Lore:Bestiary L
[edit] Lame Corprus
A deformed and deranged victim of the dreaded Corprus Disease. The disease greatly increases the victim's strength and abilities which makes them dangerous opponents, in addition to the fact that you can catch the incurable disease from them. Can regenerate damage.
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[edit] Lamia
The Lamiae are underwater creatures who can drain fatigue with their attacks. They resemble a woman's torso atop a serpent tail. The Medusa is physically similar to the Lamia.
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[edit] Land Dreugh
A land-based form of the Dreugh, sometimes called "Billies". While Dreugh are typically water-based, for one year, during their Karvinasim, they emerge onto the land.[1] They have a powerful shock attack.
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[edit] Lesser Daedra
A crocodile-headed bipedal Daedra, with the intelligence to wield armor and weapons and cast spells. Similar in appearance to Daedroths.
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[edit] Lich
Liches are necromancers which have embraced the power of Lichdom, placing their soul in an object called a 'Phylactery', which is usually a jar or a chest. They are always selfish and power-hungry, destroying all in their searches for souls to repair the Phylactery. They are extremely intelligent and are adept spellcasters; along with their random effect staffs, they carry tremendous power and arcane magic. Nether Liches were normal liches, but, for a certain time were weakened by a destruction of one of their Phylacteries. Ancient Liches are old, and much more powerful. A Lich is immortal and powerful, always resurrecting if their Phylactery is not crushed. They always have control of at least a small undead army and a tomb.
- Variations: Ancient Lich, Nether Lich
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[edit] Lizard Man
Once thought to be distant cousins of the Argonians, it was soon evident that these lizardmen had nothing human within them whatsoever. They are a race of carnivorous reptiles, whose use of language stretches only far enough to communicate the location of their prey to the rest of their hunting party, which then move in to attack and feed.
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[edit] Luna Moth
A beautiful nocturnal species of moth found in the more temperate regions of Skyrim. Its wings are prized for their use in alchemy.
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[edit] Lurker
Lurkers are large daedric creatures that come from the murky waters of Hermaeus Mora's realm of Apocrypha. They appear as amphibious humanoids who serve their Prince by guarding forbidden knowledge. Lurkers use their long legs for stomping attacks. They can attack from afar by spewing tentacles from their mouths.
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