Daggerfall:The Thieves Gang

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Exchange a gold brick for a magical item — although some thieves have other plans.
Location(s): Any Noble
Reward: Random gold and a magical item
Reputation Gain: see Reputation Gain/Loss
ID: r0c30y25
Required Reputation: 30 reputation or more
Difficulty: Medium
 
Exchange the gold for an item

[edit] Quick Walkthrough

  1. Talk to a Noble.
  2. Head to the town named by the noble.
  3. Give the gold brick to the noble's contact and receive a magical item.
  4. Head back to the noble, fend of an attack on the way.
  5. Read the letter found on the corpses.
  6. Travel to the town the thief is staying.
  7. Confront the thief and take the magical item from his body.
  8. Return the magical item to the noble.
  9. Collect your reward.
  10. Be sure to follow the time limit.

[edit] Detailed Walkthrough

[edit] Quest Offer

The noble says:

I need someone to bring a certain item to a contact of mine in (town). You will receive an item in return. If you bring that item back to me, I will happy to reward you with (random gold) gold pieces. Do you agree?

[edit] Quest Acceptance

The noble goes on:

Very good. Take this bar of gold and bring it to a certain (contact's description) called (contact's name) in a place called (building) in (town). You will need to move quickly. (contact's name) isn't in the habit of waiting around for laggard couriers. Very well, good luck to you, (player's first name). I will expect you back in (time limit) days.

[edit] Quest Decline

The noble answers:

No? What a shame. I was prepared to be quite generous.

[edit] Quest Object

Travel to the town the noble mentioned to you and meet your contact there. Depending on the building the contact is staying in, its door(s) may be locked. Hand over the gold bar and the contact will say:

Marvelous, (player's first name). I do adore gold, don't you? Well, you'll get your share once you've returned this particular (magical item) to (noble's name). I hope you remember the way back to (noble's town).

Receive the magical item in return and make your way back to the noble. Shortly after you have obtained the item, you will be attacked by some nightblades. During the first fight someone will slip the magical item from your pocket and make his escape. On the body of the nightblades you will find the following note:

The mark is a (player's race) named (player's name), who will pick up a (magical item) from (town). Bring the (magical item) to me. The courier is of no importance, dead or alive.
(thief's name)

Ask around for the thief until you know the town where he can be found. Travel there and obtain the location of the building where he is staying. Gain entrance to the locked building and confront the thief within. He will summon some rogues for reinforcement once you attack him. Get the magical item from his corpse and return it to the noble in time to receive a generous reward including another magical item.

[edit] Quest End

If you bring back the magical item to the noble in time, he/she will be pleased and says

Excellent, (player's first name), you've returned with my enchanted (magical item) as promised. I heard that you ran into some trouble on the road, and I was beginning to worry that you were lost to us. As a token of my appreciation for a job well done, I am adding a magic (another magical item) to the (random gold) gold I originally promised. I am sure we will make use of your services again in the near future. Thank you.

[edit] Reputation Gain/Loss

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from +5
Noble's associated factions +2

If the gold brick or the magical item are not delivered to their destinations in time, you will lose reputation as shown in the table below.

Faction/Person Reputation Gain
Noble you got the quest from -22
Noble's associated factions -11
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered)

[edit] Additional Reputation

If you attack the thief in his hideout you will lose reputation as seen below.

Faction Reputation Gain
Thieves Guild -20
Thieves Guild's associated factions -10

[edit] Enemies

  • 3x Two Nightblades every ten in-game minutes as soon as you get the magical item from the noble's contact
  • One Thief
  • 6x One Rogue every two in-game minutes (50% chance) as soon as you attack the Thief

[edit] Notes

  • There is a 25% chance that the thief will have the map to the Coven of the Tide with him. However due to a bug in the questfile the map will not reveal the location of the coven on your map. There is third-party patch which fixes this issue. It is part of Donald Tipton's patched quests and can be found within the File:QUESTPAK.ZIP file.
  • If you keep the gold brick or the magical item given to you by the noble's contact, it will remain in your inventory and won't vanish once the quest is over, unlike most quest items.

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