Daggerfall:Guilds and Reputation
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Joining guilds and performing guild-quests in Daggerfall can be a large and important part of a character's adventuring career. Guilds help you get money, increase your reputation, find artifacts, make magical items and a host of other goodies.
Contents |
[edit] General tips for joining guilds
First, find your chosen guild. Almost all guilds are available for you to join. You may have to go way out of your way, but there are clues... books, rumors, and such.
Warning about temples: There are eight temples in Daggerfall. You can only join one of them since patch 1.04.191, so choose wisely, for the only way to leave it once you have joined is to get expelled, which can be quite difficult.
Next, join the guild. All but ten guilds can be joined (the Prostitutes, the Order of the Lamp, and the eight temple knights orders.) Three guilds however will contact you directly once you meet their requirements (the Thieves, the Dark Brotherhood and ?).
Reputation and skills are a factor of whether or not you are eligible to join this guild. Reputation should be good or at least indifferent. If you don't have the required reputation perform a quest or two for this guild: diligence does pay off.
You need at least two of these skills to be at a certain level to even be accepted into the guild.
[edit] Making Friends
- You need 28 days to go up a rank in a guild. When you talk to a guild member, you won't go up one rank but as many as your reputation and skills allow.
- Train. You need the correct skill requirements to be promoted.
- Each time you donate 1000 gold or more to a temple it counts as 5 reputation.
- Quest for the Guild. Most quests give 5 reputation to the guild, some even 10. The reputation gain with the Guild's allies or the loss with its enemies is half the reputation you get with the Guild. It must be pointed out, that the game never rounds numbers, if you get 5 reputation points with the Guild, you only gain 2 points with its allies and lose 2 points with its enemies.
- Each month, the reputation of your character with any group/person (positive or negative) will get 1 point closer to 0. Don't let the guilds forget your character, he may lose his ranks.
- A failed quest removes 2 RP with the group/person who gave the quest. It removes 1 point with the allies of this group/person and adds up to 2 points with the enemies of this group/person. If you wish to make an enemy, fail a bunch of their quests.
[edit] Reputation and Rank Skill Levels
Here are the lists of Reputation and Skill Levels required per RANK in a Guild.
| Rank | Reputation | High skill | Low skill |
|---|---|---|---|
| 0 | 0 | 22 | 4 |
| 1 | 10 | 23 | 8 |
| 2 | 20 | 31 | 12 |
| 3 | 30 | 39 | 16 |
| 4 | 40 | 47 | 20 |
| 5 | 50 | 55 | 24 |
| 6 | 60 | 63 | 28 |
| 7 | 70 | 71 | 32 |
| 8 | 80 | 79 | 36 |
| 9 | 90 | 87 | 40 |
[edit] Guild Titles and Ranks
The following are the various titles associated with each guild and guild rank (in case you're trying to figure out where you stand in a guild).
| Rank | Mages | Fighters | Thieves | Dark Brotherhood | Temples | Knights |
|---|---|---|---|---|---|---|
| 0 | Apprentice | Apprentice | Apprentice | Apprentice | Novice | Aspirant |
| 1 | Journeyman | Journeyman | Journeyman | Journeyman | Initiate | Squire |
| 2 | Evoker | Swordsman | Filcher | Operator | Acolyte | Gallant |
| 3 | Conjurer | Protector | Crook | Slayer | Adept | Chevalier |
| 4 | Magician | Defender | Robber | Executioner | Curate | Keeper |
| 5 | Enchanter | Warder | Bandit | Punisher | Disciple | Knight Brother |
| 6 | Warlock | Guardian | Thief | Terminator | Brother | Commander |
| 7 | Wizard | Champion | Ringleader | Assassin | Diviner | Marshal |
| 8 | Master Wizard | Warrior | Mastermind | Dark Brother | Master | Seneschal |
| 9 | Archmage | Master | Master Thief | Master Assassin | Patriarch | Paladin |
[edit] Guild Descriptions
The following places have known locations. Most of this was extracted from the file TEXT.RSC in the ARENA2 directory.
| Name | Province | Cities | Description | Skills/Advantages |
|---|---|---|---|---|
| Akatosh Chantry | Everywhere, Bergama, Isle of Balfiera, Wayrest | N/A | The Akatosh Chantry is devoted to the worship of Akatosh, the Great Dragon. Akatosh is the most constant of gods, for his sphere is time itself. Perhaps, if you are in need of a blessing of time and are willing to make an appreciable donation, Akatosh might smile upon you and grant you time: time to heal your injuries, perhaps, or time to shorten your voyages. Our priests and priestess here have a variety of other skills and services available for members of the Akatosh Chantry. Naturally, one has to be judged worthy before one is sheltered under the Great Wings of Akatosh. | Destruction, Alteration, Long Blade, Daedric, Dragon, Stealth, Running Rank 0 - Fast travel time = (95 - rank)/100*travel_time |
| Blades | N/A | N/A | Not Joinable, May not Exist | N/A |
| Dark Brotherhood | Everywhere | N/A | N/A | Short Blade, Archery, Backstab, Streetwise, Stealth, Climbing, Destuction, Daderic, Critical Strike.
