|# of Zones||1|
|Respawn Time||10 days or 30 days|
|Console Location Code(s)|
|North of Bloodskal Barrow
Southwest of Fahlbtharz
|# of Alchemy Labs||1|
|# of Tanning Racks||1|
|# of Smelters||1|
|# of Forges/Anvils||1|
|# of Wood Chopping Blocks||1|
|# of Iron||2|
|# of Silver||1|
 Related Quests
- Amulet of the Moon: Find the Moon Amulet for Kharjo. (radiant)
- Kill the Bandit Leader: Do a favor by slaying a bandit leader. (radiant)
- Ancient Technology: Retrieve Dwemer schematics to improve technology for the Dawnguard. (radiant)
There is a reaver stood on guard outside the entrance to the mine near a partially buried burnt caravan wagon. There is a lit brazier on a stand to the left of the entrance as you look at it.
 Damphall Mine
Upon entering you are at the top of an earthen ramp leading down to the southeast. The tunnel is wide and lit by a lantern hanging from a support beam in front of you. As you follow the tunnel forwards you overhear two reavers talking. As the tunnel narrows you will be able to see one of the reavers through a broken part of a wooden wall. You can snipe them through the gap with a bow, which will cause the other to investigate and emerge into the tunnel where you are. As the tunnel bears to the south there is a long wooden table on your right, against the wall with a bucket underneath. The bucket contains two pieces of iron ore. On the table is a pickaxe, two large pieces of charcoal, a piece of iron ore and three bottles of ale. There are two barrels to the left of the table.
Further along the same wall there is an open crate containing a deer pelt and two leather strips. There is an opening into a large partially flooded room to the southeast with a lit brazier on a stand in front of you and to the left of it, on the east wall is an iron ore vein. To your left behind the wooden wall, where the two reavers were talking are three barrels, on top of one of them is a large coin purse and a random potion.
Through the opening the flooded cave has a floating dead reaver and under the water that is very deep (an enchanted item of waterbreathing highly recommended.) are three more dead reavers. At the bottom of the room are five skeletons, an unlocked chest, two clams, three pearl oysters and a satchel. To the southeast there are two statues, one either side of the path into the next room. There is a waterfall down at this point with a path around to the left with a low wooden railing between the path and the drop. You can see on the other side of the room wooden ramps descending to the lower level and also an opening to the southeast at your current level. Following the path around you will pass an open crate containing two pieces of iron ore and a pickaxe with a knapsack next to it.
There is a reaver sat next to a fire through the opening. There is a second reaver to the right that is quite difficult to see until close up. Just to the left of the opening is a sack and barrel. As soon as you enter this area you will realize it is a kitchen area with a large fire pit at the rear of the room. There are three sacks and a mead barrel on your left, followed by a low set of shelves containing two leeks, two potatoes, a leg of goat, a bulb of garlic, a random common book and a wooden bowl containing a raw rabbit leg and an iron dagger. Above this is a rack with a garlic braid and rabbit hanging from it. On your right as you enter is a large set of shelves containing two sacks, a salt pile, a leveled poison, a leveled healing potion, a random magicka potion, an apothecary's satchel, a sliced goat cheese and a bulb of garlic. To the left of this is an alchemy lab with two pearls on top.
Following the wooden ramp down and you pass a crate with a clam and portion of clam meat on top and a bottle of wine beside it. At the bottom of the second ramp there is a tunnel heading southeast and ramp down into the water to the northwest. At the bottom of this ramp is a Nordic barnacle cluster, there are two more under the water.
Following the path to the northwest you enter the tunnel with shallow water and three spiky grass plants and then the tunnel turns to the southwest. At the corner in front of you is a small ledge within jumping distance, there is an imp stool growing up there. The tunnel is quite dark and has vegetation along both sided. Just before you reach a patch of natural light coming from above there is a tripwire trap that activates a falling boulders trap. You can avoid this by jumping onto a second ledge on the left. Among the vegetation on this ledge is a cast iron pot containing a bottle of ale and a wooden bowl on a wooden block containing a sample of scaly pholiota and a knife. Just past thisis an unlit old fire against the south wall.
