Daggerfall:Shrines

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A typical shrine

There are many shrines found throughout the Iliac Bay, most of which are devoted to lesser-known Aedra or Gods while others are for revered figures. Each is constructed as a large dome and is attended by a single monk who offers no services beyond conversation, offering quests, or existing as a quest sink.

It should be noted that camping near a shrine is not permitted and doing so will summon the town guards. Like Regional Temples, shrines are visible on the overland map from the start of the game, appearing as medium blue spots. However, they are not found in every region of the Iliac Bay.

As noted in the Daggerfall Preview, several of these figures were planned to have more done for them, from temples that would offer blessings to various knightly orders.

Altar of I'ric[edit]

An altar to the ArchMagister, I'ric Harad Egun.

Hammerfell:
High Rock:

Anvil of Ebonarm[edit]

An altar to the God of War, Reymon Ebonarm.

Hammerfell:
High Rock:

Divad Monument[edit]

A monument to Divad Hunding.

Hammerfell:
High Rock:

Djen Lodge[edit]

A lodge to an unknown entity.

Hammerfell:
High Rock:

Kieran Theatre[edit]

A theatre to Kieran.

Hammerfell:
High Rock:

Jhim Sei Shrine[edit]

A shrine to Jhim Sei.

Hammerfell:
High Rock:

Jode Shrine[edit]

A shrine to the moon Jode.

Hammerfell:
High Rock:

Reliquary of Raen[edit]

An altar to the God of Agriculture, Raen. This deity was originally planned to have a temple called The Conservatory of Raen,
and an associated knightly order called the Knights of the Field. Raen would have also blessed your navigational skills.

Hammerfell:
High Rock:

Reliquary of Sai[edit]

Reliquary to the God of Luck, Sai.

Hammerfell:
High Rock:

Sage Monument[edit]

A monument to Gyron Vardengroet, better known as The Sage.

Hammerfell:
High Rock:

Shelter of Phen[edit]

An unknown entity. Not to be confused with The God of the Wild Ephen, who has a separate shrine.

Hammerfell:
High Rock:

Shrine of Bandi[edit]

An unknown entity that is similar in name to the Bandit God Bajdit, a scrapped earlier incarnation of what became Baan Dar.
In King Edward, Part II, Moraelyn thanks several gods, including "the Bandit".

Hammerfell:
High Rock:

Shrine of Dugrod[edit]

A shrine to an unknown entity.

Hammerfell:
High Rock:

Shrine of Ephen[edit]

A shrine to Ephen, The God of the Wild. He was originally planned to have a temple called Fellowship of Ephen,
and an associated knightly order called the Wildlords. Ephen would have also blessed your relationship with animals.
Ephen is not to be confused with the entity known as Phen, who has a separate associated shelter.

Hammerfell:
High Rock:

Shrine of Jephre[edit]

A shrine to Jephre. This deity was originally planned to have a temple called The Society of Jeh and an associated knightly order called the Encyclics.
Jephre would have granted you a blessing to boost your language skills.

Hammerfell:
High Rock:

Shrine of Jone[edit]

A shrine to the moon Jone.

Hammerfell:
High Rock:

Shrine of Mai[edit]

A shrine to an unknown entity.

Hammerfell:
High Rock:

Shrine of Q'Olwen[edit]

A shrine to Q'Olwen, a deity associated with those in pursuit of lore. This deity was originally planned to have a temple called The Sodality of Q'Olwen,
and an associated knightly order called the Order of the Key. Q'Olwen also would have blessed your lore skills.

Hammerfell:
High Rock:

Shrine of Vigryl[edit]

A shrine to Vigryl, the God of the Sea. This deity was originally planned to have a temple called The Communion of Vir,
and an associated knightly order called the Tide. Vigryl also would have improved the weather in the Iliac Bay.

Hammerfell:
High Rock:

Strenner Haven[edit]

A haven dedicated to an unknown entity.

Hammerfell:
High Rock:

Place[edit]

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