Daggerfall:Monsters

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There are many varieties of monsters in Daggerfall that will try and rip your heart out, and may succeed if you are not careful. This bestiary lists the known non-human monsters (currently 41) in alphabetical order along with known statistics, a picture of the monster, and fighting strategies. Please note that this data has been compiled from a number of sources and as such may contain errors. Corrections, additions, or comments may be added here to the wiki.

Also, the fighting strategies are merely personal opinions of Daggerfall gamers and are meant as general tips.

[edit] Bestiary Notes

  • 'Higher levels' generally refers to level 15 (at least) and higher
  • In general, spell reflection/absorption are very useful in fighting any monster which casts spells. If would be worth your while to invest in these spells or items which can cast them.
  • The * symbol means that you can learn the language of the particular monster, which prevents the monster from attacking you unless provoked.
  • The 1 symbol indicates those that the creature has been encountered in the first demo.
  • The 2 symbol indicates those that the creature has been encountered in the second demo.

[edit] Daggerfall Monsters

Name Mug Shot HP AC DMG Abilities Fighting Strategies
Air Atronach No Picture - - - - This monster doesn't actually exist in the game, although you can find references to its existence (namely Soul Gems). Most likely the names of the four atronachs were changed at some point in the development process and some names were forgotten and left as they were.
Ancient Lich 1 2
(pronounced like 'witch')
Ancient Lich 30-170 -12 70-100 Cast spells.

Can be hit with mithril or better

One of the tougher monsters in the game where spell reflection/absorption is a definite must. They can easily kill you if you aren't prepared. Probably best attacked with ranged weapons or have plenty of heals although beware ranged attacks

The ancient lich sometimes uses area affect damage spells and kills itself.

Centaur * Centaur 14-46 6 5-15
or by
Weapon


Can be hit with any material Melee attack
Daedra Lord * Daedra Lord 35-210 -10 15-50 Casts many spells!

Can be hit with mithril and better

Close in quickly and finish as quickly as possible

Spell reflection/absorption is a must. Interestingly, the Dremora in Battlespire used the same sound and a similar graphic. A daedra lord can thus be considered to be actually a Dremora.

Daedra Seducer * Daedra Seducer 27-146 1 15-50 Casts vampiric touch and energy leech.

Can be hit with mithril and better.

Best fought with ranged weapons/spells.

Spell reflection/absorption.

Dragonling Dragonling 14-42 6 5-15 Casts fireball.

Can be hit with any material.

Melee attack is best with optional spell reflection/absorption.
Dreugh Dreugh 13-34 6 5-15 Underwater.

Can be hit with any material

Melee attack is quickest. One will notice this Water Dreugh is "less chitinous" than the one in Morrowind, to say nothing of Oblivion's Land Dreughs. An interesting evolution in the games from "human/octopus" hybrid to "humanoid crab."
Fire Atronach (Golem) Fire Atronach 25-130 6 5-15 Damage Aura (1-6).
Fire based spells heal it.
Can be hit with any material.


Some people may never experience this 'damage aura' so you can usually use a melee attack.

Lower levels wishing to avoid melee may use cold based spells. This atronach is a construct, and should not be confused with Fire Daedra nor with Flame Atronachs from Morrowind and Oblivion.

Fire Daedra 1 2 * Fire daedra 26-138 1 15-50 Casts fire based spells.

Can be hit with mithril and better.

Close in quickly to prevent the casting of a spell.

Spell reflection/absorption used with cold based offensive spells. These fire daedra, though slightly different in appearance, may correspond to the Flame Atronach seen in Morrowind and Oblivion.

Flesh Atronach (Golem) Flesh Atronach 25-130 6 5-15 Damage Aura(1-10)

Poison based spells heal it.
Can be hit with any material.

Some people may never experience this 'damage aura' so you can usually use a melee attack.

Lower levels wishing to avoid melee may use electricity based spells. This atronach is a construct, and should not be confused with an undead such as a zombie, nor with a daedra such as the Atronachs in Morrowind and Oblivion.

Frost Daedra 1 2 * Frost Daedra 25-130 -5 50-100 Casts cold based spells.

Can be hit with mithril and better.

Close in quickly to prevent the casting of a spell.

Spell reflection/absorption used with fire based offensive spells. These frost daedra, though slightly different in appearance, may correspond to the Frost Atronach seen in Morrowind and Oblivion

Gargoyle Gargoyle 19-82 0 10-15 Can be hit with mithril and better. Melee attack.
Ghost 1 2 Ghost 17-66 0 10-35 Casts wizard's rend.

Can be hit with silver and better.

Best attacked from a distance or melee with spell reflection/absorption.
Giant * Giant 18-74 3 10-30 Can be hit with any weapon. Melee attack is quickest.
Giant Bat Giant Bat 12-26 6 2-12 5% Chance per Hit of catching a disease.

Can be hit with any material.

Melee attack can quickly dispatch these beasts although those afraid

of catching a disease can use arrows or spells.

Giant Rat 1 2 Giant Rat 9-16 6 1-4 5% Chance per hit of catching a disease.

Can be hit with any weapon.

Higher levels can quickly dispatch with one swing, but lower levels may wish to use ranged weapons to avoid disease.
Giant Scorpion Giant Scorpion 18-74 0 15-25 Can paralyze.

Can be hit with any material.

Unless immune to paralysis, ranged attack is preferrable.
Grizzly Bear Grizzly Bear 13-34 6 1-8
1-8
1-10


Can be hit with any material. Melee attack.
Harpy * Harpy 16-58 2 2-12

2-12
5-15


Can be hit with dwarven or better. Melee attack.
Ice Atronach (Golem)

(aka Water Atronach?)

Ice Atronach 25-130 6 5-15 Damage Aura(2-12).

