Lore:Bestiary G

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[edit] Gargoyle

A gargoyle

Gargoyles are statues that have been animated by a wizard or a vampire lord, often found guarding dungeons and castles. Some will remain frozen for some time to make their prey think they are still made of stone, before finally bursting out of their stillness and ambushing their victim. Since they're made of stone, they're resistant to damage to some extent.

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[edit] Gehenoth

The gehenoth

A monstrous beast said to attack adventurers as they rest. Found in the dungeons around the city of Dawnstar.

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[edit] Ghoul

A ghoul

These undead are the carrion eaters of dungeons, crypts, and other burial places. They feast on human corpses and other rotting flesh. Although they are not intelligent, they have a natural cunning that aids them in finding food. Because of their vile habits, ghouls have a chance of transmitting a disease to those they bite.

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[edit] Ghost

A ghost

The souls of the dead trapped on Nirn. They exist as spirits only, and can only be damaged by silver or magical weapons. Most kinds of ghosts possess magical abilities. Ghosts can be summoned by wizards. The Dunmer of Morrowind revere the ghosts of their dead ancestors.

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[edit] Giant

A giant

Giants are a race of enormous humanoids with colossal strength, standing between 11 and 12 feet tall. They are found in the wilderness of Skyrim, High Rock and Hammerfell. They have thick grey skin, long, powerful limbs, large hands and feet, and thick greyish-brown hair decorated with braids and beads. Additionally, most giants have decorative scars carved into their chests. They share physical similarities with mer in their tapered ears and with Nords in their facial features. Nevertheless, it is unknown whether or not they have any ancestral relationships with the races of men and mer of Tamriel.

Giants share little civil interaction with humans or elves. However, it is speculated that the Dwemer's alternative name, "Dwarves", were of Giantish origins as they perceived them to be unusually small, so they may have had some kind of interaction with them. Moreover, Giants, albeit very rarely, are able to reproduce with humans: one such example of this is Lyris Titanborn, a female half-Giant Nord who lived around 2E 582. It is unknown whether or not they are able to reproduce with the other races of men or even mer.

Despite their primitive appearances, giants are moderately intelligent, able to fashion tools and clothes for themselves, herd mammoths, and harness fire for warmth. Giants have no known written language, but have a deep and guttural speech, which, to the average person would sound like incomprehensible grunts and roars. However, speakers of Giantish can stop these brutes from attacking. Additionally, they have a primitive, albeit very artistic, culture, composed of cave paintings resembling their decorative scarification, and carved symbols in herded mammoth tusks.

Seemingly nomadic, giants travel with their herds, setting up camp across Skyrim. The mammoths they herd are used to process their milk into cheese, complimenting their omnivorous diet with the cooked meat of skeever and other animals which they spit-roast over their massive fires. They clothe themselves in fur pelts adorned with the bones of animals and humanoids, although many prefer a simple loincloth.

Giants are wary of, but used to, the presence of other races. They are mostly harmless when unprovoked but are also very territorial and will react aggressively on intruding adventurers, attacking them with their massive, crudely-made stone and wood clubs.

As part of a long-standing tradition, some farmers offer cows as a sacrifice to the giants in order to avoid attacks on livestock. The cows are painted with traditional markings so that the Giants recognize them as peace offerings.

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[edit] Giant Bat

A giant bat

Larger then normal bats. These creatures are usually found in High Rock.

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[edit] Giant Scorpion

A giant scorpion

The common scorpion and the more deadly Giant Scorpion can be found in most arid regions of Tamriel. The sting of the scorpion can paralyze the unsuspecting adventurer so extreme caution is advised.

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[edit] Giant Snake

A giant snake

Large deadly serpents, found on land and in water. See also: Snake

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[edit] Gloom Wraith

A gloom wraith

An extremely powerful wraith which can wield swords and project curses that damage Strength and Endurance. Can be harmed only by silver, Daedric and enchanted weapons. Can also be harmed by non-frost based spells and some conjurations.

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[edit] Gnarl

A gnarl

The Gnarl, or "Walking Tree" as it's sometimes called, is one of the strangest creatures of the Shivering Isles. Like the Elytra, this animated plant can be found roaming almost anywhere on the Isles. One of Sheogorath's truly unique creations, the Gnarl has the most unusual trait of being able to use magic cast upon it, and harness that power to bolster its own defense, becoming resistant to just that element for a short time.

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[edit] Goat

A goat

Goats are passive creatures generally found on mountain slopes. They are hunted for their hide, meat, and horns, and can also be domesticated.

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[edit] Goblin

A goblin

Goblins are humanoids found throughout Tamriel. They range in height from three feet to over eight feet. Their eyes are yellow and resemble a cat's. The goblin, much like the orc, is found in various types all across Tamriel. Although not terribly skilled in combat, and rarely in magic, goblins can become dangerous in the large numbers in which they are usually found. They are sometimes organized in clans, and some even use domesticated animals, such as the Durzog of Morrowind. See also: Riekling.

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[edit] Golden Saint

A golden saint

The Aureal (or Aureals), more commonly known as Golden Saints, are Daedric humanoids who appear as men or half-clad women with golden-hued skin wearing golden armor and a winged helmet. They serve under the command of the Daedric Prince Sheogorath. Their home is Brellach in the Shivering Isles, but despite their name, they have little love for the mortal inhabitants of the Shivering Isles. The Aureal are a proud, arrogant race, quick to anger and cruel in their punishment. There is no question that they view all in the Isles as inferior, and make no effort to hide this in their interactions.

They are a matriarchal society, tending to look down upon all males. Even male Golden Saints consider themselves and other males to be lesser.

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[edit] Grahl

A grahl

Sometimes called "ice trolls", these powerful creatures have in common with their mainland namesake regeneration and vulnerability to fire. They are often found in the ice caves of Solstheim.

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[edit] Gremlin

Cyrus, transformed into a gremlin. Note the red vest.

A small, harmless creature related to goblins, whom they can often be found living alongside. Sometimes known as an Orc-Rat. They are used as slaves by the Altmer. Gremlins and other goblin-ken were responsible for the founding of Orsinium. Cyrus the Redguard was once transformed into a gremlin by Archmage Jaganvir of Stros M'Kai.

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[edit] Grizzly Bear

A grizzly bear

A powerful animal that can attack not only with its powerful jaws, but with both front paws. Found throughout the wooded and snowy areas of Tamriel. See also: Brown Bear.

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[edit] Grummite

A grummite

The Grummites are frog-like, tool-making creatures of the Shivering Isles with a primitive culture, very much similar to the goblins of Tamriel. They can often be found protecting the egg sacs that house their young, even though the book From Frog to Man states that they tend to ignore their eggs once laid.

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[edit] Guar

A guar

Guars are the primary domesticated herd animal of Morrowind, and are not usually aggressive. Dunmer sometimes use them as pack animals. The feral form of the common Guar have a slightly different skin tone.

  • Variations: Wild Guar

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