Daggerfall:FaqArtifacts

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This section, DAGGERFALL's Artifacts, lists the artifacts available in the game. Currently this consists of most of the artifacts from ARENA.

WARNING: This Area Is Under Construction.

DAGGERFALL has all 16 of the ARENA artifacts (but none are in the demo). BETHESDA advises that they will be treated differently in DAGGERFALL to ARENA. The FAQ Co-Authors still suspect that many of their features will be the same, so in the meantime, we present a listing of the Artifacts, with relevant ARENA characteristics. Since they do have different characteristics to ARENA, it is very unlikely that you will be able to transport any over with an ARENA character. This will be revised as soon as we know more. BETHESDA also advises that there are further artifacts specific to DAGGERFALL, but at this stage they aren't releasing any details.

[edit] ARTIFACT EXPLANATION

Object Description / Weight (kg) / Condition When Found / Unhaggled Down Price for the Artifacts Rumour in Gold Pieces USE: Normal class restrictions apply, eg. mages can't use the Ebony Blade, as it is a katana. Artifact rings and amulets can be worn simultaneously with their normal counterparts. Each artifact disappears after a fixed number of uses, (the number increases with your characters level), & will then only be available through a quest again. You can increase its life expectancy by not using its artifact properties, or by having the item repaired (the latter restores the item to its original number of charges it had when you first found it). Repairing artifacts in ARENA was normally expensive. It is unknown whether DAGGERFALL contains the ARENA bug allowing you to have artifacts repaired for 13 gold by a shopkeeper in less than 15 hours.

1. AURIEL'S BOW
Elven LongBow / 1 / New / 800
USE: -3AC overall, damage: 2-12, fires spell (save vs. Magic) that kills type unknown, provides invulnerability to lesser attacks
 
2. AURIEL'S SHIELD
Kite Ebony Shield / 8 / ? / 710
Use: -3 AC overall, Fire and magick resistance
 
3. CHRYSAMERE
Claymore / 14 / New / 560
USE: damage: 2-18, heals, resist fire, reflect spells
 
4. EBONY BLADE
Ebony Sword / 6 / New / ?
Use: damage: 3-16, unknown death spell, save vs. magic
 
5. EBONY MAIL
Ebony Plate Armour / 16 / ? / ?
Use: AC -9 overall, resist fire, spells; shielded
 
6. KING ORGHNUM'S COFFER
Chest / ? / ? / 890
Use: Provides 1-100 gold, once per day.
 
7. LORD'S MAIL
Plate Armour / 16 / New / 500
USE: torso -9AC, resist spells, regenerate, cure poison
 
8. NECROMANCER'S AMULET
Robes / NA / ? / 680
Use: -9AC overall, absorb/reflect spells, regenerate, increases users intelligence
 
9. RING OF KHAJIIT
Ring / NA / ? / ?
USE: -6AC overall, invisibility, user becomes non-target, increases users speed
 
10. RING OF PHYNASTER
Ring / ? / ? / ?
Use: -6AC overall, resist poison, spells, shock, shield?
 
11. SKELETON KEY
Key / NA / ? / 830
Use: once per day, anyone can unlock non-magically locked doors or chest. Skilled lockpickers can open some magically locked doors.
 
12. SPELL BREAKER
Tower Shield / ? / ? / ?
Use: ?
 
13. STAFF OF MAGNUS
Staff / 3 / New / 590
Use: damage: 1-8, regenerates hit and spell points
 
14. VOLENDRUNG
Dwarven War Hammer / 16 / New / 620
Use: damage: 3-18, gives health to user, paralysis, leaches strength
 
15. WARLOCK'S RING
Ring / ? / ? / 770
USE: reflects spells, increases users speed, heals
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