Lore:Places L

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Labyrinthian[edit]

Labyrinthian is an ancient Nordic ruin located in Hjaalmarch, Skyrim. The labyrinth for which the ruin gets its name was built sometime in the First Era, but the ruins themselves are much older, having been the city of Bromjunaar, thought to have once been the capital of the Dragon Cult. Trading caravans occasionally pass through the ruins, although they often prefer safer, longer routes. The ruins of Lost Valkygg are located within the abandoned city.

Lagomere[edit]

Lagomere is a region that consists of the central portion of Deshaan, Morrowind. Lagomere is home to the capital of Great House Indoril, the city-state of Mournhold, located within the greater city of Almalexia. The region also contains Lake Amaya and several Dwemer ruins, including Bthanual and Mzithumz. The illustrious school of magic, Shad Astula, was located in the region's northernmost reaches. Lagomere borders the regions of Redolent Loam to the west, Siltreen to the east, and the Reticulated Spine to the south.

Lainlyn[edit]

Lainlyn (formerly known as Tava's Blessing) is a small city located on the north-central coast of the Alik'r Desert, in the province of Hammerfell. It is a small and minor port city that is occupied by the Crowns. The shipyards in town are well-known throughout the region and have been used by people such as High King Fahara'jad of Sentinel to manufacture ships for the royal navy. Lainlyn is the seat of power for the eponymous Barony of Lainlyn, a political region located in the southern Iliac Bay region, in the forest region east of the Dragontail Mountains. The city was specifically located on the northeast section of the region, on the coastline.

Laintar Dale[edit]

Laintar Dale is a historical settlement within the province of Skyrim. In the Merethic Era it was the site of a Snow Elf city called Laidal, which remains buried beneath the modern settlement.[nb 1]

During the Imperial Simulacrum in the late Third Era, the village of Laintar Dale was an active settlement, being ruled by Lord Mojan. It had a rivalry with Helarchen Creek. It was neighbored by several settlements, including Dunpar Wall to the west, Helarchen Creek to the northwest, Amol to the northeast, Whiterun to the southwest, Dragon Wood to the east, and Pargran Village to the southeast. As of then it also had road connections to Whiterun, Windhelm, and Amol.

Larsius River[edit]

The Larsius River is a fairly short river that rises just on the Elsweyr side of the border with Cyrodiil and flows north, then east, past the city of Bravil to enter Niben Bay. At this confluence are fetid lowland swamps, teeming with insects and rank with sewage runoff from the city.

Leki's Blade[edit]

Leki's Blade is an outpost in the Alik'r Desert, built in the First Era around a shrine to the eponymous Saint of the Spirit Sword. The large statue of an upraised blade gives the town its name, and serves as a landmark for travelers making their pilgrimage to the venerated site. A prestigious temple, said to have been founded by the last of the Ansei, instructs students in the ways of the sword, as well as the mind.

Redguards of all ages and skill seek tutelage there, under the watchful gaze of their sword-singer ancestors. Admission into the school is strict, and students are not allowed to even hold a sword until they learn about its history. Said to be the swordsmen's most holy site, only those who have endured a proving can learn from masters.

Leyawiin[edit]

Leyawiin's banner, displaying the city crest

Leyawiin is a Nibenese city in the extreme southeast of the province, by the mouth of the Niben River where it opens into Topal Bay. Known as the city that spans the waters, the city straddles a swampy estuary of the Niben on the small strip of land between Elsweyr and Black Marsh called the Trans-Niben. Leyawiin is roughly divided into four districts: Chapel District, Guild Plaza, Main Street and Castle Leyawiin.

The ancient symbol of Leyawiin is a white horse on a field of green, known variously as the Ivory Horse or the White Stallion. The origin of the city's Ivory Horse symbol is unknown. One tradition believes it to be associated with the ancient hero Pelinal Whitestrake. Another states that in the days of myth, Leyawiin was home to a shining white horse of divine strength and beauty who protected the river's banks.

Topal the Pilot is the patron saint of the city, and a statue of him can be found by the southwest wall.

Library of Andule[edit]

The Library of Andule is a library located in the Molag Amur region of Vvardenfell which was once used by the Great Houses of the High Velothi culture to store their knowledge. The place contained wards to defend it from intruders and the ones that wanted to pass through them had to pass a test that demanded their trust in Prophet Veloth, following a path that simulated the ancestral exodus of the Velothi from Summerset to Morrowind. Information contained within the location described genealogy and old details that could reveal ancient ancestral connections which were highly sought after. The library was protected by wards, challenges, and ancestral spirits representing the Dres, Indoril, Redoran, and Hlaalu houses.

