Lore:Dictionary M
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This Dictionary article mainly defines terms that are not covered in other Lore sections. For help finding other words, a more comprehensive listing is available at All Terms.
[edit] Mace [ mays ]
- - noun
- A one-handed blunt weapon favored by Crusaders.
[edit] Mad Pelagius [ mad puh-lag-ee-us ]
- - noun
- A modern Breton festival held in mock honor of the most eccentric of the Septim Emperors, Pelagius Septim III. The Bretons like to boast that it was his time in High Rock that drove him mad.
[edit] Mage [ mayj ]
- - noun
- The mage is the standard class for those studying the schools of magic. Indeed, behind fighters, Mages are the second most common profession in all of Tamriel. Instead of concentrating on one or two specific spell schools they practice all 6 schools of magic, taking parts from each that they like. Becoming a mage is the more difficult task one can partake since it requires many years of study with a high intelligence and willpower being an asset.
[edit] The Mage [ the mayj ]
- - noun
- One of the thirteen major constellation birthsigns. The Mage is considered to be a "Guardian" birthsign because the planet representing Julianos is within the constellation. As a Guardian constellation, it wards over three others, also related to the arcane arts: the Apprentice, the Ritual, and the Atronach constellations. Those born under the Mage have more Magicka than average.
[edit] Mane [ mayn ]
- - noun
- A unique breed of Khajiit although no more special than any of the other varieties. Khajiit tradition holds that only one Mane can be alive at one time and, more specifically, believe that there is actually only one Mane who is reborn again and again in different bodies. There has been no recorded incident of more that one Mane contending for power, although whether due to the truth in the Khajiit belief or whether the ruling Mane takes care of any potential rivals is unknown. Manes can only be born under a rare alignment of the moons Masser and Secunda when, according to legend, a third moon actually appears. In older days the Khajiit would shave off their manes in deference to the Mane, braiding them into locks which the Mane would incorporate into his own mane. As the population grew, however, this became impractical although the Khajiit still remove their manes and the current Mane still wears the hair of his tribe and Warrior Guard which includes several hundred in number. The Mane is so weighted down by the hair that movement is difficult without aid and he often travels the countryside by means of a palanquin.
[edit] Mantella [ man-teh-luh ]
- - noun
- The Mantella is a massive green gem created from the soul of the Underking that serves as the heart of the Numidium, a gigantic iron golem. The Mantella must be placed into the body of the Numidium in order to resurrect it. Its location was discovered in 3E 401 by Nulfaga of Daggerfall, High Rock. The Mantella played an important role in the game Daggerfall (for example, Mantella Revealed and Journey to Aetherius).
[edit] Maormer [ may-or-mer ]
- - noun
- A rare tropical Elf found on the island kingdom of Pyandonea, to the south of the Summerset Isles. The Maormer have probably never traveled to the rest of Tamriel as they were exiled from the main Elven kingdom in ancient times. They are known for a strange, chameleon like skin which is an unconscious ability much like the forest skills of the Bosmer. Maormer practice a powerful form of snake magic and use it to tame the sea serpents of the island for use as mounts and warbeasts.
[edit] Marksman [ mahrks-muhn ]
- - noun
- This stealth skill makes you more effective with ranged weapons like the short bow, long bow, crossbow, throwing star and throwing knife. The skill is governed by the user's agility.
[edit] Marukh's Day [ mah-ruks day ]
- - noun
- A local High Rock holiday on the 9th of Second Seed, is a solemn holiday, immortalizing the lessons of the equally solemn 1st Era prophet Marukh.
[edit] Masser [ ma-suhr ]
- - noun
- One of Tamriel's two moons (the other named Secunda). Half of Lorkhan's split planet.
[edit] Medium Armor [ mee-dee-um ahr-mor ]
- - noun
- This combat skill lets you move and defend while wearing durable but flexible armors like chain, scale, bonemold, and Orcish armor. To use any style of armor effectively, the wearer must be trained, conditioned, and skilled in its use. The skill is governed by the user's endurance.
