A vampire is a preternatural being, commonly believed to be a reanimated corpse, which consumes the blood of sleeping persons at night, thralls, and other victims. The vampires of Tamriel are undead, diseased persons who are hated, hunted, and misunderstood by the living. Whether they consider themselves cursed or blessed, or whether they have given into their animalistic instincts or have sought to rid the world of the disease, vampires are nonetheless considered abominations. Though it's possible for a vampire to find a cure, knowledge of how to do so has been suppressed in many places due to the fear that it would encourage people to deliberately infect themselves.
The vampire is one of the most powerful and feared of all the undead. While they are typically incredibly fast, gifted mages, and unnaturally strong, fear of vampires is abnormally great due to their ability to infect others, a fate often described as worse than death. Distrust and chaos can potentially bring down entire settlements should just one vampire infiltrate the populace. Vampires spread by giving mortals the disease Porphyric Hemophilia or Sanguinare Vampiris. Vampires tend to be organized into many different clans; in fact, there are over a hundred distinct kinds of vampire in Tamriel.
Vampires look distinctly different from unaffected persons; their faces, which cover their fangs, are unusually pale, and the eyes of some breeds of hungry vampires turn blood-red until their thirst is sated. Vampires are unable to age and are immune to disease; while not impervious to death, a vampire may be killed only by meeting a violent end. "Ancients" are the oldest vampires (they may be hundreds or even thousands of years old). A vampire's skin is extremely susceptible to sunlight and flame, so much so that contact with it burns the skin. When they die, their dust can be collected and used as an alchemical ingredient. Documents describe vampires being turned to dust even without being slain by flame. Rumors hold that entering places of worship may cause a vampire pain. Exact abilities are determined by the type of vampire.
The most defining characteristic of vampires is their unnatural, insatiable need for blood. A hybridization of a plant and vampiric blood led to plants with a similar, voracious hunger for blood, among other things. Blood may not be needed to stay "alive", but doing without it can cause a vampire to become extremely weak and rabid, though some types of vampires will instead become stronger and more vampiric. However, they will still become rabid after too long without blood. Consuming blood also allows some to maintain a more inconspicuous appearance, dulling their vampiric qualities. If a vampire's bite leaves its victim alive after a feeding, the disease can infect the victim. Blood itself may not be needed to keep a vampire healthy; it is suggested that vampires are able to drain a warmblooded creature's "life force" to replenish their own.
- "The first vampire came from Molag Bal. She... was not a willing subject. But she was still the first." — Serana, Vampire Lord of the Volkihar clan
The Opusculus Lamae Bal ta Mezzamortie tells of how the curse of vampirism came about, owing its creation to the Daedric Prince Molag Bal. The tale goes that Molag Bal disliked Arkay, an Aedra who showed great pride in his sphere (the cycle of life and death). So Molag Bal traveled to Tamriel (still newly-formed at the time), where he savagely raped the Nedic woman Lamae Beolfag and departed Nirn. Lamae was found and nursed by nomads, but death eventually overtook her. On the night of her cremation, she rose again, and brutally murdered the nomads. Dubbed a Daughter of Coldharbour, she then created more vampires, spreading the curse across Tamriel and making a mockery of Arkay's cycles.
This account has variations in Temple doctrine, with Molag Bal spawning the first vampire from a defeated foe, such as a Daedra Lord, a Temple Saint, or a "powerful beast creature". Indeed, multiple origin stories may have truth to them, as in the case of the Volkihar vampires of Skyrim, who descend from a single family that were given their abilities from Molag Bal directly. These multiple 'first' vampires may be the source of the different bloodlines of vampire clans, which have unique abilities and characteristics.
The association of vampirism with Molag Bal may be one reason the Mace of Molag Mal, which allows the bearer to absorb an enemy's magicka, is also called the Vampire's Mace. Of course, anything which absorbs power from a victim is often associated with vampires, such as the strength-sapping Vampiric Cloud spell, the Ebony Blade (also called the Vampire), and the Vampiric Ring.
Vampirism is contracted through any sort of wound inflicted by a vampire; however, since few survive attacks from a vampire, the actual contraction process is not understood well. The newly-infected will exhibit no symptoms for the first 72 hours (except perhaps nightmares and insomnia), and they can be cured of the disease like any other ailment. After that time, however, the disease is said to be "incurable": the disease causes one to "die", making a vampire literally undead. Despite this, there are many documented cases of individuals who found the means to cure themselves, as discussed further below.
Although a vampire spreading its disease to another can be seen as a form of reproduction, at least one male vampire has been documented to have fathered a child with a living partner. The Journal of the Lord Lovidicus recounts how an Imperial impregnated an Orc woman, resulting in a male Orc child, but it is unknown if the child inherited the disease or any part of it.
