Lore:Dragon

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
A Dragon guarding a Word Wall

The Dragons (also known as drakes or wyrms, dov or dovah in their native language, drah-gkon or dov-rha to the ancient Nords, or Aka in Ehlnofex)[1][2][3][4] are a rarely-seen race of large reptilian beasts.[5][6] They are rumored to be from Akavir (which literally means "Dragon Land"),[7] though there are ancient tales of Dragons also coming from Atmora.[5][6][3] They are large, scaled creatures, easily several times larger than a human or elf. They have long, slender extremities, with thin bat-like wings and ridges of spikes along their back. Dragons have three sharp talons and one vestigial digit known as a dewclaw on each of their legs, as evidenced by their alphabet.[8]

Dragons are well-known for their affinity for magic.[6] It is unknown how they possess the ability to speak and fly despite their lack of lips or the fact that their wings are not naturally strong enough to support such heavy torsos.[9][10] There are several varieties of Dragon that come in a range of colors.[3] Blessed with remarkable intelligence, they are nonetheless susceptible to feelings of pride and melancholy. They are distrustful creatures, even of each other. Despite this, they are also somewhat social, and can be driven mad by captivity and isolation. As the immortal children of Akatosh, they are specially attuned to the flow of time, and they feel an innate urge to dominate others that is near-impossible to overcome.[11] In the mind of a Dragon, being powerful and being right are the same, thus they make no distinction between speaking and fighting; battles between them are actually deadly verbal debates.[12][13] Dragons are known for their custom of sosmir, the blood allegiance, a mystically binding pact and an unbreakable bond, stronger than any vow uttered by a mortal, which causes the dragon bound by it to pay their debt by the ancient magic.[14]

Although Dragons are immortal,[6] their physical form can be destroyed. Although they may appear to have been killed, Dragons defeated in such a manner are not truly dead and can rise again.[15] This is due to the unique properties of Dragon souls, which generally persist eternally due to the link between a Dragon's soul and its physical remains being far stronger than that of a mortal.[16] The main exception to this is if the soul is consumed by a fellow Dragon.[13] This grants the recipient a portion of the knowledge and life essence of their fallen opponent, but it also destroys the Dragon permanently, rendering it beyond the ability of any ritual to resurrect.[17][11] This ability also extends to the Dragonborn, mortals born with the soul of a Dragon, who can become the greatest Dragonslayers by absorbing the souls of their quarry and thereby stealing their power.[18][19] It is also possible to use powerful soul magic to sever the connection between a Dragon's soul and its physical remains, although the effects of this is the subject of fierce scholarly debate, with some speculating that a Dragon soul once severed may simply dissolve over time or return to join Father Akatosh.[16]

Even without a Dragon soul, the mortal remains of a Dragon can prove to be a dangerous opponent. Bone Dragons are highly prized by necromancers for use as undead minions.[20] Living Dragons can also rarely become undead, as in the case of Durnehviir, a Dragon necromancer who became trapped in the Soul Cairn for so many centuries that his soul became bound to that plane, dooming him to an eternity of undeath.[21] Although there have been no sightings of vampiric Dragons, Illusion imps have been known to take on the form of small vampiric Dragons to scare away potential foes.[22]

It is rumored that Tosh Raka, leader of the Tiger people of Ka Po' Tun in Akavir, has succeeded in transforming himself into a Dragon.[3] So-called "Dragonlings" found around the Iliac Bay area are sometimes believed to be young dragons,[23][24] however Fourth Era scholars claim they are merely oversized lizards, with no relation to true dragons.[6] Daedric Titans were first created by Molag Bal in imitation of the Dragons.[25]

History[edit]

Alduin first born of Akatosh

Dragons are said to be eternal, immortal, unchanging, and unyielding.[6] According to the writings of Archmage Shalidor, Dragons had existed since before the advent of sequential time in the Dawn Era,[26][27] but were initially as wild as anything else. It was Alduin, Firstborn of Akatosh, who created their civilization.[28] Nordic legend says that, in these early years, the Dragons were the only creatures who could harness the power of their voice for great feats of magic, though they only did so in times of "True Need".[29] Despite Dragons supposedly existing before time was a concept, some Dragons are described as being more ancient than others, with Alduin and Paarthurnax considered the oldest by other Dragons,[30] hence why not all of them are considered equal in power.[12][31]

