Daggerfall:Monsters
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There are many varieties of monsters in Daggerfall that will try and rip your heart out, and may succeed if you are not careful. This bestiary lists the known non-human monsters (currently 41) in alphabetical order along with known statistics, a picture of the monster, and fighting strategies. Please note that this data has been compiled from a number of sources and as such may contain errors. Corrections, additions, or comments may be added here to the wiki.
Also, the fighting strategies are merely personal opinions of Daggerfall gamers and are meant as general tips.
[edit] Bestiary Notes
- 'Higher levels' generally refers to level 15 (at least) and higher
- In general, spell reflection/absorption are very useful in fighting any monster which casts spells. If would be worth your while to invest in these spells or items which can cast them.
- The * symbol means that you can learn the language of the particular monster, which prevents the monster from attacking you unless provoked.
- The 1 symbol indicates those that the creature has been encountered in the first demo.
- The 2 symbol indicates those that the creature has been encountered in the second demo.
[edit] Daggerfall Monsters
| Name | Mug Shot | HP | AC | DMG | Abilities | Fighting Strategies |
|---|---|---|---|---|---|---|
| Air Atronach | No Picture | - | - | - | - | This monster doesn't actually exist in the game, although you can find references to its existence (namely Soul Gems). Most likely the names of the four atronachs were changed at some point in the development process and some names were forgotten and left as they were. |
| Ancient Lich 1 2 (pronounced like 'witch') |
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30-170 | -12 | 70-100 | Cast spells. Can be hit with mithril or better |
One of the tougher monsters in the game where spell reflection/absorption is a definite must. They can easily kill you if you aren't prepared. Probably best attacked with ranged weapons or have plenty of heals although beware ranged attacks
The ancient lich sometimes uses area affect damage spells and kills itself. |
| Centaur * | ![]() |
14-46 | 6 | 5-15 or by Weapon |
Can be hit with any material | Melee attack |
| Daedra Lord * | ![]() |
35-210 | -10 | 15-50 | Casts many spells! Can be hit with mithril and better |
Close in quickly and finish as quickly as possible Spell reflection/absorption is a must. Interestingly, the Dremora in Battlespire used the same sound and a similar graphic. A daedra lord can thus be considered to be actually a Dremora. |
| Daedra Seducer * | ![]() |
27-146 | 1 | 15-50 | Casts vampiric touch and energy leech. Can be hit with mithril and better. |
Best fought with ranged weapons/spells. Spell reflection/absorption. |
| Dragonling | ![]() |
14-42 | 6 | 5-15 | Casts fireball. Can be hit with any material. |
Melee attack is best with optional spell reflection/absorption. |
| Dreugh | ![]() |
13-34 | 6 | 5-15 | Underwater. Can be hit with any material |
Melee attack is quickest. One will notice this Water Dreugh is "less chitinous" than the one in Morrowind, to say nothing of Oblivion's Land Dreughs. An interesting evolution in the games from "human/octopus" hybrid to "humanoid crab." |
| Fire Atronach (Golem) | ![]() |
25-130 | 6 | 5-15 | Damage Aura (1-6). Fire based spells heal it. Can be hit with any material. |
Some people may never experience this 'damage aura' so you can usually use a melee attack. Lower levels wishing to avoid melee may use cold based spells. This atronach is a construct, and should not be confused with Fire Daedra nor with Flame Atronachs from Morrowind and Oblivion. |
| Fire Daedra 1 2 * | ![]() |
26-138 | 1 | 15-50 | Casts fire based spells. Can be hit with mithril and better. |
