Lore:Factions E

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[edit] East Empire Company

The East Empire Trading Company (often shortened to East Empire Company or abbreviated as the EEC) is a merchant organization. The Company has a monopoly on multiple trade goods—including Raw Ebony, Raw Glass, and StalhrimDwemer artifacts, and Flin. It controlled the import and export of multiple goods to and from Vvardenfell, like Kwama Eggs, Marshmerrow pulp, Saltrice, and Telvanni Bug Musk. It was commissioned by the Emperor and is controlled by a group of individuals he appointed, which, in addition to the Company's wealth, makes it relatively powerful, with its influence having affected even the administration of the Duke of Vvardenfell.

[edit] Elder Council

The Elder Council is the foremost power within the Tamrielic government, apart from the Emperor, having been created sometime between 243 and 498 of the First Era. An unelected body, the Elder Council is charged with the function of governing alongside the Emperor and operating in regency should an Emperor fail in his duties by death or sickness, mental or physical. Furthermore, the Elder Council has full legislative authority, being able to enact new laws wherein they deem them proper; to counter this, the reigning Emperor retains the power of veto, as evidenced by Uriel Septim VI.

In the event the Elder Council is forced to assume a position of regency over the Empire, a state of martial-law is enacted, the Elder Council exercising complete control over the Imperial Army and Navy. Furthermore, said regency will remain until such time as the Council should deem any individual fit to preside as Emperor, as mandated by ancient custom. In order to ensure that the Empire is never left ungoverned, the Amulet of Kings was created to inform the members of the Elder Council in the event the current Emperor perishes.

[edit] Erabenimsun

MW-banner-Erabenimsun Tribal Flag.png

The Erabenimsun Tribe is one of the four Ashlander tribes of Morrowind. The Erabenimsun are primarily warriors who esteem strength. They have little time for Imperials, prophecies, or indeed anything other than themselves. Under their current leadership, they are little more than brutes: of their nobles, only one is capable of seeing beyond "survival of the strongest," and he is the weakest of the leaders - although he has the support of the wise-woman, he cannot become the tribe's ruler and deal more wisely with the outside world, without outside help.

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