Lore:Vvardenfell
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make this more MW neutral and historical, velothi, history, Red Mountain significance, short notes on eruption, separation from mainland and Inner Sea, chimer/dwermer
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The massive island of Vvardenfell is one of six Imperial administrative districts of the Morrowind province. Vvardenfell is located east from the mainland of Tamriel, over the Inner Sea, and is characterized by arid wastes of the giant volcano of Red Mountain, the highest peak in eastern Tamriel.
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Previously a Temple preserve under Imperial protection, Vvardenfell Territory was reorganized in 3E 414 as an Imperial Provincial District. Vvardenfell had been maintained as a preserve administrated by the Temple since the Treaty of the Armistice in 2E 896, and except for a few Great House settlements sanctioned by the Temple, Vvardenfell was previously uninhabited and undeveloped. But when the centuries-old Temple ban on trade and settlement of Vvardenfell was revoked by King Llethan of Morrowind, a flood of Imperial colonists and Great House Dunmer came to Vvardenfell, expanding old settlements and building new ones.
The new District was divided into Redoran, Hlaalu, Telvanni, and Temple Districts, each separately administered by local House Councils or Temple Priesthoods, and all under the advice and consent of Vedam Dren and the District Council in Ebonheart.
[edit] Political
Since the reorganization, Vvardenfell is ruled by the Grand Council in Ebonheart, which consists of representatives from the main powers present on Vvardenfell: The three Great Houses Hlaalu, Redoran and Telvanni, the Tribunal Temple, the Imperial Commission and the Imperial Magistrate. Duke Vedam Dren of House Hlaalu is the head of the council, representative of the Emperor and leader of the Vvardenfell district.
Local law became a mixture of House Law and Imperial Law in House Districts, jointly enforced by House guards and Legion guards, with Temple law and Imperial law enforced in the Temple district by Ordinators. The Temple was still recognized as the majority religion, but worship of the Nine Divines was protected by the legions and encouraged by Imperial cult missions.
[edit] Commerce
Import and export are chartered by the Emperor to the East Empire Company that deals closely with Imperial-friendly House Hlaalu. The company mines raw ebony and glass on the island. Outside these official channels, the Empire forbids trade with moon sugar, skooma, ebony, Dwemer artifacts, weapons, armor and slaves, Smuggling is big business. Since the spread of the Blight, an embargo on wares from Vvardenfell has legit trade on a downward trend. Slaves are legal in Morrowind, and House Dres is a large supplier.
[edit] Geography
Created by the last giant eruption of Red Mountain, Vvardenfell has several regions: Ascadian Isles, Ashlands, Azura's Coast, Bitter Coast, Grazelands, Molag Amur, Red Mountain, Sheogorad, West Gash and Zafirbel Bay. The center and westside are often under the influence of Ash storms.
The biggest towns are Balmora, Vivec, Ald'ruhn and Sadrith Mora. Also on the island, various remains of distant times are found in form of Daedric Shrines, Velothi Towers and Dwemer Ruins, as well as ancient Dunmer Strongholds.
[edit] People
Native to Vvardenfell since the First Era are the dark-skinned Dunmer, which make about half of the population. The other half are Redguard, Breton, Nord, Altmer, Bosmer, Imperial, Khajiit, Argonian and Orc in roughly equal proportions. Inhabitants of Vvardenfell include members of the three Great Houses, native nomadic Ashlanders and members of the Tribunal Temple, to which all wilderness belongs. Outlanders are not particularly welcome, especially in the Telvanni-controlled area. The Imperial Legion and Imperial guilds are well established though and do accept foreigners openly. House Hlaalu is also rather welcoming to them, having two Councillors being foreign-born.
[edit] Transportation
Inhabitants of Vvardenfell either walk, use large bugs called Silt Striders, or use boats to transport people and cargo. Guild Guides provided by the Mages Guild can also provide transportation.
[edit] Religion
Traditionally Ancestor and Daedra Worshipers, the people here have now two main religions, the Imperial Cult of the Nine Divines and the Tribunal Temple, who worship the Almsivi. Additionally, the Ashlanders have their Nerevarine Cult, ancestor and Daedra worship. Cults devoted to the House of Troubles have drawn a cosmopolitan following in the wilderness regions.
[edit] See Also
- For more information, see the Morrowind Vvardenfell article.

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