Lore:Daggerfall
| This page is currently being redesigned for the Lore Places Project (LPP). The page may need work to meet the standards outlined on the project page. |
| Daggerfall | |
|---|---|
| Type | Region |
| Continent | Tamriel |
| Province | High Rock |
| Appears in | Arena, Daggerfall |
The Kingdom of Daggerfall is a region in the southwest of the High Rock province, on the north half of the Iliac Bay, named after its capital city, Daggerfall. It is bordered by Glenpoint and Ilessan Hills to the northwest, Tulune to the west, and Shalgora to the north. Daggerfall was once home to a gladiatorial team known as the Guardians.[OOG 1] The order Knights of the Dragon have the official duty of protecting the city and royal family of Daggerfall. The last census, in 3E 401, lists the population at over 110,000.[1]
Contents |
[edit] History
Daggerfall was founded a little before 1E 246 by invading Nords from Skyrim, who brought a rough sort of civilization with them during the Skyrim Conquests.[1][2] Numerous legends exist for its name, including that the first chieftain threw a dagger and let the spot where it fell act as the border.[1] Skyrim only maintained control for roughly a century before the War of Succession cost it all its holdings in other modern-day provinces. However, Daggerfall actually thrived under Skyrim's rule and thus had an advantageous position over its neighbors upon independence.[1] The kingdom became a power center for the Direnni clan, but still continued to thrive after they lost power in High Rock.[1] By 1E 609, under the rule of King Thadore, Daggerfall was already the preeminant economic, cultural, and military force in southern High Rock, and it remained so for millennia.[1]
While all of the Iliac Bay region constantly jockeyed for power, two primary rivals for power emerged: Sentinel and Wayrest.[1] At many times throughout history the conflict was merely economic. During times of peace, the nobility of Daggerfall and Wayrest were often known to vacation in Sentinel.[3] In 3E 267, Daggerfall joined a large coalition of High Rock kingdoms to defeat Haymon Camoran, the Camoran Usurper.[4] The kingdom often cooperated with its neighbors throughout history to fight against Orcs and Orsinium.[5][6][7] Espionage often took the place of open warfare - for example, a Breton assassin who nearly killed Queen Akorithi of Sentinel is widely thought to have been an agent of Daggerfall.[8]
Still, large and bloody wars with its neighbors were common throughout the first and second eras.[9] One of the more recent conflicts was the War of Betony: King Lysandus of Daggerfall led his armies to victory in several major battles against Sentinel, purportedly with the help of a Direnni sorceress.[10] Lysandus, wanting to retire from politics, hoaxed his own death during the battle;[11] his son Gothryd took command and killed King Camaron of Sentinel (Akorithi's husband) in single combat, ending the war with victory for Daggerfall.[9] Lysandus was later assassinated, and his troubled spirit began to haunt the city of Daggerfall.[11] This haunting played a major role in the events leading up to the Warp in the West, when Emperor Uriel Septim VII sent an agent to put the ghost to rest.
The spoils of the War of Betony paled in comparison to the influence the Warp in the West brought to Daggerfall: when the dust settled, King Gothryd and his wife Queen Aubk-i controlled all of western High Rock, their only opponents remaining in the Iliac Bay region being Sentinel, Wayrest, and Orsinium. All four kingdoms pledged allegiance to the Empire.[12]
[edit] Culture
The people of Daggerfall are said to be obsessed by their own past.[13] As the centuries passed, Bretons peacefully replaced descendants of the early Nord settlers as the predominant race in the region.[14] Various vampire clans pervade the Iliac Bay region; in Daggerfall, it is the Vraseth clan that dominates. The culture of the land reflects its history: they believe in a strong military presence and enjoy covert activities, but are traders first and foremost. Perhaps because of these influences, Daggerfall hosts a robust black market, including skooma smuggling, which supplies destinations as far away as Morrowind, and an ambitious Thieves Guild.[15] A sophisticated banking industry is also well-established.[16]
[edit] See Also
- For game-specific information, see the Daggerfall articles on Daggerfall and the city of Daggerfall.
[edit] References
- ^ a b c d e f g A History of Daggerfall — Odiva Gallwood
- ^ Pocket Guide to the Empire, 1st Edition: Skyrim — Imperial Geographical Society, 2E 864
- ^ Pocket Guide to the Empire, 1st Edition: Hammerfell — Imperial Geographical Society, 2E 864
- ^ The Fall of the Usurper — Palaux Illthre
- ^ Pocket Guide to the Empire, 1st Edition: The Wild Regions — Imperial Geographical Society, 2E 864
- ^ Pocket Guide to the Empire, 3rd Edition: Orsinium — Imperial Geographical Society, 3E 432
- ^ The Pig Children — Tyston Bane
- ^ Words and Philosophy
- ^ a b The War of Betony — Vulper Newgate
- ^ De Rerum Dirennis — Vorian Direnni
- ^ a b The Daggerfall Chronicles Narrative
- ^ The Warp in the West — Ulvius Tero
- ^ Wayrest, Jewel of the Bay — Sathyr Longleat
- ^ Pocket Guide to the Empire, 3rd Edition: The Sons and Daughter of the Direnni West: High Rock — Imperial Geographical Society, 3E 432
- ^ Cap'n Dugal's Journal, Part 1 — Captain Torradan ap Dugal
- ^ Banker's Bet — Porbert Lyttumly
Note: the following references are not found in game. They are included to provide a rounder background to this article, but may not reflect established lore.
- ^ Original TES: Arena texts, The Imperial Library

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/4/4d/Somerights.png)