To join, kill 3 or more innocents (people walking in the streets) or 15+ guards within 3 days and wait for letter to be delivered to you shortly. Rank 1 - Buy Potions; |
| Fighters Guild | Everywhere | N/A | N/A | Blunt, Axe, Archery, Short Blade, Long Blade, Giantish, Orcish
cheaper weapon repair the higher the rank |
| Host of the Horn | Lainlyn | Akhera - Korom (and various Lainlyn cities) | The Host of the Horn have the honor of serving his most terrible Grace, the Baron Shrike. Our
duties consist of all important activities from straight warfare to espionage and tax collection. |
If one has demonstrated loyalty to Baron Shrike and prowess in battle, one may be considered for
admission in our proud Host. We have not earned the fear and respect of all in Lainlyn by wasting time with the hopeless. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| House of Dibella | Everywhere, Abibon-Gora, Daenia, Dwynnen, Gavaudon, Lainlyn, Satakalaam, Tulune | N/A | At the House of Dibella, we seek truth through beauty and the worship of the embodiment of beauty,
the Goddess Dibella. Dibella smiles on those who give generously to our House. She grants charm and grace to donors. In proportion to their generosity, of course. We are always interested in new initiates to the House of Dibella, though only those possessing skills in the promotion of harmony. To be honest, very few qualify. |
Etiquette, Illusion, Restoration, Long Blade, Lockpicking, Orcish, Nymph, Daedric
Rank 1 - Buy Potions; |
| Knights of the Circle | N/A | N/A | The Knights of the Circle are the military arm of the Order of Arkay. It is our solemn
duty to protect the Order and to fight their battles. Our devotion to the God Arkay and the Order are complete. |
Only those of exceptional fighting prowess and unswerving loyalty to the Order and
the God Arkay are considered for inclusion in the Knights of the Circle. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Knights of the Dragon | Daggerfall | All Over | Have the official duty of protecting the city and royal family of
Daggerfall. We are led by the honorable Lord Bridwell, the greatest hero of the War of Betony. |
To be considered for admission into our fighting order, one must demonstrate exceptional combat
skills and a reputation for honor and loyalty to Daggerfall. In return, our knights are treated with unparalleled respect in Daggerfall. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Knights of the Flame | Anticlere | N/A | The Knights of the Flame are the noble warriors of the Lorddom of Anticlere. Our allegiance is unswerving to Lord and Lady Flyte, who rescued us from the chaos following the War of Betony. | Only those known for their loyalty to Anticlere and our blessed patrons are judged worthy to
join our order. In return for their allegiance, our knights are treated as veritable gods in Anticlere. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Knights of the Hawk | Antypyllos, Santaki? | Antypyllos | N/A | Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Knights of the Iron | Sentinel | All Over | We of the Knights of Iron are in charge of the military excursions of the Resolution
of Zenithar. Zenithar is not merely the God of Merchants and Commerce, He is also a warrior god. We represent that side of Him. |
Obviously, it does not behoove us to take any new initiates who are less than
excellent fighters and completely devoted to our cause. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Knights Mentor | N/A | N/A | The Knights Mentor are brothers and sisters to the School of Julianos. While they do
research and expand the libraries of the School, we protect them. And, in turn, they share their expanded knowledge with us. It is a perfect relationship and benefits us each equally. |
Naturally, only those of exceptional military skill and demonstrated loyalty
to the School and God Julianos are considered for membership into the Knights Mentor. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Knights of the Owl | Glenpoint | N/A | We of the Knights of the Owl are responsible for protecting and fighting for the royal family of Glenpoint. | Only those of the most refined fighting skills and dedicated to the welfare of Glenpoint are
considered for inclusion in our knightly order. Our knights are the royal escorts of the Baron and treated with unparalleled respect in all of Glenpoint. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Knights of the Rose | Wayrest | Merhope Hall, Oxvale Borough, and more | We of the Order of the Rose have the honor of being the guard and strong arm of his majesty,
