Daggerfall:Hunt for a Spriggan
 Quick Walkthrough
- Talk to a questgiver of the Fighters Guild.
- Head to the dungeon where the spriggan can be found.
- Find the spriggan within the dungeon and hit it once.
- Listen to the spriggan and decide if you want to accept its proposal.
- Return to the questgiver for your reward.
- Be sure to follow the time limit.
 Detailed Walkthrough
 Quest Offer
Some woodsmen have hired the guild to kill a spriggan. Seems the monster is attacking them when they are out in the woods logging. Want to take a hack at it (player's name)?
 Quest Acceptance
Questgiver goes on:
Two attempted ambushes have failed. The spriggan is just too smart. You'll have to go to its lair, in (dungeon). Get back to me within (time limit) days and I'll have (random gold) gold waiting for you.
 Quest Decline
Fair enough. Run along. I've got to find someone to take this job.
 Quest Object
Travel to the dungeon the questgiver mentions to you and find the spriggan within. It should be the only one of its kind, since spriggans will only appear at lower levels. Once you have found it, hit it with a weak weapon or your fists once. Be careful not to use a strong weapon, as it is easy to kill the spriggan with one hit, especially at higher levels. Once you have damaged the spriggan, it will say:
You attack me without cause, (player's race). Yes I did wreak vengeance upon the slayers of wood. Know that they did slay seedlings of mine. Would you stand rooted while someone slew your seedlings? I have no quarrel with you. Convince the woodsmen to prune with care, and I shall leave them in peace. Will you take this mission up?
You will now have to choose whether or not to agree to the spriggan's proposal
 Refusing the Offer
If you do not wish to accept the spriggan's offer, continue to attack it. Once it is dead, the following message will appear:
The spriggan is dead. Those woodsmen can log in safety now.
 Accepting the Offer
If you accept the spriggan's offer, it will continue:
The main culprit is (woodsman's name), who hacks down trees without care. Go to (town) and secure his promise. Do not visit me again. I shall know of your success or failure by how the woodsman do their work.
Travel to the town where the woodsman lives and ask around to learn his location. Enter his residence and talk to him, and he will say:
So the tree creature wants to cut a deal, eh? Well I suppose I can convince the boys to only log the big trees. But if his kind attack us again, we'll burn every sapling we can find! You've got yourself a deal, (player's name).
 Quest End
Once you either kill the spriggan or get the woodsman to agree to its proposal, return to the questiver. If you killed the spriggan, he will say:
The spriggan is kindling? You are proving yourself to be quite reliable, (brother/sister).
Here is your (random gold) gold as promised.
If you accepted the spriggan's offer, he will say:
You worked it so the woodsmen and the spriggan ain't fightin'? Very clever (player's name). You'll go far if you keep those wits sharp.
The questgiver may also give you a map, saying:
By the way, since I'm feelin' charitable, here's a map to a hole called (random dungeon). Full of monsters needin' killing, treasure to loot, the works. Have fun.
 Reputation Gain/Loss
A successfully completed quest results in a reputation gain according to the table below.
A failed quest results in a reputation loss according to the table below.
(Allies/Enemies affiliations for listed factions are not considered in the tables)
 Additional Reputation
If you accept the spriggan's proposal and talk to the woodsman, you will gain additional reputation according to the table below:
|People of the Current Region||+10|
|Current Region's associated factions||+5|
- Random dungeon monsters
- Quest Target: One Spriggan
- The woodsman's residence may be locked, requiring you to pick the lock or use an Open spell. There is a third-party patch which corrects this issue, which can be found here.
- Once you get your reward from the questgiver, you must speak to him using the "Talk" option to properly terminate the quest. If this is not done, the quest will remain active and will count as failure once the time limit has expired.