Daggerfall:Lycanthropy

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Contents


[edit] Werewolves

[edit] Information

In Daggerfall, characters may be infected with two forms of lycanthropy: the curse of the werewolf or the wereboar. As of patch v2.13 you now become a werewolf if bit by one. Information, apparently from Bethesda itself, seems to indicate that before patch 2.13 the character can only become a werewolf in certain locations. One possible spot is via the Cyndassa's quest in which you must kill her brother, a werewolf. Another way to make werewolves appear is by accepting the "Deliver Potion" quest at a Witch Coven. During this quest you'll be ambushed at night by vampires and werewolves.

Being in wereform means no one will talk to you (you can still rent a room, or purchase services though), and you can't access your inventory, so you can't buy anything. If someone gives you something in wereform (e.g. the reward for a quest), the game will crash.


[edit] Advantages

Attributes
  • +40 on Strength, Speed, Agility and Endurance, but no score will go above 100.
  • +30 on Hand-to-hand, Climbing, Running, Stealth, Swimming and Critical Strike. These advantages are for human form as well as wereform. The 30% boost does not count toward level gains, you can increase it to over 100% even if you weren't at 71 or above when you were infected.
Spells
  • Access to the ability Lycanthropy can be used once a day for no cost, changing the character into their wereform.


[edit] Disadvantages

  • The need to hunt innocents twice a month. This means you have to kill a peasant, or a guard. If you do not do this, your hit points will damage very rapidly, leaving you with four max hit points.
  • Whenever there's a full moon, the character changes into wereform, and will stay that way for a full twenty-four hours.
  • Once every year you get a letter from a werewolf hunter that he has selected you as his next target. He'll give you a quest to get rid of the lycanthropy curse, or try to kill you. Trying to kill you means sending two to five of his henchmen after you, usually warriors, rogues, assassins, nightblades or archers. If you kill these they'll leave you alone for another year.

[edit] Magical Items

[edit] Hircine's Ring

As the Ring's description says, the Hircine Ring gives a character all the advantages of being a Lycanthrope with few of the disadvantages. The Hircine Ring quest can be started by contacting a witch, or the Glenmoril coven and having them summon Hircine. Hircine gives your character a quest to go kill another Lycanthrope and offers the ring as a reward for its completion.

Hircine's Ring will stop you from getting the need to hunt innocents and you won’t automatically transform during nights of a full moon. Plus you can use Hircine's Ring to shape shift as many times as you like instead of just once per day. Doing this, however, expends charges and eventually wears out the ring.


[edit] Curing Lycanthropy

At some point after you become infected with lycanthropy, you will be sent a letter offering you a chance to be cured. If you follow the instructions in the letter you will be sent to a person who will give further details.

After following the instructions on the letter, you will be sent to get a sample of your blood to infect the last member of a hereditary family of lycanthropes with. The shock of your infecting them will cure you. Unfortunately, when you get to the town where this person lives, you find that they have died, leaving behind them only a young daughter who will need to be infected in order to remove your curse.

If you are unwilling to take this route, the Coven of Glenmoril offers another chance at removing a character's lycanthropy. Accepting their quest to deliver a potion will instead give you the potion for removing the lycanthropic curse.

[edit] Exploits

  • A slight delay between the automatic shift on a full moon means that you can use the Lycanthropy ability to switch back and forth between human and wereform, in order to loot enemies while in a dungeon.
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