Close in quickly to prevent the casting of a spell. Spell reflection/absorption used with cold based offensive spells. These fire daedra, though slightly different in appearance, may correspond to the Flame Atronach seen in Morrowind and Oblivion. |
| Flesh Atronach (Golem) | ![]() |
25-130 | 6 | 5-15 | Damage Aura(1-10) Poison based spells heal it. |
Some people may never experience this 'damage aura' so you can usually use a melee attack. Lower levels wishing to avoid melee may use electricity based spells. This atronach is a construct, and should not be confused with an undead such as a zombie, nor with a daedra such as the Atronachs in Morrowind and Oblivion. |
| Frost Daedra 1 2 * | ![]() |
25-130 | -5 | 50-100 | Casts cold based spells. Can be hit with mithril and better. |
Close in quickly to prevent the casting of a spell. Spell reflection/absorption used with fire based offensive spells. These frost daedra, though slightly different in appearance, may correspond to the Frost Atronach seen in Morrowind and Oblivion |
| Gargoyle | ![]() |
19-82 | 0 | 10-15 | Can be hit with mithril and better. | Melee attack. |
| Ghost 1 2 | ![]() |
17-66 | 0 | 10-35 | Casts wizard's rend. Can be hit with silver and better. |
Best attacked from a distance or melee with spell reflection/absorption. |
| Giant * | ![]() |
18-74 | 3 | 10-30 | Can be hit with any weapon. | Melee attack is quickest. |
| Giant Bat | ![]() |
12-26 | 6 | 2-12 | 5% Chance per Hit of catching a disease. Can be hit with any material. |
Melee attack can quickly dispatch these beasts although those afraid
of catching a disease can use arrows or spells. |
| Giant Rat 1 2 | 9-16 | 6 | 1-4 | 5% Chance per hit of catching a disease. Can be hit with any weapon. |
Higher levels can quickly dispatch with one swing, but lower levels may wish to use ranged weapons to avoid disease. | |
| Giant Scorpion | ![]() |
18-74 | 0 | 15-25 | Can paralyze. Can be hit with any material. |
Unless immune to paralysis, ranged attack is preferrable. |
| Grizzly Bear | ![]() |
13-34 | 6 | 1-8 1-8 1-10 |
Can be hit with any material. | Melee attack. |
| Harpy * | ![]() |
16-58 | 2 | 2-12 2-12 |
Can be hit with dwarven or better. | Melee attack. |
| Ice Atronach (Golem) (aka Water Atronach?) |
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25-130 | 6 | 5-15 | Damage Aura(2-12). Cold based spells heal it. |
I've never experienced this 'damage aura' so I usually use a melee attack. Lower levels wishing to avoid melee may use fire based spells. This atronach is a construct, and should not be confused with Frost Daedra nor with Frost Atronachs from Morrowind and Oblivion. |
| Iron Atronach (Golem) (aka Earth Atronach?) |
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25-130 | 6 | 5-15 | Damage Aura(1-8) Electricity based spells heal. |
I've never experienced this 'damage aura' so I usually use a melee attack. Lower levels wishing to avoid melee may use poison based spells. This atronach is a construct, not a daedra such as the Atronachs in Morrowind and Oblivion. However, it is built by Iliac Bay mages, and is not to be confused with the Dwemeri automatons known as Centurions and found in Redguard and Morrowind, nor with Sotha Sil's Fabricants from the Tribunal extension to Morrowind. |
| Imp * | ![]() |
11-18 | 3 | 2-15 | Cast spells. Can be hit with steel or better. |
Kill as quickly as possible, especially at low levels. Spell reflection/absorption. |
| Lamia | ![]() |
16-58 | 6 | 5-15 | Only found underwater. Drains fatigue. Can be hit by any material. |
Ranged weapons avoid draining of fatigue. |
| Lesser Daedra (Daedroth) * | ![]() |
27-146 | 1 | 15-50 | Casts shield, silence and lightning. Can be hit with mithril and better. |
Close in quickly to prevent the casting of a spell. Spell reflection/absorption. It can be noted that these, unlike the Daedra (Daedroths) in Morrowind and Oblivion, wear armor and use weapons. |
| Lich 1 2 (pronounced like 'witch') |
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30-170 | -10 | 70-100 | Cast spells. Can be hit with mithril or better. |
