Dragonborn:Chaos Damage

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Chaos Damage
School Destruction
Type Offensive
Enchanting
ID xx02c46e
Base Cost 19
Items Weapons
Availability
(Click on any item for details)
Weapons

Enchanting description: 50% chance for each element of fire, frost, and shock to do <mag> points of damage.

Chaos Damage is an enchantment.

[edit] Effects

[edit] Enchanting

The following items use this enchantment. You can learn how to enchant custom items with chaos damage if you find one of the following items and disenchant it:

  • All weapons of Chaos
  • All weapons of Extreme Chaos
  • All weapons of High Chaos
  • All weapons of Ultimate Chaos
  • Champion's Cudgel

[edit] Notes

  • The enchantment benefits from all the Augmented elemental perks.
  • Chaos Damage enchantments are 25% stronger when applied to stalhrimDB weapons.
  • The average damage done by this enchantment (assuming no perks and against enemies without any resistance) is 1.5 × <mag>. To calculate this, consider that each element fires half of the time. Each of 3 elements does <mag> damage half of the time. On average each element does 0.5 × <mag> damage. Thus, the average damage of the total enchantment is 3 × 0.5 × <mag> or 1.5 × <mag>. Similarly, for an enemy immune to an element, you only have to consider 2 of 3 elements so, the average damage is 2 × 0.5 × <mag> or <mag>.
  • There is an equal probability of any of 8 scenarios:
  • 1 in 8 chance: Nothing fires. 0 damage.
  • 3 in 8 chance: 1 element fires. <mag> damage.
  • 3 in 8 chance: 2 elements fire. 2 × <mag> damage.
  • 1 in 8 chance: All 3 fire. 3 × <mag> damage.
  • For an enemy immune to one element (but with no resistances in the other two), the damage is just <mag>:
  • 2 in 8 chance: Nothing or only immune element fires. 0 damage.
  • 4 in 8 chance: One non-immune element or one non-immune + immune fire. <mag> damage.
  • 2 in 8 chance: Both non-immune elements fire, or all three fire. 2 × <mag> damage.

[edit] See Also

This effect is related to:


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