Daggerfall:Reputation

The UESPWiki – Your source for The Elder Scrolls since 1995

Jump to: navigation, search

Contents

Reputation is the most important influencing factor in the game. Your reputation determines which people will talk to you, which quests you can get from a Faction, have influence on buying/selling goods and services and, in case your Skills are high enough, whether you can receive a promotion within the factions you have joined.

The reputation you can have with a faction or person can vary from -100 to 100 and starts for most factions/persons at zero at the beginning of a new game.

[edit] Improve Reputation

Your reputation can only be effected by doing quests. Regarding Temples it is possible to increase your reputation with a specific deity by giving larger amounts of donations. The donation of 2000 gold will increase your reputation by one point, 4000 will result in a reputation gain of two points and so on. This method however works only for the deity of the Temple. Your reputation with the Temple itself or its associates will not be changed.

The outcome of a quest determines the gain or lose of reputation with the faction you got the quest from, as well as the effects on reputation with other factions.

Many factions are aligned with a number of other factions, sometimes factions have allies as well as enemies too. In such cases your reputation gain or lose with the faction has an immediate influence on the reputation with the associates and its allies/enemies.

For detailed information regarding the organization of a faction, see the Political Views of its respective article.

[edit] Reputation Gain

Most quests give 5 reputation to the faction if completed successfully, some few even 10. The reputation gain with the faction's associates and allies or the loss with its enemies is half the reputation you get with the quest giving faction. It must be pointed out however, that the game never rounds numbers,so if you get 5 reputation points with the faction, you only gain 2 points with its associates and allies and lose 2 points with its enemies.

[edit] Reputation Loss

A failed quest results in the loss of 2 reputation with the faction and one point with its associates and allies. Additional it adds up one point with the enemies of this faction.

[edit] Special Correlation

Some quests add or remove additional reputation to a certain faction/person, depended on the direction in which the quest moves. Quests for nobles, for example often interfere with affairs of the Thieves Guild. So if you complete the quest for the noble successfully, you will lose a considerable amount of reputation with the Thieves Guild and its associates and affiliated characters. Such special correlation are mentioned in the quest's walkthrough.

[edit] Maintain Reputation

The reputation of your character with any faction/person (positive or negative) will get one point closer to zero, every month if you don't do a successfull quest for it. Don't let the guilds forget you, because you may lose your ranks.

There are some exceptions however and at a certain high rank within a faction your reputation will no longer drop even if you don't do a quest once per month.

[edit] Allies and Enemies

Many factions/persons have allies and enemies. If you gain influence with a faction, you also gain influence with that faction's allies (and lose influence with their enemies). However, you do not gain/lose influence with the factions's ally's factions.

Allies/Enemies affiliations are not always static for factions and subgroups. They are generated newly at the start of a new game. This is probably related to the creation of your character's background. Hence only allies/enemies affiliations that remain unchanged are noted for this wiki.

Allies/Enemies affiliations also change randomly every new year at the mid of First Seed.

[edit] Overview of Reputation Gain/Loss for major factions

[edit] General

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Questgiver's faction +5
Questgiver's associated factions +2

A failed quest (time limit expired) results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Questgiver's faction -2
Questgiver's associated factions -1

[edit] Guilds

[edit] Dark Brotherhood

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Dark Brotherhood +5
Dark Slayers +5
Associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Dark Brotherhood -2
Dark Slayers -2
Associated factions -1

(Allies/Enemies affiliations for listed factions are not considered in the tables)


[edit] Fighters Guild

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Fighters Guild +5
Fighter Questers +5
Associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Fighters Guild -2
Fighter Questers -2
Associated factions -1

(Allies/Enemies affiliations for listed factions are not considered in the tables)

[edit] Knight Orders

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Generic Knightly Order +5
Knight Order +5
City-State where the order is located variable
Nobility of the city-state where the order is located variable
People of the city-state where the order is located variable
All other factions of the city-state where the order is located variable

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Generic Knightly Order -2
Knight Order -2


[edit] Mages Guild

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Mages Guild +5
The Mercenary Mages +5
Associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Mages Guild -3
The Mercenary Mages -3
Associated factions -2
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

[edit] Temples

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Deity of the Temple +5
Temple and its associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Deity of the Temple -2
Temple and its associated factions -1

[edit] Thieves Guild

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Thieves Guild +5
Shadow Schemers +5
Associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Thieves Guild -2
Shadow Schemers -2
Associated factions -1

(Allies/Enemies affiliations for listed factions are not considered in the tables)

[edit] Nobles

Nobles have a very complex reputation system.