The disease is thought to be incurable by the Dunmer of Morrowind. However, a Buoyant Armiger named Galur Rithari claimed that he was cured of the disease. In his papers, the Armiger states that while he was a vampire, he undertook a task from Molag Bal at a shrine, and after the completion of the quest, he was cured of vampirism. Rithari later disavowed his claim due to coercion from the Tribunal Temple. At least one other has successfully sought a cure from Molag Bal, though the Daedric Prince actually acquired the cure from Vaermina. This suggests that Vaermina is somehow connected with vampirism, also, which is somewhat compatible with her sphere of evil omens.
It's said that at least some forms of vampirism can be cured by eliminating the bloodfather of the applicable bloodline. Finding and eliminating a bloodfather is very difficult, but by doing this, the whole clan of vampires will also be cured (some of them may die instantly as a result of old age). Another report from a supposedly cured vampire also suggests that curing the disease is possible, although it gives no clues as to how. One method to cure the disease involves bathing in water containing a mysterious ingredient known as Purgeblood Salts.
The witches of the Iliac Bay caught the attention of the Mages Guild by apparently curing the disease. The cure is a potion, consisting of six cloves of garlic, two shoots of bloodgrass, five leaves of nightshade, the blood of an Argonian, and the ashes of a powerful vampire; these same ingredients were used to cure Count Skingrad's comatose wife, Rona Hassildor, of her vampirism. One method for combating the spread of vampirism, which is now lost to history, was a potion which turned the drinker's blood into a powerful poison capable of killing a vampire which attempted to feast. There are tales, the veracity of which can't be determined, that there are other, mystical ways of curing vampirism.
 Bloodlines and Clans
The vampires of Tamriel are commonly grouped by their territory and "bloodline". A vampire's bloodline is determined by the vampire who infected it, which in turn affects its abilities. Some vampires have created clans according to bloodline and territory. These clans normally consist of vampires of the same bloodline, or who share the same feeding grounds. Some clans are powerful enough to have established strongholds and regularly feed off captured "cattle": prisoners, or thralls, who they feed off of regularly without turning them into vampires.
 Black Marsh
The Whet-Fang vampires of Black Marsh are known to capture victims alive and keep them in a magicka-induced coma, allowing the vampires to extract blood at their own leisure. The Order vampires of Cyrodiil believe the Whet-Fang vampires to show "signs of enlightenments", regarding them as more intelligent than the other "barbaric" tribes. For this reason, the Order considers them a possible threat to their dominance in Cyrodiil.
Only one known tribe exists in Cyrodiil; they are experts of concealment, and their true name has been lost to history. Much like the Imperials, they ousted their competition. Indistinguishable from the living if well-fed, these Cyrodiilic Vampires are cultured and more civilized than vampires of other provinces, using their stealthy abilities to feed on the sleeping and unaware. Calling themselves the Order, these vampires follow the Daedric Prince "Kin-father" Molag Bal, like many other vampires, but they also consider Clavicus Vile their patron. Members are bound never to reveal themselves or the Order, and to procure power, stature, and wealth whenever possible.
 Iliac Bay
The Iliac Bay region hosts nine bloodlines of vampires, each with their own special abilities: the Anthotis, Garlythi, Haarvenu, Khulari, Lyrezi, Montalion, Selenu, Thrafey, and Vraseth. The clans inhabit their own regions, and a strong sense of rivalry is present. At least some vampires, however, became soldiers in an army of undead which ruled over the Barony of Dwynnen around 3E 253.
The Glenmoril Wyrd vampires live in the Breton cities of High Rock, though no information about their abilities or feeding habits is known. It is known, however, that they are one of the tribes considered more intelligent (and threatening) by the Order vampires of Cyrodiil; possibly implying that, like the Order, they live disguised among the normal population as stealthy manipulators.
The Dunmer are strongly opposed to any form of necromancy, thus vampires are largely unknown in their land of Morrowind. The Tribunal Temple has some control over the public knowledge of vampires, but cannot keep it completely unknown. In the past, Ordinators and Buoyant Armigers were in charge of eradicating vampires, leading to their supposed extinction. Thus, the hunting orders that exist in the western Tamriel are unknown.
The vampires of Morrowind are typically in one of three bloodlines, which differ in accordance to their "approach to prey". The Quarra are aggressive and fierce when it comes to hunting, while the Berne clan prefer a stealthier approach. The Aundae bloodline consist of vampiric mages, who use the dark powers associated with vampirism to entrap prey. These vampires not only have their own strongholds, but are also dispersed amongst the Daedric shrines and abandoned Dunmer and Dwemer strongholds. Ironically, these clans show great hostility to new-born vampires, considering them abominations as their living counterparts do.
In the Red Mountain, the Ash Vampire was an immortal magical being of vast power. They were close kin and loyal lieutenants of Dagoth Ur, and thus partook of his supernatural vitality, but they were not related to true vampires - in fact, they are not even undead. Near the end of the Third Era, the number of vampires began to rise in Morrowind, leading to renewed calls to exterminate them.
