Lore:Places B
The UESPWiki – Your source for The Elder Scrolls since 1995
[edit] Isle of Balfiera
The Isle of Balfiera is a province of High Rock consisting of seven islands found within the Iliac Bay. The largest settlement is the town of Upvale. The Isle of Balfiera is most notably known for The Direnni Tower. Bretons predominate The Isle of Balfiera.
[edit] Balmora
Balmora is the district seat of House Hlaalu, and the second largest settlement geographically on Vvardenfell after Vivec City. Balmora is located at the southernmost edge of the West Gash, right at the point where the region converges with the Ashlands, the marshes of the Bitter Coast and the lush plantations of the Ascadian Isles. The Odai River runs through its heart and devides it into four districts, High Town, the Commercial District, Labor Town, and nearby Moonmoth Legion Fort.
[edit] Bergama
Bergama is a region within western Hammerfell, in the The Iliac Bay region, best known for being an enclave of The Alik'r Desert. The provincial seat is the city of Bergama.
During the Warp in the West, this region became a part of the city state, Sentinel.
[edit] Betony
Betony is a small island in the Iliac Bay, off the coast of Daggerfall. It is a prosperous fishing island and strategically placed, however, it is also vulnerable to pirates. It is best known for triggering the War of Betony in 3E 403, in which Daggerfall and Sentinel fought to control Betony. Prior to the war the island had been loosely controlled by Sentinel. With Daggerfall's victory in the war, Betony became part of Daggerfall.
[edit] Bitter Coast
The Bitter Coast is the largely uninhabited area in the far southwest of Vvardenfell that lies between the mountains of the West Gash to the east and the Inner Sea to the west. The northern boundary of the region is generally considered to be marked by Khartag Point, just north of Gnaar Mok, and it follows the coast south and eastward through the tiny fishing/smuggling village of Hla Oad, the Imperial outpost at Seyda Neen, and finally merging into terrain more reminiscent of the Ascadian Isles just west of Vivec City.
The Bitter Coast is dominated by humid, putrid swamps and salt marshes. The giant Bull Netches float gently through the air, fearing no Cliff Racer or mud crab. Off the coast, divers find kollops with pearls, but even more Slaughter Fish and the man-like Dreugh with their hard shell and tentacles. The region is also known as The Smuggler's Coast, the secluded coves and islands are littered with smugglers, operating out of their hidden caves. The ever-present fog and rain provide additional cover for their boats. No major action has been recently taken to curtail their actions, as many smugglers count on support from locals unhappy with high taxes on liquor.
[edit] Bjoulsae River
The Bjoulsae River is a major river that forms most of the border between Hammerfell and High Rock.
Its source lies roughly south of the High Rock city of Raven Spring and northwest of Hammerfell's Heldorn - about two thirds of the way along the border between the two provinces. It flows west at first, then turns west-southest as it reaches the Wrothgarian Mountains. It finally enters the sea at the eastern end of Illiac Bay, where it divides Wayrest from Mournoth[1].
[edit] Blacklight
Blacklight is a major Redoran city on the northwestern coast of mainland Morrowind, close to the border of Skyrim. Across the Inner Sea to the northeast is the island of Solstheim, to the south are the Western Highlands and a good road west connects through the Dunmeth Pass to the Nord city of Windhelm.
During Tiber Septim's campaign of conquest of Morrowind, he used the area west of Blacklight as a staging ground [2], due to the relatively weak Dunmer defenses here. Blacklight is further mentioned in the books on King Edward.
[edit] Black Marsh
Black Marsh is a region that is largely covered in dense swamps, and is located in the south-east section of the continent of Tamriel. It is presented as the homeland of the reptilian humanoid race of Argonians, and a race of sentient trees known as the Hist. An alternate name, Argonia, is also used by the Mer races of the Elder Scrolls series, following the name of an obscure ancient battlefield, and to avoid the negative connotations of the term "Black Marsh".[3] Argonians thrive in the foreboding swamps of Black Marsh. Black Marsh is lush and threatening, teeming with poisonous plants and violent predators. The region possesses a tropical climate, lending its plants the capacity to overturn all attempts to cultivate them. Foreign agricultural, colonial, and commercial ventures beyond the slave-trade have met with abject failure. The native Argonians organize themselves on the tribal level with success and efficiency, and are only loosely integrated into the ruling Empire.
For more information, see the complete article.
[edit] Black Road, The
The Black Road road runs east to west between the Imperial City and Chorrol. Just to the east of Chorrol, the road joins with the Orange Road.
[edit] Blue Road, The
The Blue Road runs east to west between the Imperial City and Cheydinhal.
[edit] Blackwood
A swampland east of Leyawiin along the Trans-Niben, adjacent to the Black Marsh border.
[edit] Bravil
Bravil is a rundown, ugly, muddy, and thoroughly squalid town south of the Imperial City.
[edit] Broken Cape
The Broken Cape is a cape along the northern edge of Skyrim.
[edit] Brena River
The Brena River is a fairly short, steep-sided river that flows into the Abecean Sea just South of the city of Rihad. The main branch rises in the Colovian Highlands on the border between Hammerfell and Cyrodiil, flowing west along the border. It is joined by another branch from within Hammerfell at a point on the border roughly north of Anvil.
[edit] Bruma
Located in Cyrodiil, north of the Imperial City, Bruma's population is mostly Nord, although other races are also present.
[edit] Buckmoth Legion Fort
Buckmoth Legion Fort is located due south of Ald'ruhn and west of the Ramimilk shrine, on the road to Ghostgate. Services available include an enchanter, trader, apothecary, healer, drillmaster, battlemage, smith, and Imperial Cult altar.

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)