Raven Rock
Raven Rock is a colony built by the East Empire Company in the Hirstaang Forest, on the southern coast of Solstheim. The colony was founded in 3E 427, when it was just a patch of open snow and soon became a fully-functional mining colony.
Rumors surfaced in 3E 433 that Solstheim had been retaken by the Nords after the money ran out at Raven Rock. Some residents of the Imperial City at the time claimed to have lived in the colony since its inception but had to move to Cyrodiil after the funding ran out.
In 4E 1, after the Oblivion Crisis and the destruction of Ald'ruhn, Brara Morvayn, a Redoran Councilor, made a deal with the East Empire Company to allow the Dunmer to settle there. Following the Red Year, Brara designed The Bulwark, a massive fortified wall designed to protect the town from Red Mountain's ash storms, and it was constructed with funding from the East Empire Company. Solstheim was proffered to the Dunmer in 4E 16, and Raven Rock became a House Redoran sovereignty. Raven Rock flourished under Brara and House Redoran's rule until her death in 4E 65, when her son, Lleril Morvayn, took over control of Raven Rock as its new Councilor. In 4E 95, members of House Hlaalu attempted to assassinate of Lleril Morvayn as part of a coup attempt. However, the coup was stopped and its captives executed. In 4E 130, Morvayn used his personal funding to restore The Bulwark, which had showed signs of imminent collapse. In 4E 150, a small group of Argonians attempted to wreak havoc on Solstheim, but were driven off. By about 4E 170 the mine started showing signs of drying up and by 4E 181, Raven Rock Mine was exhausted and had to be shut down. The Raven Rock economy of today consists of hunting and fishing, though the constant influx of ash has made it hard to fish. In 4E 201 Raven Rock Mine was reopened after an investigation into sealed sections of the mine revealed an old Draugr crypt and large amounts of Ebony deposits.
 Raven Spring
 Ravennian Forest
Ravennian Forest is an forest near Anticlere in High Rock. It is near to both Cryngaine Field, and Yeorth Burrowland. The forest is where the armies of Daggerfall camped after the battle of Reich Gradkeep and before the Battle of Cryngaine Field.
 The Reach
The Reach is the large southwestern hold of Skyrim; it gives way to High Rock to the west and Hammerfell to the south, though exactly where has changed over the course of history and various wars. Near the southwestern corner, the capital Markarth, formerly a Dwemer stronghold, is built into the living rock of the Druadach Mountains, which are replaced by the Jerall Mountains near the hold's southeast corner. The Karth River begins in the southern region and drains the mountains, running like a deep gouge through the middle of the hold. The peaks of the Druadach range lie to the west of it, and high bluffs typically rise on the east leading to grassland and tundra.
The hold is inhabited by Nords and the native Reachmen, who are primarily of Breton descent. They are known for resisting foreign rule by using ancient magic and an intimate knowledge of the landscape to their advantage in guerrilla warfare and espionage tactics. An Orc stronghold could be found in the steppes of the mountains in the south of the hold in the Fourth Era, and there have been several settlements over the years along the Karth, such as Karthwasten and Old Hroldan.
 Realm of Boethia
The Realm of Boethia is a realm of Oblivion, created and ruled over by Boethia, the Daedric Prince of Deceit. The realm consists of stormy skies, volcanic islands and lava seas, similar to the Deadlands. It has also been described as a country of labyrinthine policy and betrayals, with maze gardens and twisted towers. It is sometimes referred to as Attribution's Share or Snake Mount.
 Realm of the Hist
The realm of the Hist is a mysterious realm of Oblivion. It is a lush world, filled with sentient trees. Relatives of these trees include the Hist of Mundus and the Um-Hist of Clavicus Vile's realm. The Hist supposedly came to Tamriel from this realm in the Dawn Era. The realm is inhabited by Wisperills, colorful luminescent films that dance in the air.
In the early Fourth Era, a large chunk of Clavicus Vile's realm was separated from the realm by Umbra. This bubble of Oblivion contained Umbriel, a floating island. Umbriel was populated by the Um-Hist, as well as humanoids created by the second ingenium. In 4E 40, following Umbriel's invasion of Tamriel, a group of heroes infiltrated the island and successfully banished the island back to Oblivion by destroying the ingenium and killing Umbra. Among these heroes was Mere-Glim, an Argonian who was reborn within Umbriel, resulting in a connection with both the Hist and the Um-Hist.
