Daggerfall talk:Leveling and Skills
do the tags after each hint still need to be there? This is from the old site, but I'm not sure if I should delete these. --Werdnanoslen 08:00, 10 September 2006 (EDT)
- FYI, anyone can rename a page. Just click on the "move" tab at the top of the page. It automatically creates a redirect page at the old page name. It took me a few months to figure out how to rename pages, too ;) --Nephele 15:46, 14 March 2007 (EDT)
 Advancement Pitfalls
I'd just edit this in directly somewhere, but don't have a Daggerfall install handy for fact-checking, and it has been a while since I've played. I don't see any reference in the unofficial or official FAQs on the wiki.
I'm fairly certain that mastery actually happens when you'd hit 101% of a skill. You can sit on 100% all day with relative safety, but when you use it enough to trigger another point of advancement, you'll get the mastery message next time instead.
Second, since advancement includes both skill and level advancement, it should be made clearer exactly what mastery caps.
Also, as can be the case even under Oblivion, it's not wise to level up with maxed-out stats, as it creates a situation where you can't exit a screen without applying all your stat boosts and find yourself unable to apply them.
- To quote from patch 212:
You can now exit the level advancement screen when all of your attributes are at 100.
This alt.games.daggerfall discussion hints at a number of things, including, apparently, circumventing the mastery-imposed cap via enchantments.
126.96.36.199 18:57, 16 December 2007 (EST)
I didnt want to edit the info page about levelling myself bcos im new to wiki, but you CAN make practise spells that train 3 schools at once. I used to do it all the time. — Unsigned comment by 188.8.131.52 (talk)
- If you have the data, then we do invite you to edit the page content. It would be preferable if you were to create a login in this august forum (did you know the plural of "forum" is "fora", not "forums"?), but we would appreciate an accurate edit by anyone, anonymous or named. Don't worry if you think you might lack the elegance of a skilled writer; we have a man who knows his grammer so just the facts and figures will suffice. --Uniblab 01:04, 24 May 2008 (EDT)
Note: Playing Daggerfall patched to version 213, the level-advancement-relevant skills (three primary, highest two major, highest minor) should mention that this is not highest in placement on the list but the skills with the highest value, this is an important point for someone trying to avoid advancing the difficulty to a point they get smashed by critters they are unequipped for. ---Anon
 Mastering a skill
What is the point of this paragraph? All it says is something along the line of "you may or not get following message". That's a little scarce. What is the result of this little message "Master of skill X"? Do you get a title? Do people recognize you as a Master? Anything? Does anyone know something more concrete about it, otherwise it just seems like another buggy feature... -184.108.40.206 20:53, 7 August 2008 (EDT)
 Leveling in General
I added a new section, called "Leveling in General" to the top of the main page. It details what a player needs to do to level, but doesn't give the equations. I did this after my own confusion regarding the wonky leveling system used by Daggerfall. I thought my version was broken because of how unlcear it is. Since Daggerfall was released for free, I'm pretty sure I won't be the only one with this issue.
- Well, here is my piece of mind regarding this topic. I've followed the discussion on the BS-Forums regarding this topic for the last days and a couple of people who seem to know the game quite well have already given hints how leveling in Daggerfall works.
- ALL informations you deemed as important to mention were already there, just one section below, what shall I say?
- The use of the three primary, two secondary and highest minor skills is mentioned in both FAQs that are updated regularly and pretty much everywhere else where skills are mentioned.
- It seems to be self-explanatory that the values of secondary and minor skills may change during the course of the game, the FAQs even say, the two highest secondary skills and the highest minor skill.
- The leveling system s not that much different from MW or OB, the only difference is you won't get an in-game message saying you should rest and reflect on what you have just learned. Resting is also required in these games to level up.
- That is one of the major differences in DF, you don't have some fancy features telling you you have this and that disease or suffer from this and that spell and it decreases your strength by this value etc. This is way more realistic than in the later games, and games back then were this way. They didn't give away every and all informations or told you step by step what you had to do. People had to use their own brains from time to time, which is a rather rare praxis nowadays. not just when it comes to computer games. Everything regarding computers, and the like, be it hardware and especially software requires less brains than it required just 15-20 years ago.--PLRDLF (talk) 19:55, 10 November 2012 (GMT)
 Cheapest Spells to make - Free Spells
The technique in which your third spell effect is Damage Health, and your first spell effect is one of the school you wish to train, does not seem to work with Alteration spells. I have tried many combinations to no avail. Version 2.13, using the Daggerfall EN automatic installer from the Files section for Daggerfall. Can anybody confirm if there is a working combination for training Alteration using this method? If not, maybe it'd be a good idea to mention in that section that there is no currently known Alteration combination for the technique? 220.127.116.11 20:06, 19 April 2013 (GMT)