King Eadwyre of Wayrest. The greatest knights in his court are members of our order and we have demonstrated our worth in internal and interprovincial struggles throughout the Bay and Tamriel. |
For those few whose combat abilities and true loyalty to the King are judged acceptable, we
offer membership in the most respected order in Wayrest. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Knights of the Scarab | Totambu | All Over | We of the Knights of the Scarab have the honor of being the official guard for the royal family of Totambu. Our duties are many, our favor is great. | Only the most refined and loyal warriors are considered for initiation. It is a very great honor indeed. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Knights of Stendar | N/A | N/A | We, the Knights of Stendarr the Merciful call ourselves the Crusaders, for it is
our sacred duty to protect the Temple and fights its battles. While we firmly espouse the Temple's philosophy of compassion and charity, we recognize that if the Temple is weak, it cannot realistically survive. |
Only those of great combat ability and proven devotion to the Temple and the
God Stendarr are eligible for possible membership in the Crusaders. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Knights of the Wheel | Abion-Gora | Penzar | The Knights of the Wheel represent the royal family and the city of Abibon-Gora in all military situations. | We are not currently soliciting new recruits into our order. A suitably talented warrior
known for his or her loyalty to Abibon-Gora might, however, still merit consideration. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Kynaran Order | N/A | N/A | We are the strong arm of the Goddess Kynareth, an off-shoot of her temple
devoted to fighting her causes all over Tamriel. Members of the Kynaran Order are honored for our skill and loyalty by the Temple, and given full access to the blessings and services within. According to individual rank in the Order, of course. |
Possible candidates for inclusion in the Kynaran Order are chosen on the
basis of their combat skills and their reputation with the Temple. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Mages Guild | Everywhere | N/A | The Mages Guild is an inter-provincial organization under a council of five archmagisters, dedicated to
the study and application of magicka. Our students have concocted a number of the more popular potions and magical items which we offer at reasonable prices. We also have a variety of standard spells and potion ingredients, also for sale. In addition, our study is available for all serious students of magicka wishing to create their own spells. Of course, the Mages Guild is no mere curiosity shop. Persons judged worthy to join the Mages Guild are given access to libraries and laboratories of every description. Not all at once, of course, but gradually. One has to be careful about whom one trusts with great power. After all, the Mages Guild is all about responsibility. |
Any of the six schools of magic, Destruction, Illusion, Restoration, Alteration, Mysticism, Thaumaturgy.
Rank 0 - Spell maker; |
| Maran Knights | N/A | N/A | Mara represents love and peace. She and Her Benevolence recognize that, as hypocritical as it sounds, military strength is often needed to beget this peace. The Maran Knights represent this military strength. We are admittedly a controversial knightly order. Some misguided clerics within the Temple would prefer that we disband, but they are in the minority, and all respect our skill and loyalty. | Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Order of Arkay | Everywhere, Ayasofya, Orsinium, Sentinel | N/A | We are the Order of Arkay, the God of Birth and Death. Arkay is the great spirit who brings every
man and woman, human, elf, khajiit, and Argonian into this world, and when the time is true, ends their circle. Arkay is fertility and blight, joy and sorrow. At the Order, we celebrate the Blessed Neutrality that Arkay stands for. While we do not offer strangers blessings, for to give favor or curse would be to upset the eternal balance, the Order offers much to its members. Our libraries and sages are some of the finest in Tamriel. Of course, few are worthy to be initiated into the mysteries of Birth and Death. |
Destruction, Restoration, Medical, Axe, Shot Blade, Backstabbing, Daedric
Rank 0 - Cures cost (10-rank)/10*default_price. Heal all wounds, no cost |
| Order of the Candle | Sentinel | N/A | The Order of the Candle have replaced the defunct Knights of the Moon as the official protectors and