Lillandril[edit]

Lillandril is one of the eight major cities in the province of the Summerset Isles, situated on the western hills of the Summerset Isle. The city is known for scholarly pursuits, various institutes such as the College of Sapiarchs and the Illumination Academy were both found in vicinity of the coastal-town. The city's symbol is the Flask of Lillandril, an enchanted bottle that absorbs the magic used against the bearer, with an infamy that was embraced by the people.

Lilmoth[edit]

Lilmoth is one of the eight major cities in the province of Black Marsh, serving as the most centralized settlement in the region of Murkmire. Lilmoth is colloquially known as the "Festering Jewel of Black Marsh". It is a merchant city known for the sunken Imperial villas that were built during the Second Empire's hold over the region. Unlike other cities, Lilmoth has no centralized government, and is instead ruled by a council of powerful merchants.

Lindai[edit]

Lindai is an Ayleid ruin located far to the east of Chorrol, deep in the Great Forest of Cyrodiil.


During the time of the Ayleids, Lindai was an independent city-state and a fierce rival of Nenalata. The infamous Heretic of Lindai was from the city, and was seemingly a worshipper of Auri-El. Following the Alessian Slave Rebellion, Lindai was abandoned and fell into ruin. Along with the Crown of Lindai, the last king of Lindai was entombed in the royal burial chamber, which was then sealed.

During the Alliance War of 2E 582, a squad of Daggerfall Covenant soldiers based in Fort Glademist were ordered to clear the nearby Ayleid ruins, including Lindai, in search of enemy troops. However, Lindai had been taken over by a cell of Shadowed Path cultists, who began raising the dead. Their efforts culminated in the creation of a lich to lead the cult, although it was destroyed by a passing soldier on behalf of Weynon Priory before it could leave Lindai. The priests at Weynon henceforth kept a close eye on the ruins to prevent any further necromantic activity.

Circa 3E 433, an Imperial scholar of the Ayleids named Herminia Cinna came into possession of a key which would unseal the royal burial chambers. When Umbacano, an Altmer collector of Ayleid antiquities, sent the Hero of Kvatch to buy the Crown of Nenalata from her, Cinna suggested that the Hero use the key to recover the Crown of Lindai instead. Cinna rightly feared Umbacano's ulterior motives, as he planned to use the Crown of Nenalata to restore the power of Ayleid civilization in Cyrodiil by proclaiming himself king in the throne room of Nenalata. Although Umbacano would be unable to distinguish between the two crowns, the magical enchantments in Nenalata's throne room would destroy anyone who would proclaim himself king while wearing the crown of their rivals. It is unknown which crown Umbacano was given before his fatal expedition to Nenalata, or indeed whether or not the Hero entered the undead-infested ruins of Lindai at all.

Lion's Den[edit]

The Lion's Den (also known as Steelhead Cleft) is a mountain pass in the province of Skyrim, between the Throat of the World to the north and the Jerall Mountains to the south. Specifically, it directly branches eastern Falkreath Hold, where modern-day Helgen is located to western Rift Hold, on the Great Riften Road intersection near Honeystrand Hill. There are conflating stories of how the valley acquired its name. One story claims it was a historical breeding ground for local mountain lions, but another comes from the mid-Second Era, when the Lion Guard took it over. Many caves exist across the mountain pass, such as Giant's Crush, Haemar's Shame, and excavated tunnels created by the Lion Guard.

Lipsand Tarn[edit]

Lipsand Tarn (or Soapstone Delve in Ayleidoon) is an Ayleid ruin located high in the Colovian Highlands of Cyrodiil. The locals of Chorrol know it as the Elf Haunts. It can be found in the Amber Woodland, far north of Chorrol and just west of the ancient city of Sancre Tor. At some point after the Alessian Slave Rebellion, the settlement at Lipsand Tarn fell into ruin. It earned a bad reputation with the locals of Chorrol, who knew to keep away from it.

During the Alliance War of 2E 582, the ruins were within the territory controlled by the invading Daggerfall Covenant. As necromantic forces began to stir throughout Cyrodiil, a vampire from Wayrest known as Gaston Ashham established himself in the ruins with a fellow vampire named Marbita, while his sister Raelynne Ashham journeyed to Underpall Cave. The siblings were pursued by a man named Leobert Charien, who tracked Gaston to Lipsand Tarn only to find the ruins swarming with undead. Gaston had awakened some evil power within the ruins, and Charien was slain attempting to kill him. Gaston then went about raising powerful undead and quickly created a vampire coven. However, the priests at Weynon Priory sent soldiers to Lipsand Tarn to burn the corpses of two villagers who had been abducted by the vampires, and the coven leaders were killed in the process.

By 3E 433, the ruins had once again become a vampire den.

Longhaven[edit]

Longhaven is a small settlement found on the edge of the Drowned Coast, in the province of Valenwood. The village lies just down the road from Woodhearth and purveys over the Shademist Moors and other surrounding wild wetlands. A local children's tale is spread around town about the Wild Witch of Shademist, a master brewer that can create potions to cure any ailment, but with magic, her hovel appears and disappears on a whim to the point she has become a master in the art of hiding.