When Umbriel was returned to Oblivion, Um-Hist brought it to the realm of the Hist. Although it was no longer capable of flight, the island and the city on top were supported by the thick covering of trees and settled deep into the boggy ground. The lords and chefs of Umbriel turned to anarchy and tried to kill each other, but many of the skraws and fringe workers left Umbriel to make a living elsewhere in the realm. Mere-Glim and Fhena were among those who attempted to make a new life in the realm. A distant spire can be seen from the site of Umbriel, although it is unknown if it is an old building or simply a rock.
Tamrielic mythology states that, despite the Hists' neutrality, the realm of the Hist was mostly destroyed as the Ehlnofey war passed over it. A small corner of the realm survived and became Black Marsh, but the rest was sunk beneath the sea. This may imply that Black Marsh is a fragment of the realm, which was somehow sundered by the creation of Mundus.
 Red Mountain
Red Mountain, sometimes called Dagoth-Ur, is a vast volcano that dominates the island of Vvardenfell in Morrowind. The island was actually named after the volcano: the original name of Red Mountain was Vvardenfell, which translates to "City of the Strong Shield" in Dwemeri . It is a small continent all to itself, riven from the rest of Morrowind by the remains of a colossal crater. Red Mountain truly dominates Dunmer life, reaching far beyond its immediate surroundings. It is generally considered to be the most dangerous region on the continent. In this wasteland of deep ravines, so-called Foyada, and lava pools, blighted monsters run free and the minions of Dagoth Ur, so-called Ash Creatures roam the land. Entrance to Red Mountain is limited: around the perimeter of Red Mountain the Tribunal constructed the Ghostfence (~ 3E 400 - 3E 417), a giant Spirit Wall. The only way inside without extended jump or levitation is through Ghostgate in the south. This region can be marked by the steep climbs to the top of the mountain and by the Ash Storms that fill the air and limit visibility to a few feet. Travelers new to Morrowind should be wary of this region, and anyone entering should proceed with caution.
Since the loss of the Dwemer Artifacts (~ 3E 414), Sunder and Keening, few have ventured inside the Ghostfence. Red Mountain is almost entirely uncharted, and one will not find any accurate, up-to-date maps or terrain guides anywhere. It is known, however, that there are four ancient Dwemer Citadels in the region, three of which are residences for Dagoth Ur's most trusted ash vampires; the other being the headquarters of Dagoth Ur himself. Even though this area is extremely dangerous, Glass and Ebony mines have been set up inside the Ghostfence under Imperial guard.
During the Imperial Simulacrum, Jagar Tharn used the Dwarven mines beneath the mountain as a hiding place for a piece of the shattered Staff of Chaos. The Eternal Champion discovered the entrance to the mines by striking the Hammer of Gharen against the Anvil of Mithas to produce a ringing which would reveal its location. The hero retrieved the piece, completing the Staff, only to discover that Tharn had drained its power into the Jewel of Fire.
The Foyada Mamaea leads from Ghostgate to the Moonmoth Legion Fort near Balmora, and an unnamed foyada follows the Ghostfence northwest to Ald'ruhn. Just north of the Ghostfence is the lost Dunmer fortress of the Sixth House, Kogoruhn. It is rumored that a secret entrance links this structure with Red Mountain proper.
 Red Ring Road
 Reed River
 Reich Gradkeep
Resdayn (sometimes also referred to as Resdaynia or Veloth) was the name of the independent nation that once existed in the northeast corner of Tamriel. This same kingdom was called Dunmereth by the Nords. After the first eruption of the Red Mountain, the region was renamed Morrowind. Resdayn was originally inhabited by two now-gone races, namely the Chimer and the Dwemer (who ruled the kingdoms of Dunmereth and Dwemereth respectively) then later was primarily inhabited by the Dunmer.
Around 1E 700, during a conflict called the War of the First Council, Nerevar and Dumac Dwarf-king fought for control over the Heart of Lorkhan and Resdayn, a conflict caused by the trickery of the tonal architect Kagrenac, who sought to build a new god called Anumidum without his king's knowledge. Ultimately, both races disappeared from the historical stage and all of Resdayn came under the rule of the newly created Dunmer, who changed the land's name to Morrowind.