warriors of the kingdom of Sentinel. The lords Vhosek of the Moon and K'avar are our commanders and we follow their order implicitly. |
In Sentinel, no order, guild, or organization is treated with more respect than we. Only men and
women of exceptional fighting skills and demonstrated loyalty to the royal family of Sentinel will be considered for admission. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Order of the Hawk | Santaki | N/A | The Order of the Hawk act as the noble warriors and protectors of the town and
royal family of Santaki. Many have trained since childhood to join our knightly order, for the honor and prestige. |
Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Order of the Hour | N/A | N/A | We are the military arm of the Akatosh Chantry, the Order of the Hour, charged
with the protection of the Chantry. Our knights are devoted to the Great Dragon, and dedicated to the promise of stability and permanence He represents. Our duties are varied indeed, and our honors bountiful. An initiate in our Order have the same rights and honors of an initiate in the Chantry. |
Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Order of the Lamp | Apparently Anywhere? Not Joinable | N/A | We of the Order of the Lamp are the protectors of the Mages Guild. We follow the Palantinus, under
direct orders from the Archmagister. |
The Order is only open to those who have already demonstrated fighting skills and are in good standing with the Mages Guild. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Order of the Lily | N/A | N/A | The House of Dibella is the noblest institution in Tamriel, we of the Order
of the Lily firmly are devoted to its cause. Its only fault is that the priests and priestesses within are often too consumed with the propagation of beauty to protect themselves adequately. That is the sacred cause of the Order of the Lily. We protect the House and receive the training and blessings of clerics of equal rank. I can think of no better reason to fight than the cause of beauty. |
Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| Order of the Raven | Dwynnen | Upbridge | In all modesty, the Order of the Raven is a legendary fighting order. We have the honor of
having led the battle against the Camoran Usurper and freed half of Tamriel from his tyranny. We remain the vanguards of the Barony of Dwynnen, protecting the entire region. |
Given our reputation, we cannot admit any but the greatest warriors, the most loyal servants of the Baron, into our order. Long Blade, Archery, Critical Strike, Etiquette, Medical, Giantish, Dragon |
| People of Dwynnen | Dwynnen | all over, Who are these guys? | N/A | N/A |
| School of Julianos | Everywhere, Cybiades, Koegria, Menevia, Pothago, Tigonus | N/A | The School of Julianos is no mere temple, dedicated to mindless obeisance to a distant and hazy God
figure. Julianos is a God, to be sure, but foremost he is a symbol of learning, logic, philosophy, and wisdom. We espouse no moral philosophy other than the goodness of knowledge. As the great Psijic once said, the power of ignorance can truly shatter mithril like glass. That is our enemy. Scholarship is a long and difficult journey, and Julianos does not tolerate those who wish to shorten it. However, He does bless those who generously donate to His School with a temporary increase in their magical skills. While we advocate literacy and education for all Tamrielans, our policy for those who wish to join the School itself is very stringent. We have little time to waste training the slow and the lazy. |
Thaumaturgy, Mysticism, Alteration, Short Blade, Impish, Daedric, Lockpicking
Rank 0 - Access to library |
| Temple of Kynareth | Everywhere, Alcaire, Daggerfall, Kozanset, Myrkwasa, Wrothgarian Mountains | N/A | Our Lady is the Goddess Kynareth whose sphere is the Heavens itself. She is sometimes called the
Goddess of Air, the Pure One. It was She who gave the Lords Mail to the Warrior Lord Morihaus to combat the unclean Daedric spirits. By the glory of our Lady, we have become the greatest physicians in Tamriel -- our ability to cure magical and mundane diseases is truly unrivaled. Other temples cure only their own priests, but we are philanthropists. Of course, the Goddess shows special favor on Her own. We do take in new initiates, provided they show devotion to the Goddess and have the skill to make their devotion worthwhile. |
Jumping, Running, Dodging, Archery, Harpy, Dragon, Destruction, Illusion, Climbing, Stealth, Daedric.
