Lore:Places H
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[edit] Haafingar
Haafingar is a major city on the northern coast of the province of Skyrim.
[edit] Hammerfell
Hammerfell is a province in the west of Tamriel, bordering Skyrim, Cyrodiil, and High Rock. This province is dominated by the wasteland of the Alik'r desert. It is inhabited by the human race of Redguards, who fled to Tamriel after their home, Yokuda, was destroyed.
Hammerfell is predominately an urban and maritime province, with most of its population confined to the great port and trade cities. The interior is sparsely populated with small poor farms and beastherds. The Redguards love to travel, adventure, and the high seas has dispersed them as sailors, mercenaries, and adventurers in ports of call throughout the Empire.
For more information, see the complete article at Hammerfell.
[edit] Haven
Haven is a major city on the southern coast of Valenwood near the Elsweyr border.
[edit] Hegathe
Hegathe is a town in South-Western Hammerfell, to the south of Sentinel. Aeons ago, Hegathe was the name given to Hammerfell by the Aldmer.
[edit] High Hrothgar
High Hrothgar is a settlement high atop the highest peak in Skyrim, the Throat of the World. In it dwell the ancient Greybeards who endeavor to become more attuned to the voice of the sky.
[edit] High Rock
High Rock is a province in northwest section of Tamriel. The coastal region is temperate and covered in loose forests; inland, it becomes more rocky and mountainous. Most of the province is inhabited by the Bretons, who have divided the province into multiple Breton city states and minor kingdoms. The southern tip of central High Rock also contains Orsinium, the City-State of the Orcs. High Rock encompasses the many lands and clans of Greater Betony, the Deselle Isles, the Bjoulsae River tribes, and, by tradition, the Western Reach. The rugged highland strongholds and isolated valley settlements have encouraged the fierce independence of the various local Breton clans, resisting integration into a formal province or Imperial identity. Nonetheless, their language, bardic traditions, and heroic legends are a unifying legacy.
For more information, see the full article.
[edit] Hirstaang Forest
The Hirstaang Forest covers most of the southern half of Solstheim, south of the Isinfier Plains. Bloodskal Barrow and Brodir Grove form the northern border. The West, South and Eastern borders end at the northern waters of the Inner Sea.
The Hirstaang Forest is home to numerous barrows, ice caves and the only two Imperial settlements on the island: Fort Frostmoth (part of the Main Quest) and the mining town of Raven Rock (part of the East Empire Company Quests). Barrows like Bloodskal Barrow, Himmelhost Barrow, Frosselmane Barrow, Kolbjorn Barrow, Skogsdrake Barrow, Valbrandr Barrow make the Hirstaang Forest the largest concentration of barrows anywhere on Solstheim. The few ice caves in the region like the Halls of Penumbra, Ulfgar the Unending's Dwelling and Kolfinna's Dwelling make the Hirstaang Forest as extensive underground as it is above ground.
Due to slightly warmer climate of southern Solstheim, the Hirstaang forest, like the Isinfier Plains to the north, boasts a large array of flora and fauna. Various shrubs, holly, belladonna and the Solstheim pine tree provide building materials, firewood, shelter and food. Animals are both unique and amazing but can be quite dangerous, especially in packs. Such animals like tusked bristlebacks, common wolves, grizzly bears, snow bears, horkers, spriggans and rieklings make the Hirstaang Forest an excellent hunting ground for hungry reavers, beserkers, fryse hags and Skaal, Thirsk and Imperial hunting parties.
The forest is also full of landmarks that are easily recognisable and help the lost traveller find its way. To the south west is the bay of Raven Rock, the Earth Stone lies to the west, close to Bloodskal Barrow, and it is part of The Skaal Test of Loyalty quest. Brodir Grove lies to the north, just west of the Iggnir River.
Travel in and around the forest is limited mainly to Divine Intervention spells and by boat. Boats dock at Fort Frostmoth and Raven Rock. Fort Frostmoth, boats travel to Raven Rock as well as Khuul. Most of the travel on land is restricted to walking or levitating. The Hirstaang Forest does not endure blizzards, so travel is relatively easy regardless of the weather.
[edit] Hasaarik Head
Hsaarik Head is where Ysgramor (the first Nord from Atmora), landed in ancient times. Hsaarik Head is located at the extreme northern tip of Skyrim's Broken Cape.

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