Daggerfall:Lysandus' Revelation
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[edit] Quick Walkthrough
- Use the dust to soothe the spirit of Lysandus.
- Talk to Lysandus to find out what will put him to rest.
[edit] Detailed Walkthrough
After Medora has finished preparing the Dust of Restful Death you acquired from Gortwog (this takes one month), you can go to Lysandus' tomb to attempt to calm his spirit. Once his spirit is sufficiently calmed, you hope it will be able to tell you exactly what is required to exorcise it. The location of Lysandus' tomb is found by completing the Castle Llugwych quest.
[edit] Directions
Enter the main hall and go through the south-most door; follow the passage and take the first left (North). Follow this passage through a door, noting the different texture of the walls as you pass through. Follow this passage until you come to a skull in mid-air. Click on the skull and you are teleported to a room. Take the visible door on the north wall (note that there's a secret door in this room that leads to another floating skull and some treasure; this skull puts you back by the first one you found). Follow the passage and turn south. The red brick wall to your right does nothing. Follow the passage down through a few twists into a room. Take the door on the north wall. Follow this passage until you come to an intersection, where you must turn right and go up a gentle slope. Jump (HA!) or levitate over the pit in your way and continue to follow the passage. When you go through a door, turn left. Follow this passage and take the first right. You will go down three (3) flights of stairs. At the first 4-way intersection, take a right and follow this path, then turn right after ascending a flight of stairs. You will come to a T turn left (East). Turn right where the passage branches.
You are now in one of those extremely annoying multiple four way intersection mazes. Continue south. The passage turns east. Continue east through the next intersection. Directly in front of you is a secret door. IGNORE IT! Instead, turn left (North) and follow the passage, passing a left turn and passing through the inverted "V". As you exit the "V" you'll go up a very short gentle slope to an intersection with a door on the left and a passage on the right. Turn left and go through the door; the tunnels should have a different texture here. Immediately on the other side of the door, passages go straight ahead and to your left; go straight (east) to a tee. Turn right (south) and continue through a door into a different-textured tunnel, then follow that passage left and down. Turn north and continue north. At the 4-way, turn right (east), then turn south just before a door and go up a gentle flight of stairs. Follow the passage as it turns west. Go through the first door to your right into a room, then take the west door out of the room.
Turn right (north) and go up a gentle slope to a 4-way intersection. Turn right (east). Follow this passage past two doors and up a flight of stairs. It will turn right (south). Now, about halfway down the corridor is a door on your left. Go through it; the passage on the other side doubles back north and goes up a gentle slope. Follow the passageway as it turns right (east) and goes up another gentle slope. Pass a right turn (tee). Follow the passage right (south) then right again (west). The next intersection will go right and slope downward straight. Turn right (north). Follow it right and down to a tee. Turn left at the tee (north) and follow the passage left (west) and down. Stand in the end and pull the lever; the lift takes you down.
The passage you are now in has lots of 90-degree turns in it and multiple doors. The seventh door of this passage has a short passage with a lever; pull the lever and descend. Go around the corner, open the door, and throw the floor lever. Go back up and turn right to continue down the "door passage" into a large, vaulted room that is, quite frankly stunning to look at. The great pillar in the Southeast corner has a lever in it behind a secret door. Pulling the lever causes a large block of the floor of this room to lower into another impressive chamber. Drop down this hole and behold the Tomb of Lysandus!
Click on the tomb and the dust is used automatically (you did remember the Dust of Restful Death, right...?). Lysandus' ghost appears and tells you that Lord Woodborne is the assassin. The spirit only can be exorcised if Lord Woodborne is slain or suffers a massive reversal of fortune. Lysandus will mark Woodborne Hall on your map of Wayrest.
[edit] Notes
- There are quite a few zombies, ordinary vampires and liches, as well as the occasional ancient vampire. If you can't readily deal with these monsters, you aren't ready for this quest. The path to Lysandus' tomb is rather complex; you may wish to set a recall anchor near the entrance. The tomb is immense and difficult to map. Additionally, Lysandus' tomb cannot be reached with the "quest point" cheat keys, as it is not a standard quest location.
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