Daggerfall:Smuggled Goods

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Deliver some contraband to a noble's associate.
Location(s): Any Noble
Reward: Random gold
Reputation Gain: see Reputation Gain/Loss
ID: r0c10y12
Required Reputation: 10 reputation or more
Difficulty: Easy
   

[edit] Quick Walkthrough

  1. Talk to a Noble.
  2. Head to the town the contact is staying.
  3. Give the contraband to the contact.
  4. Collect your reward.
  5. Be sure to follow the time limit.

[edit] Detailed Walkthrough

[edit] Quest Offer

Noble says:

Yes, this is a potentially awkward situation I'm in. Not the worst, but awkward indeed. I'm in possession of a certain ... item that is not, to be blunt, legally mine. If you would carry it a contact of mine in (town), you will be handsomely rewarded. Does (random gold) gold pieces sound fair to you?

[edit] Quest Acceptance

Noble goes on:

You will help me? (random god) be praised. Now, hurry, take this (contraband) and go to (building) in (town). Look for a (contact's description) named (contact's name). Don't think about taking the (contraband) elsewhere. If you're not in (building) in (time limit) days, (contact's name) will come looking for you. Now, hurry, time is of the essence.

[edit] Quest Decline

Noble answers:

You abandon me in my hour of need, young (player's race). I am sorely displeased.

[edit] Quest Object

This quest is yet another simple delivery, you will not encounter any enemies on this one. Just travel speedy to the town the noble mentioned to you and find your contact by asking around. Give the contact the contraband and get your reward in return. The door(s) to the building where the contact is staying may be locked, so come prepared.

[edit] Quest End

When you give the contraband to your contact he/she will say:

Good day, (player's first name). I'm (contact's name). Thank you for your discretion in this matter. You will find that discretion is a valuable quality. Here is your payment. Good day.

[edit] Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from +5
Noble's associated factions +2

In case you don't deliver the contraband in time, you will lose reputation according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from -22
Noble's associated factions -11
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

[edit] Enemies

  • None

[edit] Notes

  • In case you keep the contaband, it will remain in your inventory and won't vanish once the quest is over, as it is usual the case for quest items.
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