[edit] Mer [ mer ]
- - noun
- Refers to a single elf. Note the use of the word in Aldmer (elves in general), Bosmer (wood elf), Dunmer (Dark Elf), and Altmer (High Elf). Words that designate an Elven member of a profession or trade can be correctly called, for example, craftsmer or noblemer.
[edit] Mercantile [ mer-kan-tiyl ]
- - noun
- This stealth skill is the art of buying low and selling high. This skill guarantees lower initial prices for goods, equipment, serives, and improves your chances at better deals by bargaining. The skill is governed by the user's personality.
[edit] Monk [ monk ]
- - noun
- Monks are the rare warriors who disdain the use of weapons and armor for combat in preference of hand-to-hand and mind training. Indeed, many have fallen to these seemingly defenseless and unarmed warriors in battle. Monks must be strong and hardy and have above average determination in order to survive effectively.
[edit] Moon Festival [ moon fes-ti-vul ]
- - noun
- A local holiday on the 8th of Suns Dusk in Glenumbra Moors, just as the nights begin to get longer, celebrating the ancient goddess of the moons, Secunda.
[edit] Moon Sugar [ moon shoo-ger ]
- - noun
- A substance, native to the Tendar Forest in southern Elsweyr, which the Khajiits believe is a gift from the gods. The sugar has a variety of uses including seasoning, magical ingredient, communion with the holy moons, as well as a dangerous and addictive drug. Khajiits understand the sugar as crystallized moonlight caught in the water of the Topal Sea and brought to the sugarcane groves of the Tenmar by the force of the twin tides. By partaking of the sugar Khajiit believe they are consuming portions of their god's souls, driving them into fits of ecstasy and abandon. Catmen shivering in the streets can be seen in most major cities in Elsweyr. A more dangerous derivative of the sugar, skooma is often smoked in raw form by the more pathetic Khajiit who are addicted for life and experience constant states of euphoria and lethargy. Moon-sugar is an important part of any Khajiit's life and is Elsweyr's main export. It should be noted that non-Khajiitians are usually more susceptible to the effects of the sugar and should avoid it.
Moon sugar is a grainy powder of small white crystals refined from cane grasses of Elsweyr's coasts and estuaries. Used as a spice in Elsweyr, it has modest magical properties, and is also a potent narcotic, and illegal in Morrowind and the rest of the Empire. Criminals have attempted to grow moon sugar grasses in Vvardenfell, without success.
[edit] Moot [ moot ]
- - noun
- A board of representatives from each Hold in a land convened to choose the next King from any qualified members of the royal family. The failure of the Moot to appoint the obvious choice of Jarl Hanse of Winterhold after the death of King Borgas sparked the Skyrim War of Succession which lasted a good 50 years and shrunk the Skyrim empire considerably. From that point the Moot was convened only when a King died without direct heirs and has caused no similar problems yet.
[edit] Moriche [ mor-ich ]
- - noun
- Another name for Dark Elves.
[edit] Morrowind [ mor-oh-wind ]
- - noun
- Province which is home to the Dark Elf.
- Chapter 3 in the main Elder Scrolls RPG series, sequel to Daggerfall.
[edit] Mundus [ mun-dus ]
- - noun
[edit] Mysticism [ mihs-tih-sih-zum ]
- - noun
- Mysticism is the school of magic least understood by the magical community, most difficult to explain to novices mages. The spells effects commonly ascribed to the School of Mysticism are as wildly disparate as Soul Trap -- the creation of a cell for a victim's spirit after death -- to Silence -- the extinction of sound. But these effects are simply that: effects. The sorcery behind them is veiled in a mystery that may go back to the oldest civilizations of Tamriel, and beyond.
This magic skill shapes and focuses otherworldly forces to bind souls in gems, teleport the caster's body, manipulate the world with telekinesis, absorb or reflect magical energies, or sense unseen objects at a distance. The skill is governed by the user's willpower (Intelligence in Oblivion).

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