Lore:Places G
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[edit] Ghostgate
Ghostgate is the main gateway through the ancient Ghostfence artifact to the Red Mountain region, preventing monsters affected by The Blight from leaving. Ghostgate houses a large Tribunal Temple and contigents of both Buoyant Armigers and Ordinators. The two towers of Ghostgate, called Dusk (west) and Dawn (east), were constructed after The War of the First Council as one of the many defences agaisnt the evils of Dagoth Ur.
[edit] Gilane
A town in southern Hammerfell lying west of Taneth and south east of Sentinel.
[edit] Gilverdale
Gilverdale was a town in Valenwood that was destroyed by the Daedra Molag Bal on 19 Sun's Dawn, 1E 2920.
This act of destruction had at least one important result. The living god Almalexia had experienced a dream that had revealed to her that Morrowind would lose its current war unless Sotha Sil returned to the province. She was traveling to Artaeum to convince Sotha Sil to return when she came across the remains of the town. Upon reaching Artaeum and telling her story, Sotha Sil entered Oblivion to arrange a pact with the Daedric Princes, and persuaded eight of them only to use "intermediaries such as witches or sorcerers" to attack mortals rather than manifesting directly.
The second result is less certain. Since Sotha Sil eventually arrived only shortly after Morrowind had lost the final battle of the war it is possible that the delay imposed by his excursion into Oblivion was directly responsible for the loss of the war.
[edit] Gnisis
Gnisis is about as close to a big city as you'll find in Vvardenfell's north-western corner, and offers many of the comforts of home for city-dwellers on their first trip into the wild world. The town is primarily built around a large eggmine, with the various support buildings arrayed on the small plain below them. Oddly enough, there is a tiny Imperial fort as well, the northernmost in all of Vvardenfell.
[edit] Gold Road, The
The Gold Road runs east to west between the Imperial City and Anvil, passing through Skingrad and Kvatch.
[edit] Grazelands
The Grazelands are the pastoral heartland of Vvardenfell. On the northeastern corner of the island, these grasslands extend from the ancient stronghold of Falensarano north to the coast above Tel Vos. To the east, the Grazelands stretches to the coast, and the islands of Zafirbel Bay. To the west, it is bounded by the forbidding steepness of the mountains of the Ashlands.
Flora of Grazelands is dominated by Wickwheat, and this is one of the few areas where it grows. There are sporadically spread trees, and Stoneflowers are the most frequent flowering plant. It is home to wild Guars, Alit and Shalk. The south is dominated by Hackle-Lo shrubs, whose leaves can be found across the island. It is also a region where, due to its scarce population, it is not uncommon to see Daedra, including Golden Saints and Ogrims, just walking around in the open.
Much of Grazelands is uninhabited and thus belongs to the Temple. The population of the Grazelands is still essentially nomadic Ashlanders, and aside from Tel Vos, the tower of Telvanni lord Master Aryon, and the nearby town of Vos, these picturesque hunters and herders in their traditional garb are the main people one will meet.
Current Ashlander settlements in the area are the Ahemmusa Camp in the north, and the Zainab Camp to the south. Presence of Tel Vos and the proximity to the Telvanni homeland means that this House is the most likely to make future claims in the region.
[edit] Great Forest
The Great Forest is an immense C-shaped geographic woodland region in Cyrodiil that extends around the Heartlands, starting just northeast of the city of Bravil to the south, around the western border of the Heartlands, ending just west of Cheydinhal to the north. The outer edge of the Great Forest is bordered by the West Weald to the south, the Colovian Highlands to the west, and the Jerall Mountains to the north. The city of Chorrol lies along the western border of the Great Forest and is the only city in this region. The terrain consists of rolling hills, and the region is dotted with caves, mines, abandoned forts, Ayleid ruins and Daedric shrines.
[edit] Green Emperor Way
Green Emperor Way, in the inner section of the Imperial City, is a small park full of plants and decorated with many tombstones and monuments. In the very center is the Imperial Palace, which is in the main part built from the Ayleid structure known as White Gold Tower.
Many of the plants here are probably of Akaviri origin, including boxwood, Honeysuckle and Azalea Shrubs, although there are also native Willow Oak Trees and Euonymus Shrubs. The area also has many Fly Amanita Mushrooms. The gardens allegedly contain enchanted hedges in the shapes of past emperors, which give advice to the present emperor.
[edit] The Green Road
The Green Road runs north to south from the Imperial City to Leyawiin along the west side of Niben Bay, passing Bravil.

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