Daggerfall:Smuggling

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Smuggle some contraband to a local town.edit


Smuggle this illegal drug
Smuggle this illegal drug


[edit] Quick Walkthrough

  1. Talk to a Merchant or an Innkeeper.
  2. Travel to the town mentioned by your employer.
  3. Eventually receive a letter.
  4. When you received the letter, travel to the new town.
  5. Find and meet your contact.
  6. Give him/her the contraband.
  7. Eventually collect your reward.
  8. Be sure to follow the time limit.

[edit] Detailed Walkthrough

[edit] Quest Offer

This quest is one of several in the random pool of Merchants/Innkeepers quests.

Merchant/Innkeeper:

You wouldn't have any problem doing a bit of smuggling for me, would you, (player's first name)? There's a possibility of risk, but a certainty of profit for both of us. Your share would be (random gold) gold pieces. What do you say?

or

Smuggling is a nasty word, isn't it? I prefer to say I need some legally ambiguous stuff brought to a place where some elements will welcome it, and others, the law specifically, will not. Interested?

[edit] Quest Acceptance

The merchant/innkeeper goes on:

Grand. Here's the scheme, (player's first name). I have a little side business exporting (contraband) to (town), but my regular agents are being watched by the (region's ruler)'s guard. If you can get the (contraband) into (town) to a place called (building's name), my client (contact's name) will give you the (random gold) gold pieces I mentioned. Don't talk to any lawmen while you have the (contraband) and don't fail to get to (building's name) in (time limit) days, or I'll make it my life business to destroy your reputation with the government, the underworld, and anyone else I can think of. But I'm sure you won't fail me. Good luck, my child. Make (employer's name) proud.

[edit] Quest Decline

The merchant/innkeeper answers:

We never met then. Remember that, (player's first name).

or

In that case, I will deny ever meeting you.

[edit] Quest Object

As soon as you accept the quest, your Regional Reputation will drop dramatically, by 100 points to be precise. There are two paths the quest can take:

  • Normal
    • Just head to the town and find the contact mentioned by your employer. It is possible that agents of the region's ruler might try to stop you at your destination. Deliver the contraband to the contact. You will get your reward and your regional reputation will be restored to its original level.
  • Set Up
    • Up to about seven hours after you accepted the quest you will eventually receive a letter. The letter says that the whole deal has been a set up: an agent of the region's ruler is waiting at the meeting place. Instead, you can meet someone in another town in the region to get rid of the contraband. Travel to the second town, meet the new contact, and give him/her the contraband. You will not get any reward, but your regional reputation will be restored to its original level.
      If you go to the original town and talk to the ruler's agent, he/she will demand that you hand over the contraband. You can give it to him/her, but if you do so, you can not complete the quest and your regional reputation will therefore not be restored to its original level.

[edit] Quest End

If the quest follows the normal path, when you give the contraband to your contact he/she says:

Jolly nerve-wracking sitting here, waiting for you, (player's first name). Ah, the (contraband). Good quality this. Here, here's the (random gold) gold pieces. Good doing business with you and (employer's name).

In the other case, he/she will say:

Ah, you received my letter. Good thing for you. There was a nasty situation brewing and I'd hate to have you caught up in it. I'll take that (contraband) in return for my services clearing up your involvement in this botched smuggling scheme. No need to thank me.

[edit] Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Questgiver's faction +5
Questgiver's associated factions +2

A failed quest (time limit expired) results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Questgiver's faction -2
Questgiver's associated factions -1

If the smuggling operation was a set up, you will always lose reputation according to the table above. In addition, if you do not deliver the drugs, your loss of regional reputation will be irreversible.

[edit] Enemies

  • One Knight at the first contact location if it was a set up

[edit] Notes

  • If the smuggling operation was a set up, you will lose two reputation with your employer's faction, even if you delivered the contraband successfully. This cannot be avoided.
  • If you keep the drug, it will remain in your inventory and won't vanish once the quest is over, unlike most quest items.
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