|# of Zones||1|
|Respawn Time||10 days or 30 days|
|Console Location Code(s)|
|North of Bloodskal Barrow|
Southwest of Fahlbtharz
|# of Alchemy Labs||1|
|# of Tanning Racks||1|
|# of Smelters||1|
|# of Forges/Anvils||1|
|# of Wood Chopping Blocks||1|
|# of Iron||2|
|# of Silver||1|
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 Related Quests
- Amulet of the Moon: Find the Moon Amulet for Kharjo. (radiant)
- Kill the Bandit Leader: Do a favor by slaying a bandit leader. (radiant)
- Note: This location is one of many potential targets for one or more of the radiant quests found on this page.
There is a reaver standing on guard outside the entrance to the mine, near a partially buried and burnt caravan wagon. There is a lit brazier on a stand to the left of the entrance.
 Damphall Mine
Upon entering you are at the top of an earthen ramp leading down to the southeast. The tunnel is wide and lit by a lantern hanging from a support beam in front of you. As you follow the tunnel forwards, you will overhear two reavers talking. As the tunnel narrows, you will be able to see one of the reavers through a broken part of a wooden wall. You can snipe them through the gap with a bow, which will cause the other to investigate and emerge into the tunnel where you are. As the tunnel bears to the south, there is a long wooden table on your right, against the wall with a bucket underneath. The bucket contains two pieces of iron ore. On the table is a pickaxe, two large pieces of charcoal, another piece of iron ore and three bottles of ale. There are two barrels to the left of the table.
Further along the same wall there is an open crate containing a deer pelt and two leather strips. There is an opening into a large partially flooded room to the southeast with a lit brazier on a stand in front of you; to the left of it, on the east wall, is an iron ore vein. To your left, behind the wooden wall where the two reavers were talking, are three barrels. On top of one of them is a large coin purse and a random potion.
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Following the path to the southeast you'll enter a tunnel with shallow water and three spiky grass plants, before the tunnel turns to the southwest. In the corner in front of you is a small ledge within jumping distance; there is an imp stool growing up there. The tunnel is quite dark and has vegetation along both sides. Just before you reach a patch of natural light coming from above, there is a tripwire that activates a falling boulder trap. You can avoid this by jumping onto a second ledge on the left. Among the vegetation on this ledge is a cast iron pot containing a bottle of ale and a wooden bowl on a wooden block, which contains a sample of scaly pholiota and a knife. Just past this is an unlit fire against the south wall.
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Under the water back in the main room, there are three clams surrounding a partially buried skeleton with it's arm around an unlocked strongbox. Also under the water, there's another skeleton that can be looted, a sapphire and two more clams. Under the bridge are three hanging mosses. On your right as you enter this area is a lit lantern on the floor against the north wall; the path up to the bridge starts here. At the top of the earthen ramp, there is a silver ore vein on the north wall. Crossing the bridge there is a lit lantern on the floor with a flawless ruby nearby and an oil lantern overhead. On the other side of the bridge on your left is an open crate containing three iron daggers.The tunnel narrows with half of it at a slightly lower level. You can jump down and find a skeleton that can be looted for a few coins. At the top of a short rise there is natural light coming in to your left. Also to your left is a wood chopping block along with a woodcutter's axe. In front of you is an old fire pit with two bottles of Nord mead beside it. The path continues to the northwest and is full of vegetation. As you go along, there are a total of nine purple mountain flowers and three blue mountain flowers on the way, as well as a statue on your left with three hanging mosses growing off of it and another growing from the ceiling opposite. You'll reach a tunnel blocked by a gate after this. It isn't locked, but there is a reaver standing directly behind it.
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Through the gate is the main living area for the reavers. Two large tents are in front of you with two reavers in front of them. One of the reavers is hammering at an anvil, while the other one wanders in and out of the tent on the right. To the east at the back of the room is a large wooden structure with ramps leading up. There is a reaver patrolling up and down near the top. Sniping will cause two more reavers to investigate: a magic user will descend the ramps while an archer looks down from a higher ledge. In the center of the room is an oil lantern hanging from the ceiling. On your left is a hanging moss plant, and to the right of it is a torch lighting part of the room.