Further along the tunnel opens out into another area with a caged window in front of you, through which you can see an oil lantern and a large opening to the west. Through this opening you may see a reaver wandering over a rock bridge and another mining at the back of the room. Through the opening you find deep water on your left. Entering this and following the wall on your left around you climb a ramp into the small room behind the window. There is a long wooden table containing a Dibella Statue, a goblet, a candlestick, three gold ingots, a copy of Ahzidal's Descent, a flute, a mead barrel and a bowl containing two loaves of bread and an eidar cheese wedge. To the left of the table are a stack of five barrels. On the wooden flooring are two Nordic barnacle clusters and a spiky grass plant and hanging from a stone strut are two hanging mosses. Behind a pillar to the east is an unlocked chest.
Under the water back in the main room there are three clams around a partially buried skeleton with it's arm around an unlocked strongbox. Also under the water there is another skeleton that can be looted and two more clams. Hanging under the bridge are three hanging mosses. On your right as you enter this area is a lit lantern on the floor against the north wall, the path up to the bridge starts here. At the top of the earthen ramp there is a silver ore vein on the north wall. Crossing the bridge there is a lit lantern on the floor and an oil lantern overhead. On the other side of the bridge on your left is an open crate containing three iron daggers.
The tunnel narrows with half of it at a slightly lower level, you can jump down and find a skeleton that can be looted for a few coins. At the top of a short rise there is natural light coming in to your left, to your left is a wood chopping block along with a woodcutter's axe. In front of you is an old unlit fire pit with two bottles of Nord mead beside it. The path continues to the northwest and is full of vegetation. As you continue there are a total of nine purple mountain flowers and three blue mountain flowers as well as a statue on your left with three hanging mosses growing off of it and another growing from the ceiling opposite before reaching a tunnel blocked by a gate, it isn't locked, but there is a reaver stood directly behind it.
Through this gate is the main living area for the reavers you can see two large tents in front of you with two reaver in front of them, one of the reavers is using an anvil while the other one wanders in and out of the tent on the right. To the east at the back is a large wooden structure with ramps leading up. There is a reaver patrolling up and down near the top of this. Sniping will cause two more reaver to investigate, a magic user will descend the ramps while an archer looks down from the edge of a higher ledge. In the center of the room is an oil lantern hanging from the ceiling. On your left is a hanging moss plant and to the right of it a torch lighting this part of the room.
To the left of the first large tent is a crate, sack and mead barrel. Inside the first tent is a bed roll on the left, a novice locked chest in front of you and to the right a long wooden table holding a pickaxe, three random poisons, a large coin purse, a random healing potion, and a wooden plate with a goat cheese wedge on it and underneath the table is a deer pelt. In front of the tent is the anvil that one of the reavers was using. Behind the first tent is a smelter and to the left of this is an open crate containing two pieces of iron ore. In front of the second tent is an unlit fire pit with an open crate containing two bulbs of garlic and a wooden bowl containing a sample of frost mirriam beside it with a block of wooden and a leg of goat beside that. Inside the second tent are three more bed rolls. To the right of the second tent are two barrels, two sacks and a crate mostly under the ramp leading up which is against the southern wall.
Also Against the south wall is a lit brazier on a stand with a tanning rack beside it. To the left of the tanning rack deer pelt on a crate and to the left of this is a loose red apple. The ramp is to the left of this. The first ramp heads to the east up to a small empty ledge. The next heads to the north, at the top is a large ledge with a lit brazier on a stand in front of you, two tents at the rear, one large and the other small and a long wooden table by the front edge, on the table is a quiver of steel arrows, a long bow and two small coin purses. To the left between the table and large tent is a barrel. Inside the larger tent is a bed roll and a copy of The Poison Song, Book I on the ground. In front of it is an open crate containing a bottle of alto wine and a metal bowl with three eidar cheese wedges inside. The smaller tent contains a pile of firewood including two loose pieces and a crate and has the ramp up to it's left.