The Volkihar vampires of eastern Skyrim live under haunted, frozen lakes and only leave their dens to feed. They have the power to freeze their victims with icy breath, and can reach through the ice of their frozen lake dens without breaking it. They are the earliest known vampire coven in Tamriel. The Volkihar vampires are relatively similar in appearance to those of Cyrodiil and they share some similar powers such as night vision, the ability to turn invisible and the ability to seduce others. Certain Volkihar vampires however appear more monstrous than their Cyrodiilic counterparts- some of them have large brow ridges, slits running through their lips, and bat-like noses, and they have powers which aren't shared by the vampires of Cyrodiil—they can reanimate dead bodies and do not burn when in sunlight (although they are weakened by it). The Volkihar have been known to employ Death Hounds as guardians.
Some of the more ancient Volkihar vampires such as those of the court at Castle Volkihar are pure-blooded and can even transform themselves into a more monstrous form: the large, winged Vampire Lords which were blessed by Molag Bal himself. This gift grants further powers such as the ability to summon gargoyles. It is said that Potema, the Wolf Queen, relied upon vampiric generals in the latter days of the War of the Red Diamond.
The Tsaesci are the "vampiric Serpent Folk" native to Akavir who, according to legend, long ago ate all the men of that land. It is unknown if their reputation as "vampire snakes" is literal or metaphorical, though like conventional vampires, they are purportedly immortal.
In northern Valenwood, there are the Bonsamu vampires which are indistinguishable from normal Bosmer unless seen by candlelight, the Keerilth who can disintegrate into mist, the Yekef who swallow men whole, and the Telboth who prey on children, take their place in the family, and eventually murder all of the family members.
 Important Vampires
- Lord Harkon - A Vampire Lord who plotted to blot out the sun - and almost succeeded.
- Jakben, Earl of Imbel - A Third Era Imperial nobleman who became a master thief and vampire.
- Count Janus Hassildor - Count of Skingrad
- Lamae Beolfag - The first vampire.
- Lord Lovidicus - An Imperial nobleman from County Anvil, father of an Arena Grand Champion.
- Movarth Piquine - A lowly vampire made famous due to his role in Immortal Blood.
- Serana - The daughter of Harkon and Valerica, Serana turned against her father and saved her mother.
- Valerica - Wife of Harkon and one of the most accomplished conjurers of all time, she worked to forestall Harkon's plans for millennia.
- Arch-Curate Vyrthur - One of the last surviving Snow Elves, he spent millennia seeking vengeance on Auri-El for allowing him to be infected.
Vampire Vicente Valtieri in Oblivion
A female vampire (Skyrim)
Frozen vampire Falmer
 See Also
- Galur Rithari's Papers by Galur Rithari — Galur Rithari's account of his attempts to rid himself of vampirism
- Immortal Blood by Anonymous — Dialogues about fighting with vampires
- Journal of the Lord Lovidicus by Lord Lovidicus — The tragic journal of a vampire in search of love
- Manifesto Cyrodiil Vampyrum — Tenets of the Cyrodilic vampires
- Opusculus Lamae Bal ta Mezzamortie by Mabei Aywenil, Scribe — A brief account of Lamae Bal and the Restless Death
- Trap by Anonymous — A starving man steals money from a cloaked man, only to wind up getting turned into cattle
- Vampires of the Iliac Bay — The story of a man's journey into vampirism
- Vampires of Vvardenfell — A book giving an overview of vampirism in Morrowind
- ^ a b c d e f g h i Vampires of the Iliac Bay
- ^ a b c d e f g h Vampires of Vvardenfell
- ^ Chapter the Tenth - Varsa Baalim and the Nefarivigum - Test of Dagon
- ^ a b c d e Immortal Blood — Anonymous
- ^ Diary of Springheel Jak — Jakben, Earl of Imbel, a.k.a. Springheel Jak
- ^ The Locked Room — Porbert Lyttumly
- ^ a b c Vampires of the Iliac Bay, Chapter II
- ^ a b De Rerum Dirennis — Vorian Direnni
- ^ a b Greywyn's Journal — Greywyn
- ^ Amantius Allectus' Diary — Amantius Allectus
- ^ Journal of the Lord Lovidicus — Lord Lovidicus
- ^ a b Tamrielic Lore — Yagrum Bagarn
- ^ Response to Bero's Speech — Malviser, Battlemage
- ^ Private Papers of Galur Rithari, Buoyant Armiger — Galur Rithari
- ^ Events of Morrowind
- ^ Events of Daggerfall
- ^ Events of Oblivion
- ^ Withershins — Yaqut Tawashi
- ^ a b Events of Skyrim
- ^ Trap — Anonymous
- ^ a b c Manifesto Cyrodiil Vampyrum
- ^ The Fall of the Usurper — Palaux Illthre
- ^ a b c Blasphemous Revenants
- ^ a b c d Legions of the Dead
- ^ The Plan to Defeat Dagoth Ur — Vivec
- ^ Loading screens in Skyrim
- ^ Biography of the Wolf Queen — Katar Eriphanes
- ^ Mysterious Akavir
- ^ Remanada