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Also against the south wall is a lit brazier on a stand with a tanning rack beside it. To the left of the tanning rack is a deer pelt on a crate, and to the left of this is a loose red apple. The ramp is left of this. This ramp heads to the east up to a small empty ledge. The next ramp heads to the north. At the top is a large ledge with a lit brazier on a stand in front of you, two tents at the rear (one large and the other small), and a long wooden table by the front edge. On the table is a quiver of steel arrows, a long bow and two small coin purses. To the left, between the table and the large tent, is a barrel. Inside the large tent is a bed roll and a copy of The Poison Song, Book I on the ground. In front of it is an open crate containing a bottle of alto wine and a metal bowl with three eidar cheese wedges inside. The smaller tent contains a pile of firewood, including two loose pieces, and a crate. The ramp up is to its left.
Two more ramps take you to the next level by a lit brazier on a stand. Beside this is a basket containing two samples of wheat, with a third sample behind the basket. Here there are two ramps: one leading up to the east and the other down to the west.
Following the path west, at the bottom of the wooden ramp there is a bucket on your left containing a piece of corundum ore. Continuing onward, you are on a natural bridge over the cavern far below. After a few paces it splits, staying to the right leads to the end of the cavern... and a grisly sight of a wooden block and the remains of a human. There is a drum and open crate containing a flute and a copy of Song of The Askelde Men next to the block. Behind and above this is an unlocked chest. You can jump down to the right fork from here to save backtracking. The path continues against the southern wall towards the east. You will come to another junction, with another bridge climbing to your left and a wooden ramp continuing to the east against the wall. Just past the ramp, there is an oil lantern hanging from the wall.
Following the left fork again as it crosses the cavern below, you will climb to the top to find a skeleton sitting in front of an archery target with an iron arrow in its lap and a large coin purse and a satchel on the ground to the right. Numerous hanging moss plants grow from the ceiling around this cavern, but use caution when jumping for them as it is a long drop that will kill you should you fall to the bottom of the cavern. Go back down to the junction and take the right fork. At the top of the ramp, wooden planking joins up with the ledge reached by going to the east up the ramp at the first junction.
On this ledge an archer reaver waits, unless you dealt with them from below, as well as a large statue with a fly amanita growing to the left of it and a white cap to the right. To the right of this is a sack and a barrel. To the right of these, heading southeast, is a narrow tunnel. A few paces along there is a lit brazier on a stand, with a skeleton that can be looted behind it. The path turns here to the south and climbs sharply. At the top, you can turn either northwest to reach the skeleton, or east to climb further. At the top of this earthen ramp, there is yet another lit brazier on a stand in front of you and a ledge to your right. The path continues upward to the northwest.
Jumping on the ledge and following that up and around leads you to a ledge with an unlocked chest, where you can see a reaver below you; this reaver is around the corner and out of sight from below. Climbing the ramp heading northwest, halfway up a fly amanita is on your right. The ramp switches back to the east and continues up, with another lantern on the floor at the top. In front of you is the reaver you may have sniped from above, by a chain which opens a hidden door.
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The tunnel to the east is blocked after a few paces by a cave-in on some stairs leading up. Apart from the reaver there is nothing of interest. To the right of the trap door is an open crate containing a bowl, two loaves of bread, a small coin purse and two garnets. Behind this is a crate with a goblet, a salt pile, an eidar cheese wedge, an empty lesser soul gem, and two loose coins on top of it.
The reaver boss carries a key, which opens the master locked gate leading to the treasure room. Between the ramp that the boss stood on and the trap door is an open crate containing a flute, an iron dagger, two cups and a leather strip. Beside this are two crates containing a red apple, an iron dagger, a sample of jazbay grapes, and three loose coins. Behind these there is another open crate on a rock above the others, which contains a small coin purse, a leather strip and a gold ingot.
Climbing to the top of the ramp that the boss stood on and jumping to the south onto a small ledge, you can make your way along to find a hidden chest behind the second waterfall (there's a bottom row of four waterfalls, then two on the next level up; it's the second of these).
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