Dragonborn:Chaos Damage
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Chaos Damage  

School  Destruction 
Type  Offensive 
Enchanting  
ID  xx02c46e 
Base Cost  19 
Items  Weapons 
Availability (Click on any item for details) 

Weapons 
Enchanting description: 50% chance for each element of fire, frost, and shock to do <mag> points of damage.
Chaos Damage is an enchantment.
[edit] Effects
 Fire Damage, <mag> pts for 1 sec (50% chance)
 Frost Damage, <mag> pts for 1 sec (50% chance)
 Shock Damage, <mag> pts for 1 sec (50% chance)
[edit] Enchanting
The following items use this enchantment. You can learn how to enchant custom items with chaos damage if you find one of the following items and disenchant it:
 All weapons of Chaos
 All weapons of Extreme Chaos
 All weapons of High Chaos
 All weapons of Ultimate Chaos
 Champion's Cudgel
[edit] Notes
 The enchantment benefits from all the Augmented elemental perks.
 Chaos Damage enchantments are 25% stronger when applied to stalhrim^{DB} weapons.
 The average damage done by this enchantment (assuming no perks and against enemies without any resistance) is
1.5 × <mag>
. To calculate this, consider that each element fires half of the time. Each of 3 elements does<mag>
damage half of the time. On average each element does0.5 × <mag>
damage. Thus, the average damage of the total enchantment is3 × 0.5 × <mag>
or 1.5 × <mag>. Similarly, for an enemy immune to an element, you only have to consider 2 of 3 elements so, the average damage is2 × 0.5 × <mag>
or<mag>
.  There is an equal probability of any of 8 scenarios:

 1 in 8 chance: Nothing fires.
0
damage.  3 in 8 chance: 1 element fires.
<mag>
damage.  3 in 8 chance: 2 elements fire.
2 × <mag>
damage.  1 in 8 chance: All 3 fire.
3 × <mag>
damage.
 1 in 8 chance: Nothing fires.
 For an enemy immune to one element (but with no resistances in the other two), the damage is just
<mag>
:

 2 in 8 chance: Nothing or only immune element fires.
0
damage.  4 in 8 chance: One nonimmune element or one nonimmune + immune fire.
<mag>
damage.  2 in 8 chance: Both nonimmune elements fire, or all three fire.
2 × <mag>
damage.
 2 in 8 chance: Nothing or only immune element fires.
[edit] See Also
This effect is related to: