely affect your health, personality, and willpower over the next several days or weeks unless you cure it. Some have not found a cure and died of this disease.
Brain Fever You have contracted Brain Fever. It is a slow death, as your willpower, your health, even your personality trickle away, day by day. You must either get a cure or face oblivion.
Caliron's Curse You have contracted Caliron's Curse. Some people have recovered by themselves in a week or two, but their strength, speed, and agility remain stunted. It is best to cure the disease quickly.
Cholera You have contracted Cholera, one of the deadliest diseases in Tamriel and always fatal unless help is given very, very quickly.
Chrondiasis You have contracted Chrondiasis, a magical disease, which will consume your intelligence and innate magicka, day by day. The disease must be cured, or it will eventually kill you.
Consumption You have contracted Consumption. Your willpower, agility, and strength will slowly leave you, until you are cured or you die.
Dementia You have contracted Dementia, a hideous disease which slowly robs a victim of his or her intelligence, willpower, and even personality, until he or she is dead or a cure has been applied.
Leprosy You have contracted Leprosy and will slowly waste away, a little bit every day, unless you are cured.
Plague You have contracted the Plague, a very serious, often fatal disease. Very quickly it will spread through your system. Few who contracted it live for more than a few days unless they are cured quickly.
Red Death You have contracted Red Death, a very serious disease which can quickly decimate a victim's endurance and even destroy personality until a cure is given or the victim dies.
Stomach Rot You have contracted Stomach Rot. It is a permanent condition, unless you are cured, characterized by a slight daily drop in health.
Swamp Rot You have contracted Swamp Rot. Every day your willpower, agility, and strength will fall, until you waste away or are cured.
Typhoid Fever You have contracted Typhoid Fever, a deadly disease affecting a victim's intelligence, endurance, and health. The condition is permanent, barring a cure or death.
Witches' Pox You have contracted Witches' Pox. It will slowly deteriorate your strength, endurance, and health until you are cured or dead.
Wizard Fever You have contracted Wizard Fever, a sometimes merely irritating, sometimes devastating magical disease. Some have suffered this and barely noticed it before the fever broke on its own and some have been left feebleminded. Your innate magicka and intelligence will trickle away, day by day, for as long as three weeks.
Wound Rot You have contracted Wound Rot, which will very slowly erode your strength, endurance, and health until you cure yourself.
Yellow Fever You have contracted Yellow Fever. Your endurance, willpower, and health will decline every day until you find a cure or die.

[edit] Poisoning

Sometimes humanoid enemies, especially assassins, carry poisoned weapons. If one is poisoned by such a weapon, one's Attributes and health slowly decrease until the poisoning is cured by a potion, spell or a visit at a temple's healer. If the poisoning is not treated in time, it is lethal. Attributes damaged by poisoning can be restored to their original value at any Temple one is a member of.

Alternatively a custom spell with the "heal attribute" effect could be used, provided one has access to a Spell Maker and one's Restoration Skill and magicka is sufficient to cast such a custom spell.

There are no other known methods to restore damaged attributes.

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