 The Rift
The Rift, the southeastern hold of Skyrim, is a temperate region northwest of the intersection between the Velothi Mountains and the Jerall Mountains. It is one of the four holds known collectively as the Old Holds. The capital city of Riften is on the shores of Lake Honrich, which is drained by the Treva River and Lake Geir. Its relatively mild climate allows for thriving agriculture.
Riften (also known as Rifton) is the capital city of the Hold known as the Rift in southeastern Skyrim. The city lies close to the province's borders with Cyrodiil and Morrowind, and has become home to many Dunmer. It is built on the shores of Lake Honrich, nestled in the Fall Forest. It was once home to a gladiatorial team called the Furies.
It was in Riften that Barenziah joined the Thieves Guild when she returned to Morrowind from her exile in Skyrim, and the town is well-known as being the base of operations for the Thieves Guild in Skyrim.
Despite once being a large city and major hub of activity for trade caravans and travelers from Morrowind, Riften fell into a period of decline from 4E 98 when the Jarl was murdered and replaced by Hosgunn Crossed-Daggers (who many believed was responsible for the assassination of the former Jarl). Over the following 40 years, the new Jarl imposed unreasonably high taxes on the people and spent most of the coin on building a large, lavish castle for himself. This led to a rebellion of the people of Riften against the Jarl which resulted in much of the city being consumed by flames. Many, including the Jarl, died, and it took 5 years to rebuild the city, though true recovery is ongoing.
Rihad is a port city at the southern edge of Hammerfell, just north of its border with Cyrodiil. It is located on the coast of the Abecean Sea, on the main road between Anvil and Taneth. The Brena River flows into the Abecean Sea just south of the city. Rihad was once home to a gladiatorial team called the Bane.
The city's population is an eclectic mix of Redguard Forebears, survivors of the Yokuda Ra Gada, followers of Satakal, a few Bretons, and warriors-in-training from all over the empire. Buildings in the city with its high domes, the flying dew sails, and the mosaic colophons were constructed over the old and new ruins of past civilizations. In 3E 253, armies of Taneth and Rihad were defeated in the Battle of Dragontooth by the Camoran Usurper, leading to the fall of southern Hammerfell. The ruler of Rihad by the time of the Imperial Simulacrum was Queen Blubamka.
The city is the birthplace of well-known historian Destri Melarg.
Rimmen is a major city in the eastern region of Elsweyr. The city has served as a home to mercantile caravans since before time was recorded by men. It was once home to a gladiatorial team known as the Crushers. The dominant architectural feature of the city is its ivory-colored stone. It has been used to make domed buildings along with canals and plazas. Much of the city was built by the Akaviri, including a shrine known as the Tonenaka, said to hold ten thousand statues. Rimmen is a cosmopolitan city and is home to a variety of races other than Khajiit. Ya'Tirrje, the Gold-Cat, ran a prosperous drug smuggling operation in the city during the Third Era.
Riverhold is a city-state in northern Elsweyr, near the border with Cyrodiil. It is notable for having a particularly busy marketplace as people from the surrounding areas flock to the city every day. Riverhold was once home to a gladiatorial team known as the Axers.
The city is ruled by a king or queen, although the only ruler of whom any details are known is Queen Naghea, who commanded the left flank of the Imperial army at the Battle of Bodrum in 1E 2920 during the Four-Score War.
Rorikstead (also known as Rorik's Steading, or Rorikhofkah in the Dragon Language) is a small settlement in the Western Plains of Whiterun Hold. Some variant of the name appears in many old records, with the earliest dated mention of it being in 2E 373. The traditional song of Whiterun, "Ragnar the Red", refers to an "ole Rorikstead". The land around the settlement was purportedly barren around the time of the Great War. After the war, a local nobleman named Rorik purchased the land. He claims to have founded the settlement, and that it hasn't had a bad crop since. The local farmers make a living by trading their produce to merchants in Whiterun. The dragon Nahagliiv, who was buried in a mound west of the settlement around the time of the Dragon War, was resurrected in 4E 201 by Alduin.
 Lake Rumare
Many phrases in the local vernacular refer to Lake Rumare, such as "throwing money into Lake Rumare" to save time instead of "visiting that dump (the Imperial City)".