One of those monsters where spell reflection/absorption is a definite must. They can easily kill you if you aren't prepared. Probably best attacked with ranged weapons or have plenty of healing potions and spells. The lich sometimes uses area affect damage spells and kills itself. |
| Mummy | ![]() |
17-66 | 2 | 5-15 | 5% Chance per hit of catching a bad disease. Can be hit with silver or better. |
Best attacked with ranged weapons to avoid disease. |
| Nymph 1 2 * | 15-50 | 0 | 1-5 | Damages fatigue in addition to health Casts energy leech |
These beauties can be easily dispatched with a melee attack | |
| Orc 1 | ![]() |
13-34 | 7 | 1-6 or by Weapon |
Can be hit with any material. | Melee attack. |
| Orc Sergeant1 2 | ![]() |
15-50 | 5 | 5-15 or by Weapon |
Can be hit with any material | Melee attack |
| Orc Shaman 1 2 | ![]() |
18-74 | 7 | 2-20 or by Weapon |
Casts spells. Can be hit with any material. |
Ranged attack avoids annoying damage spells encountered in melee. Spell reflection/absorption. |
| Orc Warlord 1 2 | ![]() |
20-90 | 0 | 5-50 or by Weapon |
Can be hit with any material | Melee attack at higher levels, ranged at lower |
| Sabertooth Tiger | ![]() |
13-34 | 6 | 1-10 1-10 3-15 |
Can be hit with any material | Melee attack |
| Skeleton Warrior 1 2 | ![]() |
17-66 | 2 | 5-15 | Edged weapons only do half damage Can be hit with any material |
Melee attack with blunt weapons (mace, flail, hammer, etc...) |
| Slaughterfish | ![]() |
15-50 | 6 | 2-12 | Underwater. Can be hit with any material. |
Melee attack. Larger and more eel-like than the slaughterfish found in Morrowind and Oblivion. |
| Spider # | ![]() |
13-34 | 5 | 5-15 | Can paralyze Can be hit with any material |
Ranged weapons at lower levels to avoid paralyzation Quickly dispatched at higher levels in a melee attack |
| Spriggan * | ![]() |
12-26 | -4 | 1-8 1-8 1-10 |
Must be killed 3 times. Can be hit with any material. |
Melee attack. Spriggans in the Bloodmoon extension to Morrowind and in Oblivion have a different look, closer to traditional dryads. |
| Vampire | 28-154 | -2 | 20-50 | Casts sleep. 2% Chance per hit of catching a disease. 0.6% Chance per hit of becoming a vampire. Can be hit with silver or better. |
Spell reflection/absorption and ranged weapons. Avoid melee except at higher levels. |
|
| Vampire Ancient | ![]() |
30-170 | -5 | 20-60 | Cast shock and paralyzation. 2% Chance per hit of catching a disease. |
One of the tougher monsters in the game which can easily take you out if you're not prepared. Spell reflection/absorption are a must, shock resistance greatly helps, and plenty of healing spells. Use ranged weapons and avoid melee except at higher levels. |
| Wereboar | ![]() |
17-66 | 3 | 2-12 2-12 5-15 |
0.6% Chance per hit of contracting Lycanthropy.Can be hit with silver or better. | If you don't wish to become a wereboar, ranged weapons are preferrable. Higher levels can dispatch quickly with melee attack. |
| Werewolf | ![]() |
14-46 | 5 | 1-10 1-10 2-12 |
0.6% Chance per hit of contracting Lycanthropy. Can be hit with silver or better. |
If you don't wish to become a werewolf, ranged weapons are preferrable. Higher levels can dispatch quickly with melee attack. |
| Wraith 1 2 | ![]() |
30-90 | 0 | 20-45 | Casts spells. Can be hit with silver or better. |
Wraiths can do massive damage in melee, and so it is recommended to use ranged attacks, except at higher levels where they can be easily killed. |
| Zombie | ![]() |
52-66 | 0 | 15-50 | 2% Chance per hit of catching a bad disease. Can be hit with any material. |
Use ranged weapons to avoid disease. These zombies are of course undead, like the zombies of Arena and Oblivion. They should not be confused with the Flesh atronach, nor with the Ash Zombies of Morrowind. |







































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