Two more ramps take you to the next level by a lit brazier on a stand beside this is a basket containing two samples of wheat with a third sample behind the basket. Here there are two ramps one leading up to the east and the other down to the west.
Following the path west, at the bottom of the wooden ramp there is a bucket on your left containing a piece of corundum ore. Continuing onwards you are on a natural bridge over the cavern far below, after a few paces it splits, staying to the right leads to the end of the cavern and a grisly sight of a wooden block with the remains of a human. There is a drum and open crate containing a flute and a copy of Song of The Askelde Men next to the block, behind and above this is an unlocked chest. You can jump down to the right fork from here to save backtracking. The path continues against the southern wall towards the east. You come to another junction with another bridge climbing to your left and a wooden ramp continuing to the east still against the wall. Just past the ramp there is an oil lantern hanging from the wall.
Following the left fork again as it crosses the cavern below, you climb to the top, to find a skeleton sat in front of an archery target with a large coin purse and a satchel on the ground to the right and an iron arrow in the lap of the skeleton. There are numerous hanging moss plants growing from the ceiling around this cavern, but use caution when jumping for them as it is a long drop that will kill you of you fall to the bottom of the cavern. Back down to the junction, take the right fork, at the top of the ramp wooden planking joins up with the ledge reached by going to the east up the ramp at the first junction.
On this ledge there is an archer reaver unless you dealt with them from below. Also a large statue with a fly amanita fungus growing to the left of it and a white cap fungus to the right. On the right of this is a sack and barrel. To the right of these heading southeast is a narrow tunnel. A few paces along there is a lit brazier on a stand with a skeleton that can be looted behind it. The path turns here to the south and climbs sharply. At the top you can turn either northwest to reach the skeleton or east to climb further. At the top of this earthen ramp there is yet another lit brazier on a stand in front of you and a ledge to your right and the path continuing upwards heading to the northwest.
Jumping on the ledge and following that up around this room leads you to a ledge with an unlocked chest and where you can see a reaver below you that is around the corner and out of sight from below. Climbing the ramp heading northwest, halfway up there is a fly amanita on your right. The ramp switches back to the east and continues up with another lantern on the floor at the top. In front of you is the reaver sniped from above, by a chain that opens a hidden door at the end.
Opening this reveals another room with several small waterfalls pouring down the wall opposite, a dead reaver bent backwards on a trap door in the floor with a lever to the right of it. You can hear two reaver talking and if you move forward you will see them off to the left slightly, the boss is partially up an earthen ramp and the other stood leaning against a master locked gate to the bosses left. To your right is a tunnel heading east and there is a third reaver in this tunnel.
The tunnel to the east is blocked after a few paces by a cave-in on some stairs leading up. Apart from the reaver there is nothing of interest. To the right of the trap door is an open crate containing a bowl, two loaves of bread, a small coin purse and two garnets. Behind this is a crate with a goblet, a salt pile, an eidar cheese wedge, an empty lesser soul gem and two loose coins all on top of it.
The reaver boss carries the treasure room key which opens the master locked gate, giving access to the treasure room. Between the ramp that the boss was stood on and the trap door is an open crate containing a flute, an iron dagger, two cups and a leather strip, beside this are two crates with a red apple, an iron dagger, bunch of jazbay grapes and three loose coins. Behind these there is another open crate on a rock above the others containing a small coin purse, leather strip and gold ingot.
Climbing to the top of the ramp that he boss was stood on and jumping to the south onto a small ledge you can make your way along to find a hidden chest behind the second waterfall along. (there's a bottom row of four waterfalls, then two on the next level up, it's the second of these.
Inside the treasure room there is a wooden table holding a leveled enchanted greatsword, two goblets, a garnet, an emerald, a diamond, ten loose coins and two pieces of gold ore in a metal bowl. There is also a random enchanted shield leaning against the table and the boss leveled chest is to the right. The shortcut out is by dropping through the trapdoor and landing in the deep water near the entrance.