Rank 0 - Breath meter runs (rank + 10)/10 longer; |
| Temple of Mara | Everywhere, Antiphyllos, Betony, Ephesus, Glenumbra Moors, Northmoor, Ykalon | N/A | Temples devoted to the Mother Goddess of Tamriel are called Benevolences, for we are devoted to the
charge of uniting all creatures as brethren, children of Mara. We are intolerant only of those who show intolerance; we hate only those who hate. Mara is our Mother Goddess, and thus she blesses all with the gift of love. Particularly, she favors those who help her followers in Tamriel. For a reasonable donation to our Benevolence, you will be blessed and be forever beloved by he or she who loves you best. Those who devote themselves further to the Mother Goddess are even more blessed. Our priests and priestesses study the greatness of Mara's Tamriel and have learned much. So there is much to share with our initiates who are judged to be true to Mara's calling. |
Medical, Streetwise, Etiquette, Illusion, Restoration, Archery, Critical Strike, Nymph, Harpy, Daedric
Rank 0 - Add Rank to reaction roll by opposite gender ; |
| Temple of Stendarr | Everywhere, Alik'r Desert, Bhoriane, Dak'fron, Mournoth, Phrygias, Santaki, Urvaius | N/A | Our God is the God of Mercy, Stendarr. Some mock our compassion, calling us sentimental fools and
tenderhearts. But the truth is that everyone, no matter their strength, crawls to us when Sai, the God of Luck deserts them as he is prone to do. Our gift to the traveller is a simple one -- we heal those who are in pain. For more complicated ailments, diseases and poisonings, we direct you to the Temple of Kynareth. With due respect, for they are the finest apothecaries and we, the finest chirurgeons. If one possesses the desire and aptitude, one may join the Temple. Though we desire to help all Tamrielans, we only possess the means to train and assist a small handful. Sometimes, it is best to begin one's compassion with oneself. |
Medical, Restoration, Blunt, Axe, Dodging, Critical Strike, Daedric
Rank 0 - Heal all wounds, no cost. (2*rank) out of 100 chance that when killed (not by drowning), the PC actually survives albeit in a temporarily weakened state |
| Temple of Zenithar | Everywhere, Bjoulsae River, Dragontail Mountains, Glenpoint, Ilessan Hills, Kairou, Kambria, Shalgora, Totambu | N/A | We are a temple devoted to Zenithar, the God of Commerce and Patron of Merchants and Mercenaries.
Long ago, in our movement's birth, our forefathers made us a temple like no other: one meant to be adaptable, but resilient to the storm of time. We are thus called Resolutions, a far more descriptive term than temples. The Resolution of Zenithar favors those who favor us -- we do not choose to hide behind words like donations, gifts, indulgences. In proportion to your payment to the Resolution, your skill in haggling with other merchants will increase, but temporarily. If you wish to increase your skill permanently, you may wish to join the Resolution and meet with our trainers. The invitation to join the Resolution of Zenithar is not open. Only those already possessing a few minimum skills will even be considered. It does not reward us to waste our time with neophytes. If nothing else, we are professionals. |
Streetwise, Mercantile, Orcish, Harpy, Giantish, Spriggan, Centaurian, Daedric, Thaumaturgy, Blunt Weapon, Pickpocket
Rank 0 - Donations from members increase current_rep by 2 |
| Thieves Guild | Everywhere | N/A | N/A | Lockpicking, Pickpocket, Streetwise, Stealth, Climbing, Backstab, Short Blade
To join, attempt to pick 10 pockets or more within 3 days or break into a store without an Open spell and wait for a letter. Rank 0 - Map to a dungeon; (Rank+1)chance/20 to corrupt a judge (no jail) while in a trial for robbery. |
[edit] Temples comparison
Chose your temple wisely for you can join only one.
| Arkay | Akatosh | Dibella | Julianos | Kynareth | Mara | Stendarr | Zenithar | |
|---|---|---|---|---|---|---|---|---|
| Special | Heal diseases cheaper: (10-Rank)/10*NormalPrice. | Fast travel: (95-Rank)/100*NormalDuration. | - | - | Deep breath: Apnea lasts (Rank+10)/10 times longer. | Rank added to die roll when talking to members of the opposite sex. | Avoid death: Rank*2% chance to survive death (except from drowning) in a weaker state. | - |
| Donation blessing | - | Speed | Luck | Intelligence | Endurance | Personality | Legal reputation | Mercantile |
| Access to library | 3 | 2 | 4 | 0 | 4 | 4 | 4 | 4 |
| Heal wounds free | 0 | 1 | 2 | 2 | 1 | 1 | 0 | 2 |
| Buy Potions | 1 | 4 | 1 | - | - | 2 | 2 | 1 |
| Potion Maker | 4 | 5 | 5 | - | - | 5 | 5 | 6 |
| Buy Magic Items | - | - | - | 3 | - | - | - | - |
| Item Maker | - | - | - | 5 | - | - | - | - |
| Buy Spells | - | - | - | - | 3 | - | - | - |
| Spell Maker | - | - | - | - | 6 | - | - | - |
| Buy Soul Gems | 4 | - | - | - * | - | - | - | - |
| Daedra Summoning | 7 | 7 | 7 | 6 | 7 | 7 | 7 | 8 |
* Magic Item merchants of Temple Julianos occasionally sell Soul Gems.
Donation blessing: adds Rank+2 to the attribute/skill/reputation. The duration of the blessing depends on the amount of the donation.
You can see that the temple of Arkay is the only one which sells regular soulgems. Furthermore, in this temple you can buy and make potions at a lower rank.
Don't join Kynareth if you plan to join the Mages Guild, have a water breathing spell instead.
[edit] Reputation Titles
The following is a list of reputation titles which can be found in the info screen ("In the eyes of the law of <province> you are <whatever>.").
| +6 | Revered |
| +5 | Esteemed |
| +4 | Honored |
| +3 | Admired |
| +2 | Respected |
| +1 | Dependable |
| 0 | Common Citizen |
| -1 | Undependable |
| -2 | Scoundrel |
| -3 | Criminal |
| -4 | Villain |
| -5 | Pond Scum |
| -6 | Hated |
[edit] Improving Reputation with the Law
Here's one way to improve your rep:
- Look for a quest to escort someone to a local
- Save your game, anything can go wrong
- Walk outside and ready your weapon
- Next loiter for 3 hours (may require more)
- When you're interrupted by "There are enemies nearby" look for an enemy
- Attack that enemy and when the enemy says to turn him over say "yes"
- If you do and they said they had a warrant for his arrest you will have increased your rep by one level with the law and the same for the Mage's Guild, etc. If you say "no" your rep will decrease.
Doing misc. quests for citizens and the like will increase your reputation somewhat, but will not affect the reputation found in the info screen. As long as you keep out of trouble your bad reputation will gradually improve.
Another way to improve your reputation drastically is to go on a mass murdering spree of innocent civilians and when caught... surrender and plead guilty. After the many months spent in the slammer your reputation should be greatly increased. This may be due to a bug (your reputation gets so negative it wraps into a positive number) or because the law admires you because you are an easy target, you confessed etc... this glitch also seems to work with smaller crimes as well.
[edit] The Order of the Lamp
The Order of the Lamp is an unimplemented knightly order devoted to protect other Mages Guild members—each "guard mage while he sleeps" quest rises your rep with the order by 2 points (with the Mages Guild by 5). I managed to increase my rep with the order to 100, earning as a bonus 50 enchanted items.
- Order of the Lamp is ruled by Palatinus—this guy suppose to be present in each Mages Guild. Your rep with Palatinus increases in exactly same manner like your rep with the order. I suspect, that one "unemployed" guy (this one without any guild function) in each Mages Guild was reserved to play a role of Palatinus.
- Talking to Palatinus was probably meant to cause the game to display message included in graphic file
lamp00i0.img(presented on AndelCrodo site in Unsolved Mysteries section). - Raising your rep with the Order of the Lamp rises your rep with Popudax—a mage located in one of the Daggerfall Castle rooms. Two rooms (left and right from the throne room) are "inhabited" by 5 guys who don't play any role in the game (except talking with you). Similar 5 persons (but with different names and looking different) are present both in Castle Sentinel and in Castle Wayrest. At least one of those guys was intended to be related to the Order of the Lamp (based on the growth of reputation).
- There is a long list of different classes and persons who share with the Order of the Lamp opinion about you. So, working for the order (through the Mages Guild quests) rises your rep with the Odylic Mages, Cabal, The Master of Incunabula and many others.
Well, as you see almost everything is ready to "activate" the Order of the Lamp. NPC's ready to be this order "representatives", image serving for joining guild dialogue and reputation relations. There are no quests, but that's not a problem, they can be easily added.
[edit] Misc Guild Info
[edit] Open 24 Hours?
If you are high enough rank in a guild, the guilds services are open to you twenty-four hours of the day! As of 2.13 you must attain Warlock rank first, but it sure is convenient to be able to step into a guild hall when you are caught unawares at night in Daggerfall! This makes the Fighter Trainers mostly obsolete when you are a Master, and Vampires need fear no more!
[edit] Can't rejoin Thieves/Dark Brotherhood
Given the method that you join the thieves and Dark Brotherhood guilds, you cannot join them again after you leave, for whatever reason (be it vampirism or being kicked out). Bethesda have verified this. This was never fixed.
[edit] Vampire Clans
Although the vampire clans do exist in the game, and you are occasionally contacted by them, that's about it. Bethesda has stated that the clans don't work the way they're supposed to. This was never fixed.
[edit] Paladin's House
When you become a Paladin in the Knight's guild, you are offered a house in the city where you receive the award. Talk to the 'realtor', but Save Game before you click on "Receive House". When the location of your new home is marked on your map, step out of the realtor's room and into the short passage. (Do not enter the passage leading back towards the Armorer.) Turn left and go through the closed door. It will lead you into a tiny courtyard where you can check your city map and see the location of your new place. If you want to go to your house, use a Levitate spell/object and fly to it. If you don't like it, re-load the game.

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