Cold based spells heal it.
Can be hit with any material.


I've never experienced this 'damage aura' so I usually use a melee attack.

Lower levels wishing to avoid melee may use fire based spells. This atronach is a construct, and should not be confused with Frost Daedra nor with Frost Atronachs from Morrowind and Oblivion.

Iron Atronach (Golem)

(aka Earth Atronach?)

Iron Atronach 25-130 6 5-15 Damage Aura(1-8)

Electricity based spells heal.
Can be hit with any material.

I've never experienced this 'damage aura' so I usually use a melee attack.

Lower levels wishing to avoid melee may use poison based spells. This atronach is a construct, not a daedra such as the Atronachs in Morrowind and Oblivion. However, it is built by Iliac Bay mages, and is not to be confused with the Dwemeri automatons known as Centurions and found in Redguard and Morrowind, nor with Sotha Sil's Fabricants from the Tribunal extension to Morrowind.

Imp * Imp 11-18 3 2-15 Cast spells.

Can be hit with steel or better.

Kill as quickly as possible, especially at low levels.
Spell reflection/absorption.
Lamia Lamia 16-58 6 5-15 Only found underwater. Drains fatigue.

Can be hit by any material.

Ranged weapons avoid draining of fatigue.
Lesser Daedra (Daedroth) * Lesser Daedra 27-146 1 15-50 Casts shield, silence and lightning.

Can be hit with mithril and better.

Close in quickly to prevent the casting of a spell.
Spell reflection/absorption.
It can be noted that these, unlike the Daedra (Daedroths) in Morrowind and Oblivion, wear armor and use weapons.
Lich 1 2

(pronounced like 'witch')

Lich 30-170 -10 70-100 Cast spells.

Can be hit with mithril or better.

One of those monsters where spell reflection/absorption is a definite must.
They can easily kill you if you aren't prepared.
Probably best attacked with ranged weapons or have plenty of healing potions and spells.
The lich sometimes uses area affect damage spells and kills itself.
Mummy Mummy 17-66 2 5-15 5% Chance per hit of catching a bad disease.

Can be hit with silver or better.

Best attacked with ranged weapons to avoid disease.
Nymph 1 2 * Nymph 15-50 0 1-5 Damages fatigue in addition to health

Casts energy leech
Can be hit with silver or better


These beauties can be easily dispatched with a melee attack
Orc 1 Orc 13-34 7 1-6
or by
Weapon
Can be hit with any material. Melee attack.
Orc Sergeant1 2 Orc Sergeant 15-50 5 5-15
or by
Weapon
Can be hit with any material Melee attack
Orc Shaman 1 2 Orc Shaman 18-74 7 2-20
or by
Weapon
Casts spells.
Can be hit with any material.
Ranged attack avoids annoying damage spells encountered in melee.
Spell reflection/absorption.
Orc Warlord 1 2 Orc warlord 20-90 0 5-50
or by
Weapon
Can be hit with any material Melee attack at higher levels, ranged at lower
Sabertooth Tiger Sabertooth Tiger 13-34 6 1-10
1-10
3-15
Can be hit with any material Melee attack
Skeleton Warrior 1 2 Skeleton Warrior 17-66 2 5-15 Edged weapons only do half damage

Can be hit with any material

Melee attack with blunt weapons (mace, flail, hammer, etc...)
Slaughterfish Slaughterfish 15-50 6 2-12 Underwater.
Can be hit with any material.
Melee attack. Larger and more eel-like than the slaughterfish found in Morrowind and Oblivion.
Spider # Giant Spider 13-34 5 5-15 Can paralyze

Can be hit with any material

Ranged weapons at lower levels to avoid paralyzation

Quickly dispatched at higher levels in a melee attack

Spriggan * Spriggan 12-26 -4 1-8
1-8
1-10
Must be killed 3 times.
Can be hit with any material.
Melee attack. Spriggans in the Bloodmoon extension to Morrowind and in Oblivion have a different look, closer to traditional dryads.
Vampire Vampire 28-154 -2 20-50 Casts sleep.
2% Chance per hit of catching a disease.
0.6% Chance per hit of becoming a vampire.
Can be hit with silver or better.
Spell reflection/absorption and ranged weapons.
Avoid melee except at higher levels.
Vampire Ancient Vampire Ancient 30-170 -5 20-60 Cast shock and paralyzation.

2% Chance per hit of catching a disease.
0.6% Chance per hit of becoming a vampire.
Can be hit with mithril or better.


One of the tougher monsters in the game which can easily take you out if you're not prepared. Spell reflection/absorption are a must, shock resistance greatly helps, and plenty of healing spells. Use ranged weapons and avoid melee except at higher levels.
Wereboar Wereboar 17-66 3 2-12
2-12
5-15
0.6% Chance per hit of contracting Lycanthropy.Can be hit with silver or better. If you don't wish to become a wereboar, ranged weapons are preferrable.
Higher levels can dispatch quickly with melee attack.
Werewolf Werewolf 14-46 5 1-10
1-10
2-12
0.6% Chance per hit of contracting Lycanthropy.
Can be hit with silver or better.
If you don't wish to become a werewolf, ranged weapons are preferrable.
Higher levels can dispatch quickly with melee attack.
Wraith 1 2 Wraith 30-90 0 20-45 Casts spells.
Can be hit with silver or better.
Wraiths can do massive damage in melee, and so it is recommended to use ranged attacks, except at higher levels where they can be easily killed.
Zombie Zombie 52-66 0 15-50 2% Chance per hit of catching a bad disease.
Can be hit with any material.
Use ranged weapons to avoid disease. These zombies are of course undead, like the zombies of Arena and Oblivion. They should not be confused with the Flesh atronach, nor with the Ash Zombies of Morrowind.
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