Lord Rugdumph's Estate[edit]

Lord Rugdumph's Estate (historically called Shurgak Clan Estate) is a settlement located in White Fall Valley, in the Valus Mountains of Cyrodiil. It is connected to Cheydinhal to the south via minor roads.

In the Second Era, Shurgak Clan Estate was a wealthy Orc stronghold, possessing both a traditional fortified encampment and a Breton-style manor house. During the Alliance War of 2E 582, the estate was initially within the territory controlled by the Ebonheart Pact, although the area changed hands many times over the course of the war. The estate was ruled by Warchief Azgarub, and was an entirely Orcish settlement. The Shurgak Clan was hostile to outsiders, and even servants would attack trespassers on sight. Azgarub was killed that year, and a raider named Krodak planned to loot the manor for treasure.

By 3E 433, the estate had been inherited by an Orc noble named Lord Rugdumph gro-Shurgak, from whom the estate got its current name. It consisted of a farm and servants quarters, as well as a manor house built in the Cheydinhal style, with influences from Dunmer architecture. That year, Rugdumph's daughter Lady Rogbut gra-Shurgak was kidnapped by ogres. She was rescued by the local Cheydinhal Fighters Guild branch.

Lost Valley Redoubt[edit]

Lost Valley Redoubt is a Nordic ruin built into the eponymous river valley of the Reach, in the province of Skyrim. The Lost Valley is a sacred site for the ancestral Reachfolk, specifically the Ghostsong Clan and those that also venerate Namira, the Spirit Queen. In the depths of the ruins lies a series of ancient Reach caverns called the Dark Descent, which according to legend, is an abyss that bridges the lands of the living and the dead. The Bard's Leap is the summit of the mountain and water source for the Karth River. It is a steep drop to the river down below and it is somewhat of a local tradition to jump off of it.

Loth'Na Caverns[edit]

Loth'Na Caverns (or Loth' Na Caverns) are a series of dozens of small caves in the Craglorn region of Hammerfell. Entrances exist both west and northeast of Dragonstar.

Lunar Forge[edit]

The Lunar Forge is a forge with special properties built on top of the Silent Moons Camp, a Nordic ruin located northwest of Whiterun.

Little is known of the history of the forge or the ruins. The forge was set up on top of the ruin, at some point after the ruined buildings were constructed. It was set up in close proximity to moonstone and gold ore veins. As of 4E 201, Silent Moons Camp served as a hideout for bandits, who conspired against Jarl Balgruuf the Greater and planned his assassination. They were stopped by the Last Dragonborn, who killed the assassin and claimed their Bow of Shadows.

Although the weapons crafted in the Lunar Forge were made from mundane metals, they possessed unique properties. Those weapons were known as the Lunar Weapons. Although they were not enchanted through the traditional means, they possessed innate magical abilities likened to an enchantment. Though those powers were connected to the appearance of the moons in the sky, their secret remained elusive. Some sources claimed that Lunar Weapons possess a "vampire-like" ability to drain a small amount of health from the victim to the wielder, but those weapons were in fact known for their light-based powers, which burned those struck by them. Those powers worked only when the moons were seen in the night sky.

Lyg[edit]

According to the teachings of Mankar Camoran, Lyg was ruled by the dreugh in the Dawn Era. The tyrannical dreugh-kings enslaved the "nineteen and nine and nine" oceans of Lyg and fought constant border wars among themselves. This correlates with the teachings of the Tribunal Temple, which state that Molag Bal had served as the chief of the dreughs in a form that was "spiny and armored and made for the sea", the after-image of which was reborn in Tamriel and known as the Ruddy Man.

Mehrunes Dagon is said to have been created and imbued with hope by the Magna Ge in the bowels of Lyg. Dagon then raised a "red legion" in rebellion and destroyed the Towers of CHIM-EL GHARJYG, casting down its cities and destroying the continent. In this way, Dagon "freed" Nirn from Creation. According to some sources, this destruction took place in the prior kalpa.

This story coincides with the teaching of pre-ri'Datta Khajiit Priest Amun-Dro, which states that before the creation of the world, the Demon Cat Dagon (also called Merrunz) fell to the Demon King Molagh within the Great Darkness, where he was imprisoned and tortured until the wife of Molagh freed Merrunz and used his destructive nature as a weapon to assault the Lattice.

Replicating this mythic event was the main goal of Camoran's Oblivion Crisis in 3E 433, when he succeeded in temporarily breaking Akatosh's covenant, destroying the Crystal Tower, and bringing Dagon to Tamriel.

Lynpar March[edit]

Lynpar March (also called Lynpan March) is a region and later a settlement located in the southeast area of Valenwood, east of the city-state, Elden Root.