If you complete a Quest given by a royal or noble successfully you will gain reputation as shown in the first table in most cases. Depending upon the quest there may be an additional reputation gain with other factions. If you did a quest for a royal, you will also get the same reputation with his/her lordship as you will get with him/her personally.

If you fail a quest given by a royal or noble you will always lose reputation as shown in the second table. If you did a quest for a royal, you will also lose the same reputation with his/her lordship as you will lose with him/her personally.

Example: If you fail a quest for King Gothryd you will lose 23 reputation points (22 points with his person; one additional point coming from the loss with Daggerfall and its associated faction). You will also lose 23 reputation points with Daggerfall (22 points from the loss with Gothryd and one point from the loss with Daggerfall). With all other factions of Daggerfall you will lose 12 reputation points (11 points from the loss with Gothryd/Daggerfall and one point from the loss with Daggerfall).

An exception to this schema is Lady Bridwell: since she does not belong to any factions, only 22 reputation points are lost with her. All other royals and nobles are associated with Daggerfall, Sentinel, or Wayrest.

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from +5
Noble's associated factions +2

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from -22
Noble's associated factions -11
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

[edit] Reputation and Rank Skill Levels

This list shows the required Reputation and Skill Levels for any Rank within a joinable faction.

Rank Reputation High skill Low skill
0 0 22 4
1 10 23 8
2 20 31 12
3 30 39 16
4 40 47 20
5 50 55 24
6 60 63 28
7 70 71 32
8 80 79 36
9 90 87 40

[edit] Checking Reputation

You cannot actually check your reputation with different factions inside the game. You will have to use a save game editor or a similar external tool to extract reputation information from your save games.

[edit] Reputation Titles

On the Info screen you can check your characters regional reputation. It starts at 0 at the beginning of a new game and is unique for every Region within the Iliac Bay.

Your regional reputation can probably also range from -100 to +100, however it is only visible to you in the levels from -6 to +6.

("In the eyes of the law of <region> you are ... .")

+6 Revered
+5 Esteemed
+4 Honored
+3 Admired
+2 Respected
+1 Dependable
0 Common Citizen
-1 Undependable
-2 Scoundrel
-3 Criminal
-4 Villain
-5 Pond Scum
-6 Hated

The purpose of the regional reputation is not completely understood until now. It has apparently no influence on the way you are treated by the regional populace. It has however an influence on the justice of a region. When your regional reputation drops beyond a certain level the town guards will appear shortly after you enter a settlement and try to arrest you. If you are caught you will be accused of high treason, which will result in a severe punishment if the court finds you guilty. Even if the town guards arrest you for smaller crimes like lockpicking or vagrancy, the court will accuse you for high treason. There are several quests that lower your regional reputation for the duration of the quest, or if you fail, even after.

Following table lists all quests in the original game, that influence your regional reputation.

Quest Name Regional Reputation Gain Condition
Cure for Lycanthropy

-10
-20

In case you transform the child into a wereboar
In case you kill the wereboar the child transformed into

The Assassin -75 In case you complete the quest successfully
The Escort

+10
-20

In case you turn your employer over to the town guards
In case you don't turn your employer over to the town guards

Smuggling

-100
+100

In case you accept to do the quest
In case you complete the quest successfully

A Mix-Up

-200
+110

On the quest's start-up
In case you complete the quest successfully

A Rare Tome -30 When you get the tome from your contact
Missing Prince -20 in Sentinel In case you show the death certificate either to Akorithi, Greklith or Lord Vhosek
Lysandus' Revenge -50 in Daggerfall In case you show Lord Woodborne's diary either to Gothryd or Aubk-i

[edit] Improving Regional Reputation

Here is one way to improve your regional reputation:

  1. Get the quest The Escort from a Merchant or Innkeeper
  2. Save your game, anything can go wrong
  3. Walk outside and ready your weapon
  4. Next loiter for 3 hours (may require more)
  5. When you are interrupted by the message "There are enemies nearby" look for an enemy
  6. Attack that enemy and when the enemy says to turn your employer over say "Yes"
  7. If you do and they said they had a warrant for his arrest you will have increased your reputation by one level with the law and with the faction that was after your employer. If you say "No" your reputation will decrease.

Doing misc. quests for citizens and the like will increase your reputation somewhat, but will not affect the reputation found in the info screen. As long as you keep out of trouble your bad reputation will gradually improve.

Another way to improve your reputation drastically is to go on a mass murdering spree of innocent civilians and when caught... surrender and plead guilty. After the many months spent in the slammer your reputation should be greatly increased. This may be due to a bug (your reputation gets so negative it wraps into a positive number) or because the law admires you because you are an easy target, you confessed etc... this glitch also seems to work with smaller crimes as well.

Sponsored Links
Personal tools