After the time of the Dragon Cult passed and their kind was no longer welcome in Tamriel, Dragons are thought to had begun to prefer remaining within solitary mountain lairs safe from thieves and aggressors.[1] Some Dragons even took up roost in occupied caverns, kicking out the local inhabitants in the process. [32] There is some indication they had somehow even practiced smithing.[33]

In contrast, the fictionalized account of King Edward describes Dragons of the early First Era as openly living in and around isolated mountain villages. The villages were purportedly situated in areas that allowed flight free of obstructions as well as flats for raising cattle.[34]

The avatar of Akatosh is a flaming Dragon; he is said to be the father of Dragons, whom he made in his image.[5][35][36] Some stories tell of a Dragon named Akatosh co-mingling with and organizing groups of Dragons, although this representation may be entirely fictional.[34] Peryite also takes the form of a Dragon, but this may only be as some primordial jest to Akatosh.[UOL 1]

Merethic Era[edit]

Alduin's Reign[edit]

Alduin Cast into Time

During the Merethic Era, Dragon Priests kept the population enthralled and obedient by means of a widespread Dragon-worshipping cult, and many people of this era became the undead draugr that still prowl the crypts of Skyrim, Solstheim, Atmora, and anywhere else the Dragon priests "kept peace between Dragons and men".[5][37] The center of power in Skyrim of this Dragon empire is thought to have been Bromjunaar, where Dragon priests decided matters of their law.[38]

Nordic legend holds that Alduin led his brethren and their once-benevolent minions to terrorize and subjugate the mortal races, triggering a rebellion.[5][9] The Dragons began indiscriminately slaughtering them under the orders of Alduin, who had chosen to forsake his proper duties and conquer the land.[11][39]

During this Dragon War, mortals found ways to kill the Dragons, who were previously thought undefeatable.[5][6] Some people, notably priests of the Nine Divines, claim that Akatosh intervened against the Dragons to help end the war, and that some Dragons fought against their own kind.[5][40] The Dragon Paarthurnax took pity on the Nords (purportedly at the request of Kyne), and instructed several in the ways of the thu'um so that they could channel the power of their own voices using the tongue of the Dragons.[11] These first Tongues (masters of the Voice) used their new power to turn the tide of the war, and they eventually "shout[ed] Alduin out of the world".[5] The remaining Dragons were hunted and killed until they were nearly extinct, clearing the way for the many empires which have risen and fallen since.[5][40]

Khunzar-ri and the Demons[edit]

Khunzar-ri depicted sealing the Dragons in the Halls of Colossus

In the Merethic Era,[41] when Elsweyr was composed of sixteen kingdoms, Kaalgrontiid and his rage of Dragons came to dominate the land, seeking to consume the Moons' lunar power. To stop them, the Khajiit hero Khunzar-ri recruited four companions, Nurarion the Perfect, Flinthild Demon-Hunter, Anequina Sharp-Tongue, and Sir Cadwell.[42] When fighting them proved to be futile, Cadwell suggested that it may be best to convince the Dragons that they were willing to aid them in their plans. In preparation, Anequina attuned to Shadow Dance Temple, making the moons align to form an eclipse, allowing the Moon Gate of Anequina to open a portal the Plane of Jode, where the object the Dragons desired, Jode's Core, rested. The Dragon's ambitions would be their undoing; when the Dragons accessed the Plane of Jode, Khunzar-ri convinced them to not simply absorb the power of the core like they originally intended, but instead store their energy within it in the guise that they would combine the lunar power with their own.[43][44] The gamble worked, and the Dragons were weakened enough for them to retreat back into the wilderness.[42] To finish the job, Khunzar-ri once again convinced the Dragons to play a part of his scheme. He managed to lure them into the Halls of Colossus, where he managed to seal them away. In the aftermath, Khunzar-ri wrote on the legendary Wrathstone in an ancient Ta'agra dialect, writings detailing the cartography of the location of the Demon Weapon. The Wrathstone itself is however much older than the Ta'agra writings.[45] The Dragons would be obscured as "demons" in legends, and become the fabled "Demon Weapon". Their power would be coveted by many people.[42]

First Era[edit]

Terror from the East[edit]

Sometime in First Era, the Dragon threat re-emerged in Elsweyr. The hero Jadarri formed an alliance with Reman's Dragonguard and the red Dragon Nahfahlaar. She was tasked by Alkosh to use the Mask of Alkosh to extinguish a creature that threatened to unravel all of time: Laatvulon, the Demon from the East.[46] Ja’darri petitioned Nahfahlaar to imbue the Mask of Alkosh with his power to help defeat his ancient foe Laatvulon.[14] In an act he would later regret, he refused, leaving the Dragonguard to fight Laatvulon with limited power.[14] They would ultimately succeed in imprisoning Laatvulon but it cost Ja'darri her life.[47][14] Upon death, she was said to join Alkosh in a realm beyond even the Sands Behind the Stars.

Second Era[edit]

A Rage of Dragons[edit]

The Dragons unleashed from the Halls of Colossus

After the retrieval of the Wrathstone around 2E 582, the Imperial battlemage Abnur Tharn inadvertently unleashed the Dragons from their containment from the Halls of Colossus, thus causing them to continue in their quest for the Moon's Lunar Power. The Dragons allied themselves with the forces of the Queen of Rimmen, Euraxia Tharn, who were led to believe that the Dragons were willing to be used as tools. The Dragons were quick to cross Euraxia when she was no longer a use to them, and was left without their aid against the forces of Elsweyr Defense Force as well as the Vestige. The turn of events resulted in her death and the return of Rimmen to Khajiit control. Euraxia's forces now without a leader, allied with the Dragons to avoid their wrath. The Dragons were put to a halt when the Vestige stepped into the Plane of Jode and defeated Kaalgrontiid and his kin, preventing the lunar power from being completely absorbed.

Dragon sightings became more frequent, with many coming out of hiding after learning of Kaalgrontiid's return.[48] The Dragons Nahviintaas, Yolnahkriin, Lokkestiiz took residence within Sunspire, claiming to be the gods Alkosh, Jone, and Jode, and converted the majority of the shrine's devotees to their cause. In an attempt to correct the mortal mistake, Nahviintaas plotted to rip the time wound left behind from the battle between Alkosh and Pelinal long ago. The Undaunted learned of this, and fought through the hordes of cultists, and killed each of the false gods.[49] The Dragon Maarselok nested near the mountains within the Tenmar Valley, near the Valenwood and Elsweyr border. There, he emitted the dreadful Azureblight from his body, a dangerous blight intended to create an "azure world", where all life would be twisted to his will. Without the aid of the Undaunted and the changeling Selene, the corruption would have spread to the Elden Tree.[50]

Nahfahlaar, Abnur Tharn, and the Dragonguard putting an end to the Rage of Dragons

The Dragon Laatvulon sought to continue his master Kaalgrontiid's plan of bringing on the Dark Aeon, intending for Kaalgrontiid to become Akatosh's equal. To this end, Laatvulon created a Khajiiti Dragon cult, the New Moon Cult, whose ranks were bolstered by many of the vulnerable Khajiit from the region, such as those who were affected by the Knahaten Flu.

The red Dragon Nahfahlaar, who was Laatvulon's ancient rival, dueled Laatvulon near the city of Senchal in southern Elsweyr, but was overpowered due to Laatvulon's newfound power. Afterwards, taking refuge in Tideholm, Nahfahlaar was encountered by the Dragonguard, which been recently reformed by the Redguard Blademaster Sai Sahan. Seeing that Nahfahlaar meant no harm, an alliance was forged once again with former foes/allies, one in which Nahfahlaar served as a valuable asset. This alliance led to victory, and Laatvulon, the Demon from the East, was slain.[14]

Nahfahlaar subsequently aided the Dragonguard in defeating Kaalgrontiid and the remnants of the New Moon Cult. Kaalgrontiid returned and planned to siphon the energy he collected from Jode's Core and become empowered by a giant cluster of Aeonstone. To prevent anyone from disrupting his plans, he utilized the energy of the Aeonstone to create an aegis, a massive and impenetrable ward, around the ancient fortress of Dragonhold. Through the combined efforts of Nahfahlaar, the Dragonguard, and Queen Khamira's forces, Kaalgrontiid was slain. However, the Dark Aeon became unstable as a result of Kaalgrontiid's machinations and threatened to destroy the entire continent of Tamriel. It required the combined power of Abnur Tharn and Nahfahlaar to prevent the Aeonstone from affecting the area outside of Dragonhold. Nahfahlaar and Abnur were successful, but only at the cost of Abnur's life. After putting a stop to the rage of Dragons, Nahfahlaar sought out another place to wait until his intervention became necessary once again.[14]

The Disappearance of the Dragons[edit]

Dragons became more elusive after losing their grip on power.[51] Their numbers dwindled over the years due to many causes: their population in Akavir was wiped out by the Tsaesci, who also brought their onslaught to Tamriel.[3] The Akaviri Dragonguard and its successor, the Blades, along with other heroes, hunted Dragons and their followers throughout the eras until Dragons were nearly extinct.[1][40][19] Tiber Septim offered those who remained protection in return for their fealty.[6] At some point during the reign of his Empire, dragons were said to circle overhead of the Imperial City, with river dragons rusting their hides in its surrounding waters.[52] Despite Tiber's pledge, almost all known wild Dragons were killed or driven off, disappearing from sight in Tamriel.[40][6]

Some sources claim that all Dragons disappeared at once, being devoured by a Dragon king or absorbed by Tiber Septim when he ascended to godhood.[6] Many held the belief that the Dragons were extinct.[12] This was not true, as live Dragons continued to exist throughout the Third and early Fourth Era. Nomads in the Alik'r Desert frequently spoke of "Great Wyrms" inhabiting its vast wastes, although these claims were never independently confirmed.[53] The Akatosh Chantry held Dragons as their holy symbol, and kept tamed Dragons in their "sacred grove".[54][39] Many ancient legends tell of Dragons making deals with other races to protect themselves.[40][55][56] According to Brarilu Theran, at least one Dragon is known to have laired in the smoking ruins of Vvardenfell after the Red Year.[55]

Alduin

Fourth Era[edit]

The World-Eater Wakes[edit]

After being largely absent from the affairs of Tamriel for hundreds of years, Dragons reappeared en masse in Skyrim and Morrowind[57] in 4E 201 thanks to the return of Alduin.[40][58][39] The Firstborn of Akatosh, who had been transported through time by the ancient Nords, was able to resurrect many of his fallen brethren, as only the Dragons and Dragonborn have the power to permanently kill a Dragon by absorbing its soul. The Last Dragonborn of prophecy emerged to defeat Alduin and absorb the souls of many of the Dragons he unleashed. The fate of the remaining Dragons is unknown.[19]

Artifacts[edit]

There are a number of artifacts that are associated with Dragons, whether created by them, out of them, or even associated with their destruction.

Anequina Dragonhorn

Dragonhorns[edit]

Dragonhorns are legendary artifacts crafted primarily by the Dragonguard, used as weapons against the Dragons. They are magical warhorns carved out of the horns of dragons, inscribed with various arcane runes, and are capable of producing a tonal sound that incapacitates dragons. They however will have no effect if used against the dragon the horn originated from. Widely manufactured in the late First Era by the Dragonguard, dragonhorns were gifted to key locations for their protection and are rare to find. They are considerably fragile, and can break instantaneously and crumble to dust after just a few uses. Lunar energy can be diverted into dragonhorns to charge them up with the arcane power capable of hindering dragons. The portable mouthpiece portion of a dragonhorn is called a Combat Dragonhorn.

Dragon Priest Masks

Dragon Priest Masks[edit]

The masks of the Dragon Priests are strange artifacts created by the dragons in the Merethic Era. The highest ranking priests of the Dragon Cult were granted magical masks that defy the laws of time and possess powerful, mysterious enchantments. The individual masks are made of varying materials, and each bears the same name as the Dragon Priest that possessed it. The names are in the dragon language, and can be translated. The number of masks in existence is unknown, and some are apparently older than others. The masks were buried with their owners, until in 4E 201 the return of the dragons caused many of the undead Dragon Priests to awake from their slumber.

Dragonbone Mail

Dragonbone Mail[edit]

The Dragonbone Mail, or the Dragonbone Cuirass, is thought to be one of the greatest artifacts any collector or hero could own. While many fine pieces of armor have been constructed with real dragon bone, the Dragonbone Mail was enchanted by the first Imperial Battlemage of Tiber Septim, Zurin Arctus, in the early years of the Third Era. It's described as a truly exquisite piece of work, and many have sought to possess it.

The properties of the cuirass allow the wearer to resist fire, and to damage an enemy with a blast of fire. Little is known about the involvement of Zurin Arctus with the enchantment of the cuirass, but an old tale speaks of a debt that he owed to a traveling warrior. Like the warrior, the Dragonbone Mail never stays put for long.

Fearstruck

Fearstruck[edit]

Fearstruck was a Daedric artifact created by the Daedric Prince Boethiah. It took the form of a shield. It belonged to Lyrisius, a hero from Tamriel famous for leading his army against the Akaviri slave traders in their homeland of Akavir. The shield was utterly destroyed in the First Era by the fiery breath of a wyrm who Lyrisius encountered after his army was routed.

Goldbrand

Goldbrand[edit]

The Goldbrand is an ancient artifact created by the dragons of the North which takes the form of a golden katana. According to legends, they first bestowed the blade upon the Nordic warrior Sivdur, (ancestor to the modern Battle-Born clan) who was sworn to protect them. It contains the power of the Daedric Prince Boethiah, and burns those that it strikes.

Mask of Alkosh

Mask of Alkosh[edit]

The Mask of Alkosh is a holy relic of the Dragon-Cat Alkosh, his light willing it into existence to help mend the tapestry of time, and is worn by the champions of the Pride of Alkosh. It was first worn by the Ja'darri the Endless, the first champion of Alkosh and the founder of the Pride of Alkosh. A Dragon must awaken the dormant power within the mask before it can be used. When the mask is empowered, it imbues its wielder, known as a Mask-Bearer, with extraordinary power.

Ward of Akavir

Ward of Akavir[edit]

The Ward of Akavir is a priceless artifact treasured by the Imperial Legion. It is a tower shield with an Imperial Dragonscale design, made from the actual skin of a dragon. It bears a powerful enchantment which makes the wielder far luckier. Its origins are unknown, but its name implies that the artifact is related to the continent of Akavir in some way.

The shield was originally possessed by the Imperial Legion. It was stored within Fort Firemoth, an Imperial outpost located in the Inner Sea of Morrowind. Some time in the Third Era, an undead skeleton army led by the lich Grurn marched out of the sea and overran the fort, leaving few survivors. To the Legion's shame, the Ward of Akavir was lost. Grurn claimed it for himself and took it deep underground, to a Velothi tomb located below the fort.

Notable Dragons[edit]

Gallery[edit]

Notes[edit]

  • The French translation of the book A Child's Tamriel Bestiary mentions Jills,[62] which have been present in several unofficial texts,[UOL 2][UOL 3][UOL 4] and defined as female Dragons responsible for repairing linear Time after a Dragon Break.[UOL 5]
  • There is a variant of Dragon called the Fairy Dragon, but the nature of these creatures is unknown, or how they relate to the Faeries. Their scales were in circulation across the Iliac Bay in 3E 405.[63]
  • While the common Dragonlings of the Iliac Bay are unrelated to true Dragons of legend, they do seem quite intelligent in their own right. They are capable of casting spells, speak Dragonish, and have otherwise shown to be very wise.[53]
  • The use of "Dragon" in the nomenclature of northern Hammerfell is very common. From the smallest to the largest scale, there is the village of Dragon Gate,[64] the cities of Dragonstar[65] and Dragontail,[66] the region known as Dragon Fields,[65] and the mountain ranges known as Dragontail[66] and Dragon's Teeth.[67]
  • In the Fourth Era, there was some form of dance known as "Baby Drake".[68]
  • Clockwork Dragons are constructs created by Sotha Sil.[69] Their exact origins are unknown.[UOL 6] They should not be confused with Clockwork Titans.[70] Apart from some shared design elements found in Sotha Sil's creations, there is no other known connection between them.[UOL 6]

See Also[edit]

Books[edit]

References[edit]

  1. ^ a b c Olaf and the DragonAdonato Leotelli
  2. ^ The Story of LyrisiusBresne Smythe
  3. ^ a b c d e f Mysterious Akavir
  4. ^ Artorius Ponticus Answers Your QuestionsBishop Artorius Ponticus
  5. ^ a b c d e f g h i The Dragon WarTorhal Bjorik
  6. ^ a b c d e f g h i j There Be DragonsTorhal Bjorik
  7. ^ Pocket Guide to the Empire, 3rd Edition: Other LandsImperial Geographical Society, 3E 432
  8. ^ Events of Skyrim
  9. ^ a b Dragon Language: Myth no MoreHela Thrice-Versed
  10. ^ King Edward, Part XII
  11. ^ a b c d Paarthurnax's dialogue in Skyrim.
  12. ^ a b c Loadings screens in Skyrim.
  13. ^ a b Arngeir's dialogue in Skyrim.
  14. ^ a b c d e f Nahfahlaar's dialogue in ESO: Dragonhold
  15. ^ A Blade in the Dark quest in Skyrim
  16. ^ a b Loremaster's Archive - Dragons in the Second EraCamilla Calsivius
  17. ^ Balgruuf the Greater's dialogue
  18. ^ Esbern's dialogue in Skyrim
  19. ^ a b c The Book of the Dragonborn — Prior Emelene Madrine
  20. ^ Casting the Bones quest in ESO
  21. ^ Durnehviir's dialogue in Skyrim
  22. ^ Vampiric Dragon Imp in ESO
  23. ^ The Dragonslayer quest in Daggerfall
  24. ^ Player Background History in Daggerfall
  25. ^ Daedra Dossier: The TitansDenogorath the Dread Archivist
  26. ^ Dread Their Return and Prepare
  27. ^ A Matter of Voice and Brass: Dragon Bones Interview
  28. ^ Shalidor's InsightsShalidor
  29. ^ The Etched Tablets of High Hrothgar.
  30. ^ Odahviing's dialogue in Skyrim
  31. ^ Nahviintaas' dialogue in ESO
  32. ^ Dialogue with Yisareh in Fang Lair
  33. ^ Famed Artifacts of TamrielYagrum Bagarn
  34. ^ a b King Edward
  35. ^ Events during the Oblivion Crisis.
  36. ^ Varieties of Faith...Brother Mikhael Karkuxor of the Imperial College
  37. ^ Amongst the DraugrBernadette Bantien, College of Winterhold
  38. ^ A Minor Maze
  39. ^ a b c The Alduin/Akatosh DichotomyAlexandre Simon, High Priest of the Akatosh Chantry, Wayrest
  40. ^ a b c d e f Atlas of DragonsBrother Mathnan
  41. ^ Abnur Tharn's dialogue in ESO
  42. ^ a b c Khunzar-ri and the Demons
  43. ^ Cadwell's dialogue in ESO: Elsweyr
  44. ^ Khamira's dialogue in ESO: Elsweyr
  45. ^ Tharayya's dialogue in ESO: Wrathstone
  46. ^ Ja'darri's dialogue during The Dragonguard in ESO
  47. ^ Moon-Priest Nuziwa's dialogue in ESO: Dragonhold
  48. ^ Dragon Sightings during the ESO: Dragon Rise Event
  49. ^ Events of ESO: Elsweyr
  50. ^ Events of ESO: Scalebreaker
  51. ^ Annals of the DragonguardBrother Annulus
  52. ^ Pocket Guide to the Empire, 1st Edition: CyrodiilImperial Geographical Society, 2E 864
  53. ^ a b Daggerfall User's Guide
  54. ^ Events of Daggerfall
  55. ^ a b Twin SecretsBrarilu Theran
  56. ^ a b Daggerfall's Glory Road - The Complete Walkthrough, The Daggerfall ChroniclesRonald Wartow
  57. ^ Dragonborn guard dialogue
  58. ^ Alduin is RealThromgar Iron-Head
  59. ^ a b King Edward, Part XII
  60. ^ The Knights of the NineKaroline of Solitude
  61. ^ The Prophet's dialogue
  62. ^ French translation of A Child's Tamriel BestiaryShane gro-Orath (Clever, no? Ha, ha!)
  63. ^ Fairy Dragon's scales ingredient in Daggerfall
  64. ^ Dragon Gate in Arena
  65. ^ a b Map of High Rock, Hammerfell, Skyrim Border – The Elder Scrolls Travels: Shadowkey
  66. ^ a b Dragontail Mountains in Daggerfall
  67. ^ Arkngthamz-PhngNeramo
  68. ^ Baby Drake emote in Blades
  69. ^ Clockwork Dragon in Legends
  70. ^ Saint Olms the Just in ESO

Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.