A very intelligent and powerful Daedra spellcaster.
The Daedra Lord is one of the most powerful Daedra to be commonly seen in Tamriel, and is to be feared by all but the most experienced adventurers. They are powerful fighters and spell casters, and can only be harmed by mithril or better weapons.
These are scantily-clad, feminine Daedra that may sprout green membranous wings. They are about equivalent in power to the Dremora, and are, like them, divided into many castes. They are powerful spell casters and can only be harmed by mithril or better weapons. Seducers are found in service of many Daedra Princes, notably Azura, Meridia, Nocturnal, Sanguine, Sheogorath, and even Mehrunes Dagon.
These crocodile-headed bipedal Daedra are associated with Molag Bal and Mehrunes Dagon. They are one of the weaker, more animalistic types of Daedra, but still a dangerous foe with powerful clawed arms and moderate magical ability. Though some have been known to use weapons and wear simple armor, most attack with bare claws. Those found in Morrowind are man-sized and spit poison or shock magic, while those found in Cyrodiil tend to be larger and belch firebolts instead. These larger Daedroths initiate battle by shaking themselves, invoking a protective shield. They are similar in appearance to the Lesser Daedra.
Linguists will point out that "Daedroth" is also the proper singular form of "Daedra", but for these creatures the common usage is Daedroth (singular) and Daedroths (plural), with Daedra (both singular and plural) being used as the generic term. It is unknown if Daedroth have a more proper, specific name.
Although this type of Daedra is intelligent, many of them normally refuse communication with anyone from Mundus. Dark Seducers are both powerful spell casters and melee fighters. They are related to the Daedra Seducers, 'dark' likely signifying a variation in form or a specification of rank. Those in service to Sheogorath call themselves the "Mazken", and are usually friendlier to mortals.
Death Hounds are monstrous, undead canines. They can often be found in the company of vampires. They have a bite as cold as the grave, which deals magical frost damage. Their meat is edible, and they often wear valuable collars. See also: Bonewolf, Hell Hound, and Skinned Hound.
A common domestic animal, which can be friendly or hostile depending on the owner and territory. Bandits will often train their dogs to protect camps and attack intruders.
A playful aquatic creature, often seen off the coast of Stros M'Kai.
The Dragons (drah-gkon and dov-rha to the ancient Nords, or dov in their native language) are a rarely-seen race of large reptilian beasts often thought to be extinct. They are rumored to be from Akavir (which literally means "Dragon Land"), though there are ancient tales of dragons also coming from Atmora. They are large, scaled creatures, easily several times larger than a human or elf. They have long, slender extremities, with thin bat-like wings and ridges of spikes along their back. Dragons have three sharp talons and one vestigial digit known as a dewclaw on each of their legs, as evidenced by their written language.
Dragons are well-known for their affinity for magic which, among other things, grants them the abilities to speak and fly despite their lack of lips or aerodynamic frame. There are several varieties of dragon that come in a range of colors. Blessed with remarkable intelligence, they are nonetheless susceptible to feelings of pride and melancholy. They are distrustful creatures, even of each other. Despite this, they are also somewhat social, and can be driven mad by captivity and isolation. As the immortal children of Akatosh, they are specially attuned to the flow of time, and they feel an innate urge to dominate others that is difficult to overcome. In the mind of a dragon, being powerful and being right are the same, thus they make no distinction between speaking and fighting; battles between them are actually deadly verbal debates.
- Variations: Blood Dragon, Frost Dragon, Elder Dragon, Ancient Dragon, Revered Dragon, Legendary Dragon, Serpentine Dragon, Skeletal Dragon
Dragon Priests are undead humanoids which reside in coffins in areas of prominent Dragon worship, particularly Nordic ruins and barrows. If their resting place is disturbed by trespassers, they will awake and proceed to attack intruders with magical attacks and summoned minions. They were once the primary servants of the ancient dragons who used to be worshipped in Skyrim as gods.
Dragonflies are small flying insects commonly found in southern Skyrim and around stagnant ponds in the Bitter Coast region of Vvardenfell. At least two varieties of dragonfly exist: the Blue Dartwing and the Orange Dartwing. Both are prized for their use in alchemy. It is unknown whether the two are different breeds or merely color variations.
Once believed to be a young form of the mysterious dragon, Dragonlings are actually unrelated, weaker specimens. Although they have no spell casting ability, they can still breathe fire and pose a fair challenge for the average adventurer. They can be calmed by speakers of Dragonish. The relationship, if any, of that language to the Dragon Language spoken by actual dragons is unknown.
Draugr retain many of their former human skills and thus can greatly differ in their personalities, much like living humans. Some Draugr will charge in on intruders wielding their battleaxes, while others keep their distance and use bow and arrow, yet others are very proficient with magic and can sometimes even be seen summoning high-level Atronachs. Draugr can sometimes be heard talking in the Dragon Language, saying such phrases as Unslaad Krosis ("Eternal sorrow") or Daanik Ah Dov ("Doomed dragonhunter"). They are also known to have the ability to use the Thu'um.
The variety found in Skyrim dwell within ancient Nordic barrows and are usually associated with the Dragon Cult. In life, many were followers of a Dragon Priest Over time, the followers' bodies withered despite the ancient Nordic embalming techniques and they became the modern draugr of Skyrim.
The variety found on the island of Solstheim are different from their mainland brethren. They were once a tribe similar to the Skaal. Trapped and hungry on the island, they feasted on the flesh of their dead. The All-Maker saw this as a crime against nature, and cursed them to walk the land for eternity as undead, in search of more human flesh to consume. These draugr can often be found in the barrows of the island in search of flesh, and will fiercely attack and devour interlopers. Draugr are occasionally slain as a rite of passage for male Skaal warriors.
Dremora (also known as "The Kyn") are a warlike Daedric race associated with the Daedric Prince of Destruction, Mehrunes Dagon. They are commonly encountered throughout the planes of Oblivion. Dremora are known to be intelligent, sentient beings, and make capable warriors and mages.
Notable features include grotesque horned faces with dark ashen grey, blue, purple or red complexions, skin that is dark red in color, and voices that are deep and guttural. Dremora society is a class-based clan system that upholds values of oaths, pride, honor and loyalty, both to the clan and to Lord Mehrunes Dagon, whom they venerate as a god. Dremora culture appears to be male dominated, and focuses on training and preparing for battle and war.
An underwater creature with no outstanding abilities or attributes. Ancient half-human, half-octopus, sea monsters commonly hunted for their skin (to make armor) and Dreugh Wax from their shells (for its magical properties). See also: Land Dreugh
The Durzog, a wild creature not dissimilar to a giant reptilian dog, has been semi-domesticated by the Goblin people of Morrowind. It is not terribly durable, but can pack a fair punch. The war Durzog has been trained by goblins to be a vicious killer.
Ghosts of the ancient Dwemer which can still be found haunting the halls of their ruins. The ghosts are typically sought as a source of ectoplasm. Like all other ghosts